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A few questions to decide if I give TESO another try

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  • AlomarAlomar Member RarePosts: 1,260
    If you're a hardcore gamer then take into consideration ESO development as of the past few years is aimed at casual pve'ers and rp'ers, with a heavy focus on their cash shop. You will need to take breaks and it won't end up being your mmo home. If you fit the playstyles they're appealing to, then have a blast as the game is pretty fun in mild doses.
    Octagon7711
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  • Octagon7711Octagon7711 Member LegendaryPosts: 8,968
    Alomar said:
    If you're a hardcore gamer then take into consideration ESO development as of the past few years is aimed at casual pve'ers and rp'ers, with a heavy focus on their cash shop. You will need to take breaks and it won't end up being your mmo home. If you fit the playstyles they're appealing to, then have a blast as the game is pretty fun in mild doses.
    That's pretty much how I play that game.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,409
    edited October 2017

    Alomar said:
    ... heavy focus on their cash shop...
    Hum, your post isn't bad, but about that... no, just no. but then, I'm an old school player who doesn't mind paying a monthly fee for a good game, so I don't need the cash shop at all.
    Torval
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that neither does the ability to write.
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  • TorvalTorval Member LegendaryPosts: 20,283
    Yeah, if you sub to this game, much like TOR, you don't need to use the cash shop at all. The only other purchase would be the annual chapters like Morrowind. 1500 Crowns a month for a stipend is pretty fat considering that it is around the price of Crown packs alone when they're not on sale. You can get better crown pack deals (crowns/monies) but not a lot better considering the perks exclusive to the sub.
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  • QuarterStackQuarterStack Member RarePosts: 433
    edited November 2017
    gervaise1 said:

    Crafting itself is the red herring - since the update last November.

    Other than learning to cook - and to a lesser extent make potions - I would suggest people play the game and not focus on crafting. It takes a long time to research everything; been there, got the t-shirt. 

    Nor is there a craft economy - at least on my megaserver. You won't "get rich" selling mats - if you want gold you would be much better off farming gear drops. Which people buy - reinforcing the point about the status of crafting.

    Nor did the game have a crafting bag when it first launched. When crafting had much more of a place. I - and others - used alts to store mats and gear to deconstruct. Annoying as hell basically. Every skill for every profession maxed with no bag - because there was no bag.

    Now when the optional sub launched the crafting bag was a "useful" bonus for crafters anyway. Now the question is: how pertinent is crafting. It has a place but if you are starting out in the game you don't need to worry about it.
    I craft because I enjoy crafting.
    I'm not in it to "get rich". I'm not worried about whether or not crafting will yield the "BIS" gear (as others have alluded to). I don't subscribe to this pervasive mentality of things only being worth doing if they yield "the best" of whatever. Never have. Never will.

    If I had a dime for every time I've seen people say -don't do "content here-. The rewards aren't worth it" over the years, I'd be pretty well off.

    I do things because they're fun to me right now, in the present, as I'm doing them. Not in anticipation of reaching some "ultimate reward that makes it all worthwhile" down the road. I might not be playing the game long enough to ever get there (for any number of reasons), so approaching the game only in terms of some far-off goal, especially if it's at the expense of having fun along the way, just does not make sense to me. Yet it seems to be how so many in the genre approach it. 

    Can I craft the best gear in the game? No. Can even I craft 9 Trait stuff, yet? Nope. Does it matter? No. Because I can craft stuff that's good enough for me to play as I enjoy. If the question is "what about when you get to end game?", then my answer is "I'll cross that bridge when I reach it". 'til then I'm going to do what's fun to me.

    So, while crafting might be a "red herring" to you, it isn't to me. Different priorities, different mentalities, different ideas of "fun". 

    Regardless, if someone likes to make some extra money selling of mats, even if they're not "raking in millions" or whatever... then yes, the bag is *very* helpful as it clears up inventory space that would otherwise be used. Also, the idea of "selling mats vs selling valuable drops" is a false dichotomy. You can do both.


    Post edited by QuarterStack on
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,409
    gervaise1 said:

    Crafting itself is the red herring - since the update last November.

    Other than learning to cook - and to a lesser extent make potions - I would suggest people play the game and not focus on crafting. It takes a long time to research everything; been there, got the t-shirt. 

    Nor is there a craft economy - at least on my megaserver. You won't "get rich" selling mats - if you want gold you would be much better off farming gear drops. Which people buy - reinforcing the point about the status of crafting.

    Nor did the game have a crafting bag when it first launched. When crafting had much more of a place. I - and others - used alts to store mats and gear to deconstruct. Annoying as hell basically. Every skill for every profession maxed with no bag - because there was no bag.

    Now when the optional sub launched the crafting bag was a "useful" bonus for crafters anyway. Now the question is: how pertinent is crafting. It has a place but if you are starting out in the game you don't need to worry about it.
    I craft because I enjoy crafting.
    I'm not in it to "get rich". I'm not worried about whether or not crafting will yield the "BIS" gear (as others have alluded to). I don't subscribe to this pervasive mentality of things only being worth doing if they yield "the best" of whatever. Never have. Never will.

    If I had a dime for every time I've seen people say -don't do "content here-. The rewards aren't worth it" over the years, I'd be pretty well off.

    I do things because they're fun to me right now, in the present, as I'm doing them. Not in anticipation of reaching some "ultimate reward" down the road. I might not be playing the game long enough to ever get there (for any number of reasons), so approaching the game only in terms of some far-off goal, especially if it's at the expense of having fun along the way, just does not make sense to me. Yet it seems to be how so many in the genre approach it. 

    Can I craft the best gear in the game? No. Can even I craft 9 Trait stuff, yet? Nope. Does it matter? No. Because I can craft stuff that's good enough for me to play as I enjoy. If the question is "what about when you get to end game?", then my answer is "I'll cross that bridge when I reach it". 'til then I'm going to do what's fun to me.

    So, while crafting might be a "red herring" to you, it isn't to me. Different priorities, different mentalities, different ideas of "fun". 

    Regardless, if someone likes to make some extra money selling of mats, even if they're not "raking in millions" or whatever... then yes, the bag is *very* helpful as it clears up inventory space that would otherwise be used. Also, the idea of "selling mats vs selling valuable drops" is a false dichotomy. You can do both.
    I'm playing just like you, in all of my MMORPGs. My idea of fun is not playing some kind of excel spreadsheet where you have to max out some numbers, but to enjoy all the aspects of the game. Crafting is quite fun in ESO.
    YashaXQuarterStack
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    CPU: Intel Core I7 9700k (4.90ghz) - GPU: ASUS Dual GeForce RTX 2070 SUPER EVO 8GB DDR6 - RAM: 32GB Kingston HyperX Predator DDR4 3000 - Motherboard: Gigabyte Z390 Aorus Ultra - PSU: Antec TruePower New 750W - Storage: Kingston KC1000 NVMe 960gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Samsung U32J590 32" 4K monitor - Second display: Philips 273v 27" monitor - VR: Pimax 8K headset - Sound: Sony STR-DH550 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 10 Pro 64 bits.


  • PhryPhry Member LegendaryPosts: 11,004
    Golelorn said:
    I started up again on the xBox one, and I am enjoying it. It has matured very well. It's a shame it was not in this state when it first launched on PC. On xbox this game is hopping. I get groups instantly, and always see lots of people out and about. 

    Tamriel One does revolutionize the modern MMO. You can play with anyone of any level, and join multiple guilds. Not sure how that is not revolutionary, but you're entitled to your opinion.
    It certainly helped ESO, but it isn't any kind of a revolution in terms of MMO's as it didn't introduce anything that isn't already present in other MMO's, level scaling is not exactly uncommon whether its from scaling the world or scaling the character you are playing to a more appropriate level for the area, its just one of the ways that some MMO's have used to get around problems caused by having areas being level based in the first place. I would be shocked indeed if you were having problems getting a group, its one of the huge advantages of using Megaservers rather than individual 'servers' the community might not be persistent but it helps keep them numerous, indeed the game would have to be in an extremely sorry state for there to be problems grouping. But as you are coming at this from being a Console player i can understand why you might consider this to be revolutionary in some way. :p
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