Copy/paste from the subreddit for anybody that cares about this stuff. F42 filed their accounts (and on time for once
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- Lease is ~£250,000 ($318,000) per year. ~5 years left to run.
- 221 employees, £10M ($12.75M) total wages in 2016 (132 @ £6m ($7.65M) in 2015).
- Average salary is £45,000 ($58,000). Total costs per employee £79,000 ($100,000) avg.
- Total costs increased expenses by 75%.
- Total costs were up to ~£17.5M ($22.3M) for the year (~£14.5M ($18.5M) in 2015).
- With 400 staff, $60,000 avg, and 75% non-salary expenses, that's around $42 million a year (insert x-files tune).
- Erin's remuneration in F42 rose from £193,000 to £236,000 including benefits ($246,000 -> $300,000). Solid 20% raise for successful work on SQ42.
https://beta.companieshouse.gov.uk/company/08703814/filing-history
Comments
The estimations of 40 million a year were about right, they were originally calculated on the norm of 60K average that was pretty close to its 57K per employee.
And people around still say CIG is all relaxed and have no motivation to finish and release the game... the crowdfund is clearly not generating enough to cover the yearly operation costs.
However it does go on to list the highest paid director - which is the same so it is all to one person. So probably(?) all ER.
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With their current staffing levels this studio accounts for ~50% of staff, it costs ~$1.63M p/mth so $3.25M p/mth for all staff (very rough estimate obv.).
Two years cost for this studio was ~$36M which is almost a quarter of raised funds...
Square Enix runs their operation similar but have a finished product with no cash shop selling ships++.Square shut down all incoming money for what was it 2-3 months to make players happier with the product.Square also spent years developing an engine for the game with NO money coming in and scrapped that engine "Orange engine" for a newer one which again was changed,so lots of years and money spent before even making the game,yet they never once asked us for money to do it.
Even when Square went near bankrupt and was saved by FFVII,they still spent 85 million without asking us the gamer for any money.In other words they risked their business and own pockets in that they believed they could release a valuable product,so why can't Chris Roberts do the same?
In reality a LOT of work in contracted out and i know the ships were sub contracted to another business,so where is that added cost,are we trying to say that the VERY little SC has accomplished takes 300+million worth of money to get this far,umm ok so how does everyone else do it while attaining MORE of a finished product?
So perhaps we can't dispute the numbers,they seem to make sense,so where is the VALUE in the product,money in versus product out?If this was done under normal business standards the way most do it,this was over 300 million worth of money invested,does it look like Chris has handled the business and money in a professional mannerism or does it look like amateur hour?
Never forget 3 mile Island and never trust a government official or company spokesman.
We're talking about the industry standard, how much employees are paid, and calculating the industry norm we get to the conclusion that costs millions a month to pay wages alone. This financial report confirms the estimate was decently accurate.
Likely Chris Roberts and Ortwin Freyermuth take their salary through their US based companies.
UK is certainly no US on that area haha
Depends on his deductibles but he's probably taking home ~£135,000 ($172,000)
10.000 $ per month per employee for EVERYTHING (salaries, infrastructure, outsourcing etc.)
For 221 employees that would be 26,52 M$
F42 UK spends 22,3 M$ per year overall.
So they seem to be below industry average w.r.t. cost.
Have fun
I thought most people were saying industry average was around $100,000 per year which would put $22.3M right about where it should be with the benefit that it would not appear as though they are underpaying their employees
But they made $36 million in crowdfunding in 2016, breaking their own record, and Foundry 42 alone spent nearly two thirds of that money. With SQ 42's release date unknown, and Star Citizen's release clearly still some years away, I'm a bit concerned whether they're headed to releasing something finished, or a situation where they must panic-release to avoid going bankrupt.
Yeah that's true.
Apparently total headcount for 2016 was 383, if that roughly equates to $38M they were a bit shy of covering it. This year the total number of staff is up to 430 (as of April). I expect 3.0 will boost funding quite a bit but they clearly can't carry on like this for too long.
It's highly delusional to even worry about bankruptcy, as every other company in this industry, if there's too much cost there are layoffs to adjust that cost, in the case of SC, to how much they fund per year, that shows to be decently close to the operative cost as it stands.
Also, Erin can't give himself raises. Based on the paperwork, it looks like Foundry 42 Limited is owned by Cloud Imperium Games UK limited, which in turn is owned 85% by Chris, 10% by Ortwin, and 5% by Erin.
Chris is the one who decides Erin's salary.
Money is fun, they can increase wages on UK for almost 20% at no extra cost due to the GBP devaluation, thanks Brexit? xD
Their normal workers in UK should have salary in GBP so that they've became relatively cheaper, but with leaders the agreements vary more.
Let's put this: "Total costs were up to ~£17.5M ($22.3M) for the year (~£14.5M ($18.5M) in 2015)."
Now if we do the math, how much GBP was valued at 2015 vs 2016, you'll see that the 14.5M GBP in 2015 have been quite the same cost for CIG as 17.5M GBP in 2016 with its current valuation so if we convert the cost to dollars considering this we'll get different numbers.
Found this covering 2015 https://www.reddit.com/r/starcitizen/comments/4rvfbf/foundry_42_ltds_fy2015_financials_jandec_12m155m/
Because of the Brexit I can buy 2 apples for my Dollar now.
Nevertheless Erin can buy 17% more apples in 2016 for his GBP than 2015 (after inflation)
The F42 slaves on the other hand can buy less apples than 2015 because their overall income got reduced.
The US doesn't mind if you take your Dollar to Britain to buy apples, though they mind if you take millions of $ to Britain because this money is reduced from the country and therefore there'll be dragons tax consequences.
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
Means that the company needs to put almost 20% fewer dollars in the UK to pay the same amount of GBP (tax-wise for one US company should be around the same).
So having one scrubbish superficial poke at it...
Say 2017 costs the same GBP amount as 2016 (17.5M), and assuming GBP maintains its current rate, it would cost them ~22million USD.
Imagine 2017 and GBP with its 2015 rate and a cost of £17.5M they would have to put up more 4.6million USD.
Both!
$10k per month or $100k per year ..... to keep the sums simple as much as anything and recognising that costs do vary country by country, state by state, we rarely have accurate staffing profiles etc. just headcount numbers that may not be for full years etc. And as for real data - yeah.
In my view $22.3 or $26.5 are both "good enough" to inform our discussions. Its when we get posters saying staff only cost $40k a year you despair.