Camelot Unchained is definitely a game I might want to give a significant amount of precious game time.
However, almost all the games in alpha/beta on MMORPG.com have a lot of hype and forum activity... this one rarely has a post every few days.
Are people not excited for this game?
Comments
I suggested months ago that the CU Team was wasting their time with the C.U.B.E. Feature, time they should have used to make the actual game.
Mark Jacob replied to my objection that it wasn't the case and developing C.U.B.E. wasn't slowing down the game development.
I am in no position to doubt his words but the fact is that since then we haven't seen anything new coming from City State while lots of exciting news came from the Crowfall Team.
Crowfall and CU share pretty much the same player base and I suspect that Crowfall is going to come up on top and hijack this niche from City State.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
That being said, it's not that uncommon should they find core framework problems. It's also possible that once that was fixed they had to reset the timer on beta launch to ensure quality, depending on the impact of the changes.
You might be right, though, this type of delay may well have given Crowfall the opportunity to hijack the niche.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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The Dose of Design section is quite informative.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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All I need is a release date. I don't need them to spoon feed me information about the dev cycle.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
But no word on when something playable will be available, doesn't appear to be anytime soon.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Thanks for your interest, the good news is that it won't be much longer to see what our hard work on our engine will mean to the game.
Couldn't agree more.
It's simple enough to see if I've been lying by just checking our updates/website/builders. We've added precious little to CUBE over the last year and a ton to the rest of the game. As to CF hijacking this niche, as always, time will tell.
I've said, not a few times, that "re-abilitation" took longer than we expected mainly because the deeper we dove into the existing code, the worse it looked. We ended up throwing out all of the previous code and had to start that part of the process was scratch. At the same time, the team in Seattle was being built out and that was also a distraction as doing so took a significant amount of my time, and a not-insignificant amount of time from Andrew. The good news is that is all behind us, the team out there is now filled and the next 60 days are going to see a flurry of activity on both tech and gameplay.
Thanks, Ben did a great job on that.
Actually, it's kinda the opposite. If you are looking for new/risky systems/mechanics, you might want to read what we're doing. We aren't a Dark Age of Camelot reboot as so many of our systems/mechanics demonstrate. This is NOT a knock against CF, which does also have some interesting stuff, but my comment is in reference to the fact that we are not trying to reboot Dark Age of Camelot.
That isn't going to happen till we're in Beta 1. Putting a release date for a polished release (not an MVP) before we hit Beta 1 would simply be BS and I'm not going to do that to our long-suffering, and patient, Backers. Kyleran said:
Sooner, rather than later, if the next few weeks go well.
Thanks all, for your support if your Backers and/or interest if you're not.
Mark Jacobs
CEO, City State Entertainment
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I agree. Kind of refreshing.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Of course if a studio needs revenues badly it can be an interesting solution. Hopefully CSE has enough resources to keep going for a while and avoid that route.
It was a valuable lesson. You can still back games which offer early access and not take advantage of that access. Sometimes it's best to let the food be finished cooking as tasting it too early could turn your stomach. Other times it's best to peek into the kitchen and inhale the aromas without getting in the way of the chefs.
거북이는 목을 내밀 때 안 움직입니다
I have a gut feeling of about a 1/10 that this turns out to be something remotely exciting.I also believe the ONLY reason it exists is because it used it's OLDER sister game DAOC to market this game which imo is sort of lame.Without the connection to DAOC i do not think this game is even half as popular.
"something special" i very highly doubt the game has any chance to be special,instead i expect a world and mostly pvp,two aspects that are pretty easy to pull off, albeit not easy to make a great pvp rpg,pretty much impossible as pvp and rpg are imo counter intuitive to each other.
Someone mentioned Crowfall,yep pretty much the same one dimensional game only Crowfall was smart enough to create a cash grab gimmick>>>>castles/plots.
Never forget 3 mile Island and never trust a government official or company spokesman.
Grumpy old man I would say. Maybe you should quit gaming entirely. If it s a good pvp only game, then "something special" it will be.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
Sorry Mark, but that doesn't actually prove my point?
I mean if what you are saying is true, and I don't doubt it is, your admission that by putting CUBE on hold allowed you to actually make real progress means that in the past CUBE took precious resources that should have been used to actually develop the game.
I am happy you now understand that CUBE is just fluff and not necessary in a PvP game, but I believe that wasting resources on it cost you a good head start over Crowfall which is now almost ready for release.
By the way I appreciate you take your time to reply to all of us in a polite way even when we criticize your game, something many developers should learn before posting in neutral forums.
Sometimes criticism is good because it means people care, it shouldn't be seen always as a negative thing.