Just in time for their "sale" they finally released a partial list of what your money can buy you in game!https://chroniclesofelyria.com/forum/topic/19128/ep-kits-and-item-projection
Some highlights:Profession Kits: 100 EP ea.
These kits provide the starting equipment, tools, and patterns or techniques necessary to begin your occupation as a crafter, gatherer, explorer, or champion. (ex. Smithy kit, Carpenter Kit, Miner Kit, Soldier Kit, etc...) If the game supports a profession, chances are good there will be a kit available to help you get started. Individual items value at 20-40 EP.Defense Kits: 325 EP
These kits are designed to add a small number of defenses to a settlement in the form of a large amount of fencing and a couple of lookout towers. These are sufficient for basic defense of inner settlements, but not for baronies. Fencing is generally around 10 EP for 32m of fencing, plus 25-50 EP for the lookout towers.Technology Kits: 5,000 EP
Each biome has a specific set of resources, and specific needs. However, within each biome there is often more than one way to solve a problem and the technology kits offer the additional of universities and schools to help foster learning in specific areas, as well as the introduction of specific technologies into the kingdom which may help solve problems in new ways. Technology kits will include the buildings for schools, as well as the patterns and techniques for advanced technology. Individual EP ranges from several hundreds to a thousand for the colleges and universities, to 100+ EP for the patterns and techniques, depending on level of advancement.Military Kits: 10,000 EP
The military kit includes defensive structures such as ramparts and castles, as well as siege equipment such as trebuchet, catapults, etc. Individual items range from several hundred to several thousand EP.
- Resource Stockpile: < 10 EP for a stack
- Crafting Materials: < 25 EP for a stack
- Contracts: < 25 EP for a stack
- Patterns & Techniques: < 50 EP
- Blueprints: < 100 EP
- Tools: < 10 EP per tool
- Containers: < 25 EP
- Crafting Stations: < 50 EP
- Equipment (clothing, armor, weapons): < 75 EP per item
- Livestock / Bee hives: < 50 EP for a small stock
- Pets: < 50 EP for a single trained pet
- Mounts: < 100 EP for a single mount
- Transportation: < 100 EP
- Caravan Wagon: < 200 EP
- Siege Equipment: < 250 EP
- Crops: < 100 EP for a field
- Plants & Trees: < 150 EP for a set of saplings
- Land: 100 EP+
- Furnished buildings: 200 EP+
- Fences & Walls: 10 EP / 32m
- Roads: 25 EP / 32m
- Schools & Academies: 750 EP+
- Cathedrals & Shrines: 1000 EP+
-----------------------------But wait!!! There's more!!!
The prices for the above kits are set such that each community member can customize their package with the EP that was included with their package. However, that's by no means the extent of the customization that can be done. The contents of all the above kits are of what one would consider standard or common quality. Players are free to purchase additional items a la carte which will be of higher quality. In general, we follow a tiered approach as follows:
- Common: 1x
- Uncommon: 2x
- Rare: 5x
- Treasured: 20x
- Legendary: 100x
This means that to determine an approximate price of a rare equivalent of a common item, one can multiply the common item by 5. So, for example, a common building that costs approximately 100 EP would cost approximately 500 EP. Similarly, if fencing costs about 10 EP for 32m, it might cost 1,000 EP for 32m for the best available stone rampart.
And don't forget! These perks are ONLY for sale to those who give their money, sight unseen to the company before launch! After launch you can't buy this stuff directly from the company.. you will have to scour the RMT player market to see what your cash can get you.
FYI you can grab the EP for 10% now! So just $9 for 100EP!!
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)
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Coined the phrase "Role-Playing a Development Team" January 2018