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Which MMO surpassed your expectations if any ?

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  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 7,691
    Hariken said:
    Anarchy Online back in 2001. The game world blew me away. I couldn't wait to get home from work and play that game. The genre was so different back then and so were the people that played mmo's. I haven't had that same feeling in a long time. Mostly because the communities in mmo's are filled with ass holes today.
    You had a good amount of assholes back then too. I remember in Anarchy Online, the jackasses camping the PvP area borders waiting for newbies to zone in...
    Hariken
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
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  • DauzqulDauzqul Member RarePosts: 1,873
    SWG. I've never played a game with such an involved community.
    rodingo
  • HengistHengist Member UncommonPosts: 1,064
    Exceeded expectations is a big phrase.

    I can't say SWG, because I'd followed it pre-launch, and was involved with some of the community from UOStratics, and that intro had me optimistic that about both what the game was offering, and about the community.

    In reality? For me I think it was WoW.

    I'd bought into EQ2, and thought it would be the "next big thing", I thought WoW looked cartoony, and had a hard time believing that it would be fun. When I finally gave it a try, I realized it took so many features I thought were good in other games, and polished them, and put them all together. I'm not saying it was an "end all be all", but I've went back and played it so many times over the years, and enjoyed it every single time. From a low set of expectations, it gave me by far the best return.

    There have a been a few others that have mildly exceeded expectations, but over the years, definitely have stopped following games years before launch, so I could just games based on their actual merits, rather than based on what dev's may have promised and failed to deliver years ahead of time. Way less frustration.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,541
    Vanilla WoW set the expectation. TBC  Exceeded it. Pretty much everything else, no, not really.
    Today, some come close to meeting expectation, and in 2017, meeting expectation is not complimentary.
  • rodingorodingo Member RarePosts: 2,860
    Dauzqul said:
    SWG. I've never played a game with such an involved community.
    Yeh SWG was definitely one of those MMOs that just blew me away with the amount of attention to detail that catered to Star Wars fans like me.  Planetside is also one of those MMOs that just exceeded my ideas on what can be achieved with such badd ass combined arms combat on such a massive scale that just puts any other MMO's combat to shame in my opinion.

    "If I offended you, you needed it" -Corey Taylor

  • RobsolfRobsolf Member RarePosts: 4,564
    For me, it was City of Heroes, Tabula Rasa, and World of Warcraft..
    All good choices, IMO.  If TR had spent its entire development cycle toward what it would become rather than being scrapped and completely rewritten halfway through, it might still be around, I think.

    CoH's travel powers, difficulty settings, and enhancement slot system made it special.  Also, even to date, it was one of the best games to PUG in.  The short mission times made it to where you could stay in a group for hours, or leave after a couple missions.  You weren't stuck in a 2 hour raid, nor sent off in a 10 minute skirmish to be disbanded afterward and have to queue up again.

    In WoW, the big thing for me was the sculpted world.  SWG had big zones, but much of it seemed a bit randomly formed, probably not helped by the random frill generation.  With WoW, every bit of it seemed placed deliberately, and that every player saw the same thing you saw.  Seeing it all from the perspective of air travel made it all the more amazing, especially for the time.  It seemed unreal that you were watching people running around on the ground, doing the stuff they were doing rather than just a cutscene or fade to black.
    TyranusPrime
  • NephethNepheth Member RarePosts: 350
    edited May 2017
    World of Warcraft : World, animations, combat, musics etc. Literally everything blowed my mind back then. Still today I can't find any other mmo with better world design...

    Dofus : Graphic style, lore, quests, crafting, dungeons, especially the combat system. I still play it today. Such a great game.

    Guild Wars 2 : This game surpassed my expectations twice. First when it released with it's combat system, animations, aesthetics and grindless end game it just blowed my mind. It has the best combat system I've ever seen in any mmorpg (except Dofus which is a turn based game). And then Hot came. I didn't expect too much from that expansion. But holy shit was I wrong... The new maps, raids, story, musics, gliding. etc. everything was perfect for me.

    Post edited by Nepheth on
  • esc-joconnoresc-joconnor Member RarePosts: 870
    City of Heroes for me. I had only tried Neocron as far as MMORPGs go before that, and not being a masochist the crawling through the sewer with a flimsy plastic knife thing was a deal breaker for me. CoH has awesome character creation, the initial opponents were not some type of small prey animal that only psychopaths enjoy killing, and the gameplay was fun and simple, and it was worthwhile to group. Being a hero game it did attract a lot of helpful and friendly people, so over all good fun. I was worried I'd also like WoW being a fan of the RTS, but that turned out to not be a non-issue.
  • HarikenHariken Member RarePosts: 2,079
    Hariken said:
    Anarchy Online back in 2001. The game world blew me away. I couldn't wait to get home from work and play that game. The genre was so different back then and so were the people that played mmo's. I haven't had that same feeling in a long time. Mostly because the communities in mmo's are filled with ass holes today.
    You had a good amount of assholes back then too. I remember in Anarchy Online, the jackasses camping the PvP area borders waiting for newbies to zone in...
    Yeah i never once in the years i played that game got ganked in pvp zones as a newbie. In fact i never got killed once in that game when out doing missions or exploring. Crossing in to those pvp zones was never an issue for me. 
  • RobsolfRobsolf Member RarePosts: 4,564
    edited May 2017
    ZionBane said:
    I have a list.. sorta.

    Dungeons and Dragons Online  - was amazing, had that real table top feel, then, for reasons I cannot fathom, they felt the need to be more "generic style MMO" and really killed the whole feel of the game.


    DDO was a huge gamble.  If they'd had a more "super-server" type architecture, it might have paid off.  But even at launch, I had trouble finding a full party for a 15 minute dungeon at all, let alone a party that didn't have at least one idiot running around setting off all the traps.  The move to more solo alternatives was necessary for survival.

    I absolutely appreciate that they tried, though.  And that they keep supporting it to this day.  Gotta give Turbine/SS props for not dumping their games at first sign of trouble ala NCSoft.
    Post edited by Robsolf on
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