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10 Main Features - Life is Feudal: MMO - Life is Feudal Gameplay Footage

SystemSystem Member UncommonPosts: 12,599
edited April 2017 in Videos Discussion

image10 Main Features - Life is Feudal: MMO - Life is Feudal Gameplay Footage

Bitbox's upcoming MMO features a wide mix of features, some familiar, some all new to players of the genre. In this new video, you get a look at some of 10 key game features, including - crafting, survival, cooking for success, the property claim system, the dual HP/stamina bar feature, and much more!

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Comments

  • DeadSpockDeadSpock Member UncommonPosts: 403
    What's the pay model for this p2p, b2p?
  • DragnelusDragnelus Member EpicPosts: 3,503

    DeadSpock said:

    What's the pay model for this p2p, b2p?


    Thought something like buy the game, you get a char. When hes old/used or something like that you buy a new character.

  • DewulfDewulf Member UncommonPosts: 139
    B2P with Premium Sub I think
  • NoxiousBassNoxiousBass Member UncommonPosts: 257
    Looks interesting, I would like to test drive it before I fork in cash.
  • DeadSpockDeadSpock Member UncommonPosts: 403
    Looks nice but it's a must to have a group to play with otherwise will be painful playing solo.
  • AvanahAvanah Member RarePosts: 1,615

    DeadSpock said:

    Looks nice but it's a must to have a group to play with otherwise will be painful playing solo.



    Can you tell us more about your experience in the MMO version?

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • DeadSpockDeadSpock Member UncommonPosts: 403

    Avanah said:



    DeadSpock said:


    Looks nice but it's a must to have a group to play with otherwise will be painful playing solo.






    Can you tell us more about your experience in the MMO version?



    My only experience is the video on this post which explains you need others to survive.
  • MikeBMikeB Community ManagerAdministrator RarePosts: 6,555
    Updated post with a small beta key raffle! We'll be selecting winners and giving out codes tomorrow morning.
  • BorlucBorluc Member UncommonPosts: 255
    I really like the mini game idea. In age of wushu the mini game for potions/food made crafting less of a chore. If done right, LiF could accomplish the same.

    I hope homes are on the safer side. I'm not a fan of games that punish players for taking time off. The brutal world is fine, but there should be some limit.
  • tool089tool089 Member UncommonPosts: 72

    Avanah said:



    DeadSpock said:


    Looks nice but it's a must to have a group to play with otherwise will be painful playing solo.






    Can you tell us more about your experience in the MMO version?



    I have not played the MMO version, but if it holds true to the small server version that is out now, a group is fairly necessary to get far. My understanding was the MMO takes the one square map and expands it to a large grid and holds more players.

    The way crafting works is everything has a quality from the iron you mine, the trees you cut/plant and the items you make. To get the best quality armor and weapons, you have to craft with high quality materials and use high quality crafting tools/buildings. To get the best of the best you also need to specialize into certain trees, and most things require an assortment of different crafting types for the intermediate items to get an end product. So basically you'd have X players who each specialize in 3~ skill trees. To get through most of the game and not worry about having the top quality stuff, you can play with a smaller group. I've done groups of 3, and it's more than enough to get a small village and cover all the crafting options without being the best. We were allied with a group of 20~ in a huge fortress later in our gametime, and they showed us why you want a bigger group.

    This doesn't even begin to get into the tediousness of things like terraforming. While it's possible to gather all the materials on your own and what not, I highly recommend joining up with a guild/group.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    Waiting to trying out the MMO, I like LiF :)
  • PaulChattertonPaulChatterton Member UncommonPosts: 19
    The payment model is an unusual one. As well as the main continent, there is a newbie island. Anyone who has bought the either the MMO or YO can go to the newbie island. When your character is ready to go to the main continent, though, you need a ticket to travel there. You get one ticket when you buy the game but if you want alts, or if you want to delete your character and start again, you will need to buy another ticket. The price of additional tickets to the mainland hasn't been finalised yet but the figure I have heard mentioned is fairly modest; perhaps somewhere around the $10 - $20 mark.

    You may ask yourself why you would delete your character and start again. Well, the answer to that may come with the alignment system. If you decide to be a bad guy , possibly even murdering people, your alignment is going to drop, and the lower your alignment, the bigger the skill penalty for dying. While small losses in alignment can be offset by praying, murder brings a bigger penalty that can never be completely recovered. Eventually, it can become so bad that, when you die, your character is even weaker than a new spawn. At this stage, you may decide it's easier to start again.

    The moral of this story is, if you want to pay once and never have to pay any more to keep playing, be a good guy and don't rely on alts. If you want to be a bad guy, or can't handle the low skill cap that means you can only truly specialise in one crafting profession and one combat style, it's going to cost you real money.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    DeadSpock said:

    Looks nice but it's a must to have a group to play with otherwise will be painful playing solo.


    Which is why the 'your own' version is helpful. You can alter the skill gain a lot for the single player version of the game

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    tool089 said:



    Avanah said:





    DeadSpock said:



    Looks nice but it's a must to have a group to play with otherwise will be painful playing solo.









    Can you tell us more about your experience in the MMO version?






    I have not played the MMO version, but if it holds true to the small server version that is out now, a group is fairly necessary to get far. ....


    that is not really accurate. The skill gain can (and often is) escalated very high on private servers. The MMO version will be much slower because they are trying to get each person to focus on one area

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • PaulChattertonPaulChatterton Member UncommonPosts: 19
    On the subject of whether you can play solo, yes you can but it's not going to be easy. The low skill cap means you won't be able to do everything. You might be able to scrape out a meagre existence with poor tools and a shack to live in. You can claim a very small piece of ground for yourself, but initially it's not even going to be big enough to build your shack on.

    If you want to do a little more, you are going to need friends. For instance, if you want to keep chickens, you are going to need a chicken coop. You can build up the skill to catch the chickens to put in the coop and look after them, but you are not likely to be able to do that and build the coop yourself. You will need a builder to build the coop and he is going to need boards from a carpenter and nails from a blacksmith. The blacksmith is going to need some copper or iron to make the nails. You have a couple of options here.

    1. The most common approach so far is to join a guild with enough people to cover all the skills. Become part of the community and you will find there is always someone to provide the skills and materials needed to support your own chosen profession.

    2. Don't join a guild but set up home near other people. You don't have to have a formal arrangement with them but you can trade with them for what you need. Need a chicken coop building? Perhaps a builder will help you out if you promise him eggs and feathers from the chickens you will breed. I've seen a few people who intend to take this approach although it's too soon to tell how successful this will be.
  • docminus2docminus2 Member UncommonPosts: 184


    On the subject of whether you can play solo, yes you can but it's not going to be easy. The low skill cap means you won't be able to do everything. You might be able to scrape out a meagre existence with poor tools and a shack to live in. You can claim a very small piece of ground for yourself, but initially it's not even going to be big enough to build your shack on.



    If you want to do a little more, you are going to need friends. For instance, if you want to keep chickens, you are going to need a chicken coop. You can build up the skill to catch the chickens to put in the coop and look after them, but you are not likely to be able to do that and build the coop yourself. You will need a builder to build the coop and he is going to need boards from a carpenter and nails from a blacksmith. The blacksmith is going to need some copper or iron to make the nails. You have a couple of options here.



    1. The most common approach so far is to join a guild with enough people to cover all the skills. Become part of the community and you will find there is always someone to provide the skills and materials needed to support your own chosen profession.



    2. Don't join a guild but set up home near other people. You don't have to have a formal arrangement with them but you can trade with them for what you need. Need a chicken coop building? Perhaps a builder will help you out if you promise him eggs and feathers from the chickens you will breed. I've seen a few people who intend to take this approach although it's too soon to tell how successful this will be.



    Sounds a bit like SWG - and there even as part of a guild people (me included) having two or three accounts to cover warrior versus crafter versus whatever else. As long as you could afford it....

    Dunno, I like the idea of Lif, am dabbling in the LIF YO, but with accelerated crafting and harvesting and I still feel it is paaaaainfully slow. Having the "original" speed, meh, I don't have that time anymore as used to, I guess I am not the target group anymore :(

    --------------------------------------------
    Youtube newb:
    https://www.youtube.com/channel/UC96N3cxBuqKTPV2BQNlzGUw

  • McGamerMcGamer Member UncommonPosts: 1,073
    Heaven forbid people actually have to socialize and work with others like MMOs used to be in the beginning. I am glad LiF requires players to work together and after playing LiFYO, I'm looking forward to the MMO version.
  • MyrdynnMyrdynn Member RarePosts: 2,479
    is it any fun? the action seems to be in super slow motion
  • DeadSpockDeadSpock Member UncommonPosts: 403

    McGamer said:

    Heaven forbid people actually have to socialize and work with others like MMOs used to be in the beginning. I am glad LiF requires players to work together and after playing LiFYO, I'm looking forward to the MMO version.


    Don't get me wrong when I mentioned that grouping will be needed I didn't mean the game sucks cause of it, but since it's an indy sandbox probably numbers will be low and finding a group that plays similiar times as you will be tough. If anything I mentioned it so if someone wants to start a group for it I'll join.
  • TalemireTalemire Member UncommonPosts: 839
    2:02, basically.
    Isaiah 41:10
  • SpiiderSpiider Member RarePosts: 1,135
    There are hundreds of people waiting on the sideline for mmo to kick off. It will be super easy for anyone to find a group. I'm almost afraid that the map will not be large enough judging by the experience from lif yo servers.

    Also you CAN play the game as a loner. But you will not be able to have large deed nor be able to do it all yourself because the game will limit your skill points. You could role-play a forager or gatherer hunter for example. But this is where it ends. This game is meant to be played in large groups. With castles, keeps, horses, armor, military raids etc.

    No fate but what we make, so make me a ham sandwich please.

  • RegnorRegnor Member UncommonPosts: 112
    What about a duo with alts? My wife and I play MMOs together and we don't mind paying a premium price to run a few alts who can specialize in crafting subcomponents. Would that kind of model work in this game?

    Men do not stop playing because they grow old. They grow old because they stop playing. -- Oliver Wendell Holmes

  • MaurgrimMaurgrim Member RarePosts: 1,325
    The singleplayer version were and still is a bug ridden hell, hope they fixed it for the MMO.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    Oh cool beans, got the beta key, starts today. \o/
  • KyleranKyleran Member LegendaryPosts: 43,508

    MaxBacon said:

    Oh cool beans, got the beta key, starts today. \o/


    Let us know what you think of it.

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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