Well there is a case in Washington which has set precedent for lawsuits against Crowdfunding companies. Even the famous streetroller claimed to have something going with the DCBA, but that was just a lie because there was no investigation ongoing when he made that claim. Effectively, they haven't done anything wrong. So if his company makes $10 million a year, who the fuck are YOU to tell him how to spend it? I mean ETHICALLY we'd expect that to go back to the game, but legally he has zero obligation at this point. He's already delivered something.
Now! The problem with the long con theory at this point is that they have some 350 employees, I think they said. Now, when they were around the 250 employee level, both DS and CR had both, around that time, estimated that the monthly upkeep would be somewhere around $2.5 million a month. So now that we're at the 350 level, we could roughly estimate the same ratio, so $3.5 million monthly, which puts us somewhere in the area of $40 million annually, which is above their annual revenues. So, in theory, if he was going to pull the chute, it would have done so by now. I mean they make a metric fuck-ton of money, but I don't think people consider what it takes to run a company with that many people.
Also, if you subscribe to the theory that CR is an ego-maniac, then it's not about the money as much as it is about the delivery of his vision. If it IS about the money, then at this point there is probably more money to be made post-release than there is right now. As soon as this goes into a sustaining effort, at least a quarter of the dev staff would be let go, meaning $1 million monthly at minimum, plus all bets are off on what's for sale. So it's actually much more advantageous to finish the product now, even if he was just a greedy crook.
If you had some insight I totally gapped on, feel free to offer it up. I'm always up for for data.
Fair points. I did know of the court cases however with nothing resolved yet there is no protection just legal babble.
The SC work force is the main problem, way too many people working on this thing at a snails pace. You'd think with a work force that large shit would get done.
My point is if the company bankrupts it sells off its assets before which we all know with the expensive offices and equipment will make quite a bit of cash to leave out on. IF things go down hill thought. I have every intention that Chris is trying to do what he can to make this work. However I think he even knows how much he bite off to chew.
Oh yeah!!! If you are at all interested in efficiency, there is plenty of info on team size as it relates to efficiency. Effectively, team size provides diminishing returns on efficinecy on a non-linear scale. So the size of the workforce is definitely a problem. Distribution of that workforce is another.
I think your assessment is probably one of the more accurate ones about the size of bite. There is definitely an issue of over-promise, under-deliver these days. Now, he attempted to actually set an MVP like 2 years ago now, but people simply weren't having it. So SC is actually a great example of how over-promising can backfire. That being said, it's nearly impossible to have a successful crowdfunding campaign without communicating your vision. So it's a bit of a double-edged sword.
Actually in SWG you could walk around in your space yacht and decorate it like a home as well as have parties. STO you can walk around in some sections of some ships and I believe send your crew on mini missions, as well as advance their training. Problem with STO is you can't fly your ships straight up or down because of the limitations of the engine you have to spiral. SWTOR you can walk around in your ship.
And yet none of them achieve that experience SC achieves. That is the point, when you see it in its entirety then you have the game, you don't play single-features.
Pushing existent things with different types of approaches, or just improved ones, even the visuals in the planetary landings quite shows the very specific approach they take on everything they do, it is that that makes the game. Otherwise, it's like arguing like ARMA and COD are the same thing because they have mostly the same base feature-set.
Innovation is not about making the project bigger. It's about finding a different solution or making a new choice that turns out well.
Your list of features doesn't make Star Citizen more innovative. It just makes Star Citizen a bigger project.
If you can improve upon something that existed before, you are already innovating upon it. But for some people it shall always be "X feature nobody has done before or not innovative!!".
Take FOIP; if they grab something that was done before and do an improved version of it to be more graphically advanced and realistic, then they have innovated upon the existent technology... Maybe you would disagree and say they haven't and they just done it "bigger"?
I can't really compare the specifics of the games because SC is in alpha and the others were and are past that phase. Being in alpha the optimization of the game is currently well below the games I mentioned and for many people I would say it's unplayable at this point unless you want to relog until you get a decent connection with working content and can put up with clipping and disappearing doors, disappearing items bought in the cash, and other issues. I can say SC has glorious plans but will have to wait before I can really compare it to games that have been out for awhile even if others like to compare what is with what will be. IMO.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Well there is a case in Washington which has set precedent for lawsuits against Crowdfunding companies. Even the famous streetroller claimed to have something going with the DCBA, but that was just a lie because there was no investigation ongoing when he made that claim. Effectively, they haven't done anything wrong. So if his company makes $10 million a year, who the fuck are YOU to tell him how to spend it? I mean ETHICALLY we'd expect that to go back to the game, but legally he has zero obligation at this point. He's already delivered something.
Now! The problem with the long con theory at this point is that they have some 350 employees, I think they said. Now, when they were around the 250 employee level, both DS and CR had both, around that time, estimated that the monthly upkeep would be somewhere around $2.5 million a month. So now that we're at the 350 level, we could roughly estimate the same ratio, so $3.5 million monthly, which puts us somewhere in the area of $40 million annually, which is above their annual revenues. So, in theory, if he was going to pull the chute, it would have done so by now. I mean they make a metric fuck-ton of money, but I don't think people consider what it takes to run a company with that many people.
Also, if you subscribe to the theory that CR is an ego-maniac, then it's not about the money as much as it is about the delivery of his vision. If it IS about the money, then at this point there is probably more money to be made post-release than there is right now. As soon as this goes into a sustaining effort, at least a quarter of the dev staff would be let go, meaning $1 million monthly at minimum, plus all bets are off on what's for sale. So it's actually much more advantageous to finish the product now, even if he was just a greedy crook.
If you had some insight I totally gapped on, feel free to offer it up. I'm always up for for data.
Fair points. I did know of the court cases however with nothing resolved yet there is no protection just legal babble.
The SC work force is the main problem, way too many people working on this thing at a snails pace. You'd think with a work force that large shit would get done.
My point is if the company bankrupts it sells off its assets before which we all know with the expensive offices and equipment will make quite a bit of cash to leave out on. IF things go down hill thought. I have every intention that Chris is trying to do what he can to make this work. However I think he even knows how much he bite off to chew.
Oh yeah!!! If you are at all interested in efficiency, there is plenty of info on team size as it relates to efficiency. Effectively, team size provides diminishing returns on efficinecy on a non-linear scale. So the size of the workforce is definitely a problem. Distribution of that workforce is another.
I think your assessment is probably one of the more accurate ones about the size of bite. There is definitely an issue of over-promise, under-deliver these days. Now, he attempted to actually set an MVP like 2 years ago now, but people simply weren't having it. So SC is actually a great example of how over-promising can backfire. That being said, it's nearly impossible to have a successful crowdfunding campaign without communicating your vision. So it's a bit of a double-edged sword.
I think most scams would be over just before the money dried up. No one leaves a scam when the money is still rolling in. I'm not saying this about SC just scams in general. They also make sure their marks don't know the money is drying up, they put up a good front that everything is going well then disappear leaving investigators to discover smoke and mirrors deployed right before they disappeared.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Well there is a case in Washington which has set precedent for lawsuits against Crowdfunding companies. Even the famous streetroller claimed to have something going with the DCBA, but that was just a lie because there was no investigation ongoing when he made that claim. Effectively, they haven't done anything wrong. So if his company makes $10 million a year, who the fuck are YOU to tell him how to spend it? I mean ETHICALLY we'd expect that to go back to the game, but legally he has zero obligation at this point. He's already delivered something.
Now! The problem with the long con theory at this point is that they have some 350 employees, I think they said. Now, when they were around the 250 employee level, both DS and CR had both, around that time, estimated that the monthly upkeep would be somewhere around $2.5 million a month. So now that we're at the 350 level, we could roughly estimate the same ratio, so $3.5 million monthly, which puts us somewhere in the area of $40 million annually, which is above their annual revenues. So, in theory, if he was going to pull the chute, it would have done so by now. I mean they make a metric fuck-ton of money, but I don't think people consider what it takes to run a company with that many people.
Also, if you subscribe to the theory that CR is an ego-maniac, then it's not about the money as much as it is about the delivery of his vision. If it IS about the money, then at this point there is probably more money to be made post-release than there is right now. As soon as this goes into a sustaining effort, at least a quarter of the dev staff would be let go, meaning $1 million monthly at minimum, plus all bets are off on what's for sale. So it's actually much more advantageous to finish the product now, even if he was just a greedy crook.
If you had some insight I totally gapped on, feel free to offer it up. I'm always up for for data.
Fair points. I did know of the court cases however with nothing resolved yet there is no protection just legal babble.
The SC work force is the main problem, way too many people working on this thing at a snails pace. You'd think with a work force that large shit would get done.
My point is if the company bankrupts it sells off its assets before which we all know with the expensive offices and equipment will make quite a bit of cash to leave out on. IF things go down hill thought. I have every intention that Chris is trying to do what he can to make this work. However I think he even knows how much he bite off to chew.
Oh yeah!!! If you are at all interested in efficiency, there is plenty of info on team size as it relates to efficiency. Effectively, team size provides diminishing returns on efficinecy on a non-linear scale. So the size of the workforce is definitely a problem. Distribution of that workforce is another.
I think your assessment is probably one of the more accurate ones about the size of bite. There is definitely an issue of over-promise, under-deliver these days. Now, he attempted to actually set an MVP like 2 years ago now, but people simply weren't having it. So SC is actually a great example of how over-promising can backfire. That being said, it's nearly impossible to have a successful crowdfunding campaign without communicating your vision. So it's a bit of a double-edged sword.
I think most scams would be over just before the money dried up. No one leaves a scam when the money is still rolling in. I'm not saying this about SC just scams in general. They also make sure their marks don't know the money is drying up, they put up a good front that everything is going well then disappear leaving investigators to discover smoke and mirrors deployed right before they disappeared.
Well if this is a scam, then CR is a fucking genius because it would have to be the best scam in history for the entire Internet to not come up with something that catches him red-handed, wouldn't you say?
Well if this is a scam, then CR is a fucking genius because it would have to be the best scam in history for the entire Internet to not come up with something that catches him red-handed, wouldn't you say?
Or it is the worse scam in history, where CR has to google how-to scam because he sure is spending more on developing the product people pledged for than what he is even funding currently. (btw the numbers you were mentioning the last numbers were 475 I think not 350).
Or maybe instead of hiring developers he hired actors, and in truth, the money is all being sent to EA because CR made a deal with the devil and now must serve EA's plan* to conquer the gaming industry by breaking gamers into submission?
* - The plan is using the end of net neutrality to buyout control on the major ISPs and make sure the only place you can buy games "for free" is Origin, to access Steam and so you need to buy a "shopping pass".
Well there is a case in Washington which has set precedent for lawsuits against Crowdfunding companies. Even the famous streetroller claimed to have something going with the DCBA, but that was just a lie because there was no investigation ongoing when he made that claim. Effectively, they haven't done anything wrong. So if his company makes $10 million a year, who the fuck are YOU to tell him how to spend it? I mean ETHICALLY we'd expect that to go back to the game, but legally he has zero obligation at this point. He's already delivered something.
Now! The problem with the long con theory at this point is that they have some 350 employees, I think they said. Now, when they were around the 250 employee level, both DS and CR had both, around that time, estimated that the monthly upkeep would be somewhere around $2.5 million a month. So now that we're at the 350 level, we could roughly estimate the same ratio, so $3.5 million monthly, which puts us somewhere in the area of $40 million annually, which is above their annual revenues. So, in theory, if he was going to pull the chute, it would have done so by now. I mean they make a metric fuck-ton of money, but I don't think people consider what it takes to run a company with that many people.
Also, if you subscribe to the theory that CR is an ego-maniac, then it's not about the money as much as it is about the delivery of his vision. If it IS about the money, then at this point there is probably more money to be made post-release than there is right now. As soon as this goes into a sustaining effort, at least a quarter of the dev staff would be let go, meaning $1 million monthly at minimum, plus all bets are off on what's for sale. So it's actually much more advantageous to finish the product now, even if he was just a greedy crook.
If you had some insight I totally gapped on, feel free to offer it up. I'm always up for for data.
Fair points. I did know of the court cases however with nothing resolved yet there is no protection just legal babble.
The SC work force is the main problem, way too many people working on this thing at a snails pace. You'd think with a work force that large shit would get done.
My point is if the company bankrupts it sells off its assets before which we all know with the expensive offices and equipment will make quite a bit of cash to leave out on. IF things go down hill thought. I have every intention that Chris is trying to do what he can to make this work. However I think he even knows how much he bite off to chew.
Oh yeah!!! If you are at all interested in efficiency, there is plenty of info on team size as it relates to efficiency. Effectively, team size provides diminishing returns on efficinecy on a non-linear scale. So the size of the workforce is definitely a problem. Distribution of that workforce is another.
I think your assessment is probably one of the more accurate ones about the size of bite. There is definitely an issue of over-promise, under-deliver these days. Now, he attempted to actually set an MVP like 2 years ago now, but people simply weren't having it. So SC is actually a great example of how over-promising can backfire. That being said, it's nearly impossible to have a successful crowdfunding campaign without communicating your vision. So it's a bit of a double-edged sword.
I think most scams would be over just before the money dried up. No one leaves a scam when the money is still rolling in. I'm not saying this about SC just scams in general. They also make sure their marks don't know the money is drying up, they put up a good front that everything is going well then disappear leaving investigators to discover smoke and mirrors deployed right before they disappeared.
Well if this is a scam, then CR is a fucking genius because it would have to be the best scam in history for the entire Internet to not come up with something that catches him red-handed, wouldn't you say?
I don't think it's a scam. I think CR wants to be the Lucas of space sims.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I don't think it's a scam. I think CR wants to be the Lucas of space sims.
He kinda already is, Wing Commander was that title I'd say, got his name known in the genre, when he brought up the whole cinematic narrative to a sim. Of course would never be as big as Lucas in an aspect that Space Sims was always a very niche genre, only recently widening up in popularity.
More quickly would SQ42 have that impact that SC would I'd say.
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Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Well if this is a scam, then CR is a fucking genius because it would have to be the best scam in history for the entire Internet to not come up with something that catches him red-handed, wouldn't you say?
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Or maybe instead of hiring developers he hired actors, and in truth, the money is all being sent to EA because CR made a deal with the devil and now must serve EA's plan* to conquer the gaming industry by breaking gamers into submission?
* - The plan is using the end of net neutrality to buyout control on the major ISPs and make sure the only place you can buy games "for free" is Origin, to access Steam and so you need to buy a "shopping pass".
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
More quickly would SQ42 have that impact that SC would I'd say.