Everquest 2 developers create new game

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  • WizardryWizardry Ontario, CanadaMember EpicPosts: 13,392
    I see the question and not really answered soooo

    Eq2 is actually the father of clones,Blizzard execs known for playing EQ imo were obviously in the loop on test servers as well for EQ2 so most likely were copying EQ2 which just so happens turns out Wow looks exactly like EQ2.

    So in that sense EQ2 looks like Wow and all clones of now when talking modern you did not say MMORPG just MMO which of course is not the same thing.

    Pretty much EVERYTHING i have seen the last 3-5 years is awful,it all looks like fast 1-2 year games rushing in with cash shops.Some are calling these mmo's,idc what they call them,they are off my to do list ,filed under garbage.

    Games always have some mild differences but it is what you actually do in game and how you do it that makes a game different.In that sense EQ2 is exactly like 99% of the games,the few different were UO,FFXI,EQ1 etc etc.ALL the clone games are imo the anti MMO,they are designed to SOLO,designed to vee line to yellow markers,you could in essence remove the npc altogether as it is the yellow marker players are aiming at.

    Obviously my opinion but even to this day EQ2 looks as good as most games because the detail and lighting was ahead of it's time while most games use terrible or cheap lighting often with no shaders and low detail.EQ2 is actually the template i use still to this day to rate and judge other mmorpg's of that type because it does so much.I don't have enough time and writing capacity to mention al the subtle little things EQ2 does beyond what all the Wow and clones do.
    jeddakusSovrath

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • VorthanionVorthanion Laguna Vista, TXMember UncommonPosts: 2,502
    The developers have enough passion for this game to entice me to try it out when it releases.  It can pass or fail on its own merits.

    image
  • Jean-Luc_PicardJean-Luc_Picard La BarreMember EpicPosts: 6,782
    Kyleran said:
    Kyleran said:
    Kyleran said:

    I hate driving games, totally useless,  heck if I wanted to drive I'd just fire up the truck and go.

    :)
    This is better than any video game:


    If you are buying,  I'll be happy to drive it.

    B)
    It's actually mine (Alfa Romeo GTV 3.2 V6), you're welcome to visit in France and I may eventually let you drive it for a few kilometers ;)
    Someday I may take you up on that offer when wife and I make our Euro tour, but the next trip is to Alaska I think, some sort of bucket list thing older folks here stateside get in their heads.
    You'll be more than welcome, we may even find the time to talk about video games between two songs from the "Busso" V6 engine ;)
    MrMelGibson
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
    CPU: Core I7 7700k (4.80ghz) - GPU: Gigabyte GTX 980 Ti G1 Gaming - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard: Gigabyte GA-Z270X-UltraGaming - PSU: Antec TruePower New 750W - Storage: Kingston KC1000 NVMe 960gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - VR: Pimax 4K headset and Razer Hydra controllers - Soundcard: Sony STR-DH550 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 10 Pro 64 bits.
  • jeddakusjeddakus Member CommonPosts: 4
    Wizardry said:


    Games always have some mild differences but it is what you actually do in game and how you do it that makes a game different.In that sense EQ2 is exactly like 99% of the games,the few different were UO,FFXI,EQ1 etc etc.ALL the clone games are imo the anti MMO,they are designed to SOLO,designed to vee line to yellow markers,you could in essence remove the npc altogether as it is the yellow marker players are aiming at.


    Oh how I wish we could go back to when games we're different and each one we tried it was an eye opening experience instead of just another clone of what has come before. I understand why it happens but it doesn't make it any easier. No game should be called a MMO when it focuses on soloing. Many mmo's that were once group focused games are now solo-centric or they wouldn't be around as long as they have.  (and of course this is my opinion as I only know how to voice my own). thanks for the insights.
  • XatericXateric Member UncommonPosts: 37
    jeddakus said:
    Wizardry said:


    Games always have some mild differences but it is what you actually do in game and how you do it that makes a game different.In that sense EQ2 is exactly like 99% of the games,the few different were UO,FFXI,EQ1 etc etc.ALL the clone games are imo the anti MMO,they are designed to SOLO,designed to vee line to yellow markers,you could in essence remove the npc altogether as it is the yellow marker players are aiming at.


    "No game should be called a MMO when it focuses on soloing. "  This is so very true....

    I am playing Black Desert and any game that has no trading should not be called MMO as well!
  • XatericXateric Member UncommonPosts: 37
    The developers have enough passion for this game to entice me to try it out when it releases.  It can pass or fail on its own merits.

    That is what I liked the best, was the enthusiasm from the dev crew.
  • nariusseldonnariusseldon santa clara, CAMember RarePosts: 27,659
    Kyleran said:

    So games like Destiny 2 (now is it or is it not a MMO .. the inquiring mind wants to ponder). 

    No one needs to play MMOs. Plus, i highly doubt the abilities of small studios trying to make MMOs. I go where the AAA good games are, not where MMOs are. 
    Considering you don't like much of anything MMOs have to offer your preferences are unsurprising.

    I hate driving games, totally useless,  heck if I wanted to drive I'd just fire up the truck and go.

    :)

    That is also why i don't play driving games. But again, Destiny 2 is fun (for me). So it is AAA and fun. Is there a reason why I should ignore it just because it does not fit the definition of MMO of some random poster here?
  • WoeToTheVanquishedWoeToTheVanquished USA #1, ILMember UncommonPosts: 193
    It should be against the mmorpg.com rules to mask referral links in an original post.
  • OG_ZorvanOG_Zorvan Member UncommonPosts: 962
    It should be against the mmorpg.com rules to mask referral links in an original post.
    It is. There is, after all, a reason one of the things you can report someone for is "Referral Links". 
  • XatericXateric Member UncommonPosts: 37
    OG_Zorvan said:
    It should be against the mmorpg.com rules to mask referral links in an original post.
    It is. There is, after all, a reason one of the things you can report someone for is "Referral Links". 
    I did not think it would be since if you go to Ashes of Creations page on MMORPG and click on Official Game Link it is actually a referral link for MMORPG.com, even though that seems like a conflict of interest I thought if they were doing it and pitching the game it would not be against the rules.
  • DarkswormDarksworm Member UncommonPosts: 556
    edited December 2017
    Instead of creating a new game, they should just relaunch the original EQ2. It's different enough in it's original presentation and mechanics back then to qualify as a completely different game. It pisses me off how much they've gutted that game in a shallow effort to go trendy and F2P. When the game first launched I wasn't mature enough as a gamer to understand what they were trying to do with it, but it was as close to being a 'virtual world' as a theme park can get. I'll never understand why the hell devs go back and mess with their original contet, or as in EQ2's case remove half of it from the game. MMO's are originally in development for years and in a AAA title like EQ2 would've had hundreds of people who worked on it. Then 8 years later when they have a staff of like 10 people they decide they can suddenly make better content in 4 months while working on it for a fraction of the time so it's fine to go ahead and shit all over the original product. Just pathetic. 

    The graphics engine is terrible.  That, by itself, is going to turn off many people.

    EQ2 needs a new graphics engine, and they need to prune the amount of classes the game has.  There are too many.  It's a balancing nightmare.

    I don't think the majority of MMORPG players are going to want to play another game "like WoW" without robust Add-On System, either.

    Their UI is atrocious and needs a complete overhaul.

    ---

    What the EQ franchise needs is a new game, and they really need to find a way to migrate players off of those older games and shut them down.  Focus on one, if possible.  This way, people can have a complete story and new players will get a full experience with a decent community from the lowest levels to the upper levels.

    What they are doing by dragging on EQ and EQ2 is diluting the IP.  They are basically reusing core facets of the IP (Kunark, Velious, etc.) to the point that no one is going to care that much about a new game.  Blizzard has been a lot more responsible with their IP in WoW, for example.  The story keeps moving forward, without revisiting prior events to the extent this happens in the EQ games.

    This means that, should Blizzard decides to release a WoW 2, the story will simply continue on that trajectory...  It will not be a mess of redundancy.  Any new EQ game is almost guaranteed to be just that...  They're better off just starting over and doing something similar to what Blizzard has done with WoW.  The way Blizzard has paced their story and managed their IP across expansions and content patches is a huge reason why people still like that game.

    EQNext was what they needed, but they decided to do things too differently.  Also, many people saw that game as EQ in name and generally Look-and-Feel only.  They should have simply stuck with the formula they know how to work with, or desgined something similar to GW2 that was B2P with Paid Expansions.

    What EQ needs is a graphical overhaul and a new engine, along with more emphasis on the Lore/Story and less on "Buy a Level 85 Boost to play with your friends!"  If they released EQ or EQ2 on WoW's engine with updated mechanics to match, that would literally be enough to move the vast majority of their players onto that one game, for example, and concentrate their development focus.  They could probably charge a subscription for it easily ($9.99/mo. if they really wanted to compete fiercely in the current market).
    Post edited by Darksworm on
    Mendel
  • DarkswormDarksworm Member UncommonPosts: 556
    SEANMCAD said:
    I have been out of the loop at bit can someone give me a quick and dirty bullet list of how todays MMORPGs are different from EQ2?
    • Considerably better Graphics Engine (and utilization of system resources)
    • More Balanced, and Less Redundant classes
    • PvP that actually functions halfway decently
    • Better UI
    • More Responsive Developer Team - Summoner scout pets were broken for several (as in, 5+) years before developers addressed the issue, for example.
    • Less Stale Development Team (Some of those Daybreak Developers are well past their Expiration Date)
    • An Uninstaller that Works Consistently (will never install another Daybreak Game, because their uninstallers are almost always broken, forcing a manual Uninstall)
    • EQ2 has no robust Add-On System.  Even UI Customization is fairly limited.
    • The Map System is EQ2 is awful.
    • EQ2 is mechanically overcomplicated, because the developers never bothered to keep the game "mechanically tidy."  This resulted in tons of stats for everything, and stats that became useless remaining on items.  They didn't address this until after DoV release, to some extent, when they did a "template" reallocation of stats on gear (making some lower level gear completely out of balance, trivializing the content even for true low level characters - not just mentored toons).  BTW, they soon added even more stats to the game, which, pretty much, brought it right back up to where it was before (casters not looking for melee stats, etc.).
    • Crit Mit is probably one of the dumbest mechanics that I've ever seen in an MMORPG.  The idea that content should be balanced around players critting 100% of their hits/casts is legitimately stupid.  Crits are basically normal hits in that game.  This shows just how inept the development team was.

    As far as content is concerned, much of it was fairly similar to World of Warcraft.

    I actually found raiding to be more fun in EQ2 due to the lack of Add-ons like DBM, GTFO, etc.  It make the process or learning an encounter take considerably longer, which actually strengthened guild ties and increased the satisfaction of defeating an encounter.  

    People in EQ2 didn't generally share raid strats - the way you can find WoW raid strats on YouTube days after the content is released...

    EQ2 still had large contested zones where you could farm legitimately useful gear.  WoW puts these things in World Quests...  I prefer EQ's method, for fairly obvious reasons.

    I think EQ2 dungeons had more innovative encounter design than most WoW dungeons (many of which simply ape raid encounters).

    Classes had a bit more room for variety of playstyle in EQ2 than in WoW, where you have a pretty hard meta that you're going to be working against - especially with the public logging that goes on.

    I much prefer EQ2's AA system to the Talent and Artifact system in WoW.  I consider it to be the gold standard of post-leveling, XP-based character progression.  Many of the points are really powerful, but you don't simply max everything out like in EQ1.  This leaves room for a lot of variety - much more so than in WoW.  There aren't too many that the grind becomes unbearable, either.
  • DarkswormDarksworm Member UncommonPosts: 556
    Wizardry said:
    I see the question and not really answered soooo

    Eq2 is actually the father of clones,Blizzard execs known for playing EQ imo were obviously in the loop on test servers as well for EQ2 so most likely were copying EQ2 which just so happens turns out Wow looks exactly like EQ2.

    So in that sense EQ2 looks like Wow and all clones of now when talking modern you did not say MMORPG just MMO which of course is not the same thing.

    Pretty much EVERYTHING i have seen the last 3-5 years is awful,it all looks like fast 1-2 year games rushing in with cash shops.Some are calling these mmo's,idc what they call them,they are off my to do list ,filed under garbage.

    Games always have some mild differences but it is what you actually do in game and how you do it that makes a game different.In that sense EQ2 is exactly like 99% of the games,the few different were UO,FFXI,EQ1 etc etc.ALL the clone games are imo the anti MMO,they are designed to SOLO,designed to vee line to yellow markers,you could in essence remove the npc altogether as it is the yellow marker players are aiming at.

    Obviously my opinion but even to this day EQ2 looks as good as most games because the detail and lighting was ahead of it's time while most games use terrible or cheap lighting often with no shaders and low detail.EQ2 is actually the template i use still to this day to rate and judge other mmorpg's of that type because it does so much.I don't have enough time and writing capacity to mention al the subtle little things EQ2 does beyond what all the Wow and clones do.

    Agree.  One of the worst misconceptions regarding these games is that EQ2 copied WoW.  In reality, both games use the same formula, and EQ2 was released first.

    I think the system requirements for EQ2 pretty much killed it, given the era it released in.  It pretty much anointed WoW the default playable MMORPG for the masses, Lol.

    I don't think it's possible to overstate just how badly EQ2 ran compared to WoW on 2003-5 era hardware, unless you were one of those people playing EQ on a $1,500 machine.
  • Flyte27Flyte27 Greenwich, CTMember RarePosts: 4,327
    I don't recall liking much much about EQ2 when it first came out.  My first experience was fighting some mobs and seeing someone in trouble.  I couldn't even help said person because of the consent system they had in place.  Spirit of the Wolf would drop during combat.  The mobs were clustered together in large groups and targeting was fairly impossible.  Pulling a single mob out of a group with lull spells just couldn't be done as there were just too many and too close together.  For some reason, the experience dept and the way the towns were situated annoyed me a lot.  Each person got their own instance house to decorate and I'm just not into that type of thing.  When playing WoW the majority of things were almost the same as in EQ so it was more comfortable a transition for me.  The mobs and world were setup in a similar fashion.   Game mechanics worked almost the same.  Overall for me, it was just a lot more enjoyable.  The only difference was that mobs had leashes, only some mobs were elite, and all classes could solo to an extent.
  • ScotScot UKMember RarePosts: 6,805
    It is on quite a few peoples radar, as always wait until you see the reviews.
    vomomoto

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Now Doesn't That Make You Feel All Warm And Fuzzy? :P

  • NithirNithir SwedenMember UncommonPosts: 73
    edited December 2017
    I was so hyped for this after their first showing of the game, and was so close to backing them on KS, i never did for some reason, and watching the latest gameplay vids, im glad i didn't. The whole QTE bars for basic attacks has to go, it looks decent in some aspects, but im not sure about this one.
    Post edited by Nithir on
    vomomotopantaro

    Currently playing: FFXIV, Neverwinter

    Waiting on: Pantheon, Crowfall, Camelot Unchained

  • vomomotovomomoto Member UncommonPosts: 73
    Ooof December 2018 is the launch?

    I can't plan that far ahead lol.
  • ScotScot UKMember RarePosts: 6,805
    vomomoto said:
    Ooof December 2018 is the launch?

    I can't plan that far ahead lol.

    Don't worry, only they need to plan ahead, you just sit back and do something else till then. :)
    MrMelGibson

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Now Doesn't That Make You Feel All Warm And Fuzzy? :P

  • vomomotovomomoto Member UncommonPosts: 73
    Scot said:
    vomomoto said:
    Ooof December 2018 is the launch?

    I can't plan that far ahead lol.

    Don't worry, only they need to plan ahead, you just sit back and do something else till then. :)
    Lol, true. 
    MrMelGibson
  • Kail11Kail11 Member UncommonPosts: 9
    How long until it's shut down......
  • XatericXateric Member UncommonPosts: 37
    After their friends and family alpha play Ashes got good reviews, It looks like they made a lot of headway in the game for such a short time since kickstarter. I have a good feeling this one will launch and I mean as a real game not an alpha for 3 years game.
  • TheocritusTheocritus Gary, INMember RarePosts: 5,509
    EQ2 was just bad....This had better be alot better than EQ2 was.
  • CanibalolerCanibaloler AthensMember UncommonPosts: 114
    EQ2 was just bad....This had better be alot better than EQ2 was.

    I hope for this too :)
  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 6,425
    jeddakus said:
    Wizardry said:


    Games always have some mild differences but it is what you actually do in game and how you do it that makes a game different.In that sense EQ2 is exactly like 99% of the games,the few different were UO,FFXI,EQ1 etc etc.ALL the clone games are imo the anti MMO,they are designed to SOLO,designed to vee line to yellow markers,you could in essence remove the npc altogether as it is the yellow marker players are aiming at.


    Oh how I wish we could go back to when games we're different and each one we tried it was an eye opening experience instead of just another clone of what has come before. I understand why it happens but it doesn't make it any easier. No game should be called a MMO when it focuses on soloing. Many mmo's that were once group focused games are now solo-centric or they wouldn't be around as long as they have.  (and of course this is my opinion as I only know how to voice my own). thanks for the insights.
    At first there was nothing but a multitude of text based games.  The MMO market was new, there weren't that many MMO's out at all.  Now the market is flooded and people who like to group are not as many as people who solo.  Games have attracted those who are into grouping and are now after solo players.  Now there are games for PvP, PvE, sandboxed survival, themes, and a host of letters as companies try everything they can think of to attract people and turn a decent profit by catering to the majority of playstyles.


    CanibalolerMrMelGibson

    "Change is the only constant." 

    "If you want to test a man's character, give him power."


  • CanibalolerCanibaloler AthensMember UncommonPosts: 114
    jeddakus said:
    Wizardry said:


    Games always have some mild differences but it is what you actually do in game and how you do it that makes a game different.In that sense EQ2 is exactly like 99% of the games,the few different were UO,FFXI,EQ1 etc etc.ALL the clone games are imo the anti MMO,they are designed to SOLO,designed to vee line to yellow markers,you could in essence remove the npc altogether as it is the yellow marker players are aiming at.


    Oh how I wish we could go back to when games we're different and each one we tried it was an eye opening experience instead of just another clone of what has come before. I understand why it happens but it doesn't make it any easier. No game should be called a MMO when it focuses on soloing. Many mmo's that were once group focused games are now solo-centric or they wouldn't be around as long as they have.  (and of course this is my opinion as I only know how to voice my own). thanks for the insights.
    At first there was nothing but a multitude of text based games.  The MMO market was new, there weren't that many MMO's out at all.  Now the market is flooded and people who like to group are not as many as people who solo.  Games have attracted those who are into grouping and are now after solo players.  Now there are games for PvP, PvE, sandboxed survival, themes, and a host of letters as companies try everything they can think of to attract people and turn a decent profit by catering to the majority of playstyles.



    couldn't be said better ^^
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