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Skill ups

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  • KilsinKilsin Member RarePosts: 507
    Nanfoodle said:
    baphamet said:
    DMKano said:
    svann said:
    DMKano said:
    Dullahan said:
    There are actually dungeons you can at least start prior to level 10. I say start, because dungeons usually have a wide level range and will require further leveling and possibly returning to later in order to complete.

    Well said though, Pantheon isn't a game where you focus on leveling up. The highlight of the game will not be max level, but the entire process. What you achieve during the process will also have a much greater impact on what you're able to do at max level. Based on what they've told us, if someone only focuses on levels, they will be ill-equipped at max level.


    But equipping yourself is FAR easier than leveling up - because the gear you wany to keep will be from max level mobs so might as well level to max ASAP.

    In worse case scenario youd have to farm gear from lower level mobs which will be far easier at max level anyway.

    There are no downsides to hitting max level first and then gearing up IMO

    my guild uses a simple formula - use gear thats functional when leveling up, and only focus on getting gear that you will keep end game. 

    Camping for days for some level 20 drop that will be obsolete in 5 levels - waste of time
    That is only valid on current mmos that level too fast.

    Was valid in Eq1 back in 1999 - levels were by far the most important factor in determining player power.

    A level 50 necro for example in mediocre gear was a god compared to a level 30 necro in best gear.

    A level 30 couldnt land many spells on anything above 35 - levels were HUGELY important in EQ1 vanilla.

    In a level based MMORPGs - levels matter a whole lot, so again getting to max level asap is what all guilds do so they can focus on end game gearing up.


    you are not wrong but not everyone likes to play like that, lots of people enjoy leveling up and getting the gear, it's part of the experience.
    He is not wrong to a point but it will only work so far in Pantheon. Like trying to get max level would mean you would need to grind the easiest mobs in the easier areas to level. Slowing your leveling to a crawl. Here is the reason why. Outside of finding exploits to level. Environments have tiers, so you need to get items that let you play or get past some areas that get you to the best loot and exp. So you need to earn your environmental gear. Also trying to level in a level 45 area, with bad gear would make you a very soft target. From what I have read from the devs. Someone trying that would be so under powered they would need to leave the area. So if you want to inflate your level 3-5 levels for the area you are in. May help you but for the level down system. So even if you could get to level 50 to go farm items in a level 30 dungeon, to be better equipped for a level 40 dungeon. Well the second that level 50 went to do a dungeon in a level 30 area, they would find them selves down leveled to that zone. Leaving them with little advantage. 

    EDIT: Also skipping content like this in a normal MMO where end game is the game. No big deal. Where Pantheon starts at level around level 8-10. You would be pointlessly skipping tones of content. IMO thats sad. @Kilsin Got anything you would like to add? 
    I would only add that once you hit max level you also have the option to Progeny/Remort and do it all over again, and this time you can take different paths up to max level that you may have missed the first time and you would still miss out on other racial areas, so expect a lot of content from 1-50, if people want to race to the end bypassing all of that good stuff, their complaints of having nothing to do there will fall on deaf ears ;)

    Apart from that, you pretty much covered it, nice job ;)

    Community & Web Manager | Visionary Realms, Inc.
    Visit our Development Website. | Facebook | Twitter

  • AkulasAkulas Member RarePosts: 2,699
    Would be nice to see raising skill points in read ancient (or the equivalent such as racial languages etc) by speaking it and those without it wouldn't know what you are saying.

    This isn't a signature, you just think it is.

  • KilsinKilsin Member RarePosts: 507
    skadad said:
    Nanfoodle said:
    baphamet said:
    DMKano said:
    svann said:
    DMKano said:
    Dullahan said:
    There are actually dungeons you can at least start prior to level 10. I say start, because dungeons usually have a wide level range and will require further leveling and possibly returning to later in order to complete.

    Well said though, Pantheon isn't a game where you focus on leveling up. The highlight of the game will not be max level, but the entire process. What you achieve during the process will also have a much greater impact on what you're able to do at max level. Based on what they've told us, if someone only focuses on levels, they will be ill-equipped at max level.


    But equipping yourself is FAR easier than leveling up - because the gear you wany to keep will be from max level mobs so might as well level to max ASAP.

    In worse case scenario youd have to farm gear from lower level mobs which will be far easier at max level anyway.

    There are no downsides to hitting max level first and then gearing up IMO

    my guild uses a simple formula - use gear thats functional when leveling up, and only focus on getting gear that you will keep end game. 

    Camping for days for some level 20 drop that will be obsolete in 5 levels - waste of time
    That is only valid on current mmos that level too fast.

    Was valid in Eq1 back in 1999 - levels were by far the most important factor in determining player power.

    A level 50 necro for example in mediocre gear was a god compared to a level 30 necro in best gear.

    A level 30 couldnt land many spells on anything above 35 - levels were HUGELY important in EQ1 vanilla.

    In a level based MMORPGs - levels matter a whole lot, so again getting to max level asap is what all guilds do so they can focus on end game gearing up.


    you are not wrong but not everyone likes to play like that, lots of people enjoy leveling up and getting the gear, it's part of the experience.
    He is not wrong to a point but it will only work so far in Pantheon. Like trying to get max level would mean you would need to grind the easiest mobs in the easier areas to level. Slowing your leveling to a crawl. Here is the reason why. Outside of finding exploits to level. Environments have tiers, so you need to get items that let you play or get past some areas that get you to the best loot and exp. So you need to earn your environmental gear. Also trying to level in a level 45 area, with bad gear would make you a very soft target. From what I have read from the devs. Someone trying that would be so under powered they would need to leave the area. So if you want to inflate your level 3-5 levels for the area you are in. May help you but for the level down system. So even if you could get to level 50 to go farm items in a level 30 dungeon, to be better equipped for a level 40 dungeon. Well the second that level 50 went to do a dungeon in a level 30 area, they would find them selves down leveled to that zone. Leaving them with little advantage. 

    EDIT: Also skipping content like this in a normal MMO where end game is the game. No big deal. Where Pantheon starts at level around level 8-10. You would be pointlessly skipping tones of content. IMO thats sad. @Kilsin Got anything you would like to add? 
    Off topic: Seriously? Down level, scaling? Scaling is a seriously big turn-off, at least for me. What is the reasoning behind this? This is what, imo removed imersion from gw2, eso and lots of others. And at least made me not support those games. Would probably be better to have a mentor system like in eq2 and having "greyed" out mobs not drop rares or something, or make drops killed in this fashion account-bound? 
    Brad and Chris P have a plan for this to do our take on it, wait until you jump into testing and see what you think before forming an opinion, my friend, we understand and have played those games too, we know what works and what doesn't from our own personal taste, not to mention what will or won't work in our game with our own systems, mechanics and features, so it is much better to test it out with everything working together as an entire experience rather than breaking it down with limited info via text.

    When we say scaling or down level, it doesn't mean it will be drastic or a carbon copy of another game. ;)

    Community & Web Manager | Visionary Realms, Inc.
    Visit our Development Website. | Facebook | Twitter

  • NanfoodleNanfoodle Member LegendaryPosts: 9,073
    Kilsin said:
    skadad said:
    Nanfoodle said:
    baphamet said:
    DMKano said:
    svann said:
    DMKano said:
    Dullahan said:
    There are actually dungeons you can at least start prior to level 10. I say start, because dungeons usually have a wide level range and will require further leveling and possibly returning to later in order to complete.

    Well said though, Pantheon isn't a game where you focus on leveling up. The highlight of the game will not be max level, but the entire process. What you achieve during the process will also have a much greater impact on what you're able to do at max level. Based on what they've told us, if someone only focuses on levels, they will be ill-equipped at max level.


    But equipping yourself is FAR easier than leveling up - because the gear you wany to keep will be from max level mobs so might as well level to max ASAP.

    In worse case scenario youd have to farm gear from lower level mobs which will be far easier at max level anyway.

    There are no downsides to hitting max level first and then gearing up IMO

    my guild uses a simple formula - use gear thats functional when leveling up, and only focus on getting gear that you will keep end game. 

    Camping for days for some level 20 drop that will be obsolete in 5 levels - waste of time
    That is only valid on current mmos that level too fast.

    Was valid in Eq1 back in 1999 - levels were by far the most important factor in determining player power.

    A level 50 necro for example in mediocre gear was a god compared to a level 30 necro in best gear.

    A level 30 couldnt land many spells on anything above 35 - levels were HUGELY important in EQ1 vanilla.

    In a level based MMORPGs - levels matter a whole lot, so again getting to max level asap is what all guilds do so they can focus on end game gearing up.


    you are not wrong but not everyone likes to play like that, lots of people enjoy leveling up and getting the gear, it's part of the experience.
    He is not wrong to a point but it will only work so far in Pantheon. Like trying to get max level would mean you would need to grind the easiest mobs in the easier areas to level. Slowing your leveling to a crawl. Here is the reason why. Outside of finding exploits to level. Environments have tiers, so you need to get items that let you play or get past some areas that get you to the best loot and exp. So you need to earn your environmental gear. Also trying to level in a level 45 area, with bad gear would make you a very soft target. From what I have read from the devs. Someone trying that would be so under powered they would need to leave the area. So if you want to inflate your level 3-5 levels for the area you are in. May help you but for the level down system. So even if you could get to level 50 to go farm items in a level 30 dungeon, to be better equipped for a level 40 dungeon. Well the second that level 50 went to do a dungeon in a level 30 area, they would find them selves down leveled to that zone. Leaving them with little advantage. 

    EDIT: Also skipping content like this in a normal MMO where end game is the game. No big deal. Where Pantheon starts at level around level 8-10. You would be pointlessly skipping tones of content. IMO thats sad. @Kilsin Got anything you would like to add? 
    Off topic: Seriously? Down level, scaling? Scaling is a seriously big turn-off, at least for me. What is the reasoning behind this? This is what, imo removed imersion from gw2, eso and lots of others. And at least made me not support those games. Would probably be better to have a mentor system like in eq2 and having "greyed" out mobs not drop rares or something, or make drops killed in this fashion account-bound? 
    Brad and Chris P have a plan for this to do our take on it, wait until you jump into testing and see what you think before forming an opinion, my friend, we understand and have played those games too, we know what works and what doesn't from our own personal taste, not to mention what will or won't work in our game with our own systems, mechanics and features, so it is much better to test it out with everything working together as an entire experience rather than breaking it down with limited info via text.

    When we say scaling or down level, it doesn't mean it will be drastic or a carbon copy of another game. ;)
    My wife and love teaming and looking forward to this down level system to be able to play with friends at any level. This feature has me very excited =-)
  • AmatheAmathe Member LegendaryPosts: 7,630
    Kilsin said: we understand and have played those games too, we know what works and what doesn't from our own personal taste, not to mention what will or won't work in our game with our own systems, mechanics and features, 
    Hopefully one of those games is City of Heroes, which had a very nice Sidekick feature. It didn't make your character awesome, but it made it minimally possible to play with friends who have become separated by levels. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • NanfoodleNanfoodle Member LegendaryPosts: 9,073
    edited April 2017
    Amathe said:
    Kilsin said: we understand and have played those games too, we know what works and what doesn't from our own personal taste, not to mention what will or won't work in our game with our own systems, mechanics and features, 
    Hopefully one of those games is City of Heroes, which had a very nice Sidekick feature. It didn't make your character awesome, but it made it minimally possible to play with friends who have become separated by levels. 
    I have seen nothing about up leveling like the Side Kick system in CoH, I did enjoy that in that game. So far they have only talked about a down level system to play with your lower level friends but they really have not given us many great details yet. Im guessing we wont see much of that till testing lets them know if the systems they have planed work out well with the testers. 
  • KilsinKilsin Member RarePosts: 507
    Nanfoodle said:
    Kilsin said:
    skadad said:
    Nanfoodle said:
    baphamet said:
    DMKano said:
    svann said:
    DMKano said:
    Dullahan said:
    There are actually dungeons you can at least start prior to level 10. I say start, because dungeons usually have a wide level range and will require further leveling and possibly returning to later in order to complete.

    Well said though, Pantheon isn't a game where you focus on leveling up. The highlight of the game will not be max level, but the entire process. What you achieve during the process will also have a much greater impact on what you're able to do at max level. Based on what they've told us, if someone only focuses on levels, they will be ill-equipped at max level.


    But equipping yourself is FAR easier than leveling up - because the gear you wany to keep will be from max level mobs so might as well level to max ASAP.

    In worse case scenario youd have to farm gear from lower level mobs which will be far easier at max level anyway.

    There are no downsides to hitting max level first and then gearing up IMO

    my guild uses a simple formula - use gear thats functional when leveling up, and only focus on getting gear that you will keep end game. 

    Camping for days for some level 20 drop that will be obsolete in 5 levels - waste of time
    That is only valid on current mmos that level too fast.

    Was valid in Eq1 back in 1999 - levels were by far the most important factor in determining player power.

    A level 50 necro for example in mediocre gear was a god compared to a level 30 necro in best gear.

    A level 30 couldnt land many spells on anything above 35 - levels were HUGELY important in EQ1 vanilla.

    In a level based MMORPGs - levels matter a whole lot, so again getting to max level asap is what all guilds do so they can focus on end game gearing up.


    you are not wrong but not everyone likes to play like that, lots of people enjoy leveling up and getting the gear, it's part of the experience.
    He is not wrong to a point but it will only work so far in Pantheon. Like trying to get max level would mean you would need to grind the easiest mobs in the easier areas to level. Slowing your leveling to a crawl. Here is the reason why. Outside of finding exploits to level. Environments have tiers, so you need to get items that let you play or get past some areas that get you to the best loot and exp. So you need to earn your environmental gear. Also trying to level in a level 45 area, with bad gear would make you a very soft target. From what I have read from the devs. Someone trying that would be so under powered they would need to leave the area. So if you want to inflate your level 3-5 levels for the area you are in. May help you but for the level down system. So even if you could get to level 50 to go farm items in a level 30 dungeon, to be better equipped for a level 40 dungeon. Well the second that level 50 went to do a dungeon in a level 30 area, they would find them selves down leveled to that zone. Leaving them with little advantage. 

    EDIT: Also skipping content like this in a normal MMO where end game is the game. No big deal. Where Pantheon starts at level around level 8-10. You would be pointlessly skipping tones of content. IMO thats sad. @Kilsin Got anything you would like to add? 
    Off topic: Seriously? Down level, scaling? Scaling is a seriously big turn-off, at least for me. What is the reasoning behind this? This is what, imo removed imersion from gw2, eso and lots of others. And at least made me not support those games. Would probably be better to have a mentor system like in eq2 and having "greyed" out mobs not drop rares or something, or make drops killed in this fashion account-bound? 
    Brad and Chris P have a plan for this to do our take on it, wait until you jump into testing and see what you think before forming an opinion, my friend, we understand and have played those games too, we know what works and what doesn't from our own personal taste, not to mention what will or won't work in our game with our own systems, mechanics and features, so it is much better to test it out with everything working together as an entire experience rather than breaking it down with limited info via text.

    When we say scaling or down level, it doesn't mean it will be drastic or a carbon copy of another game. ;)
    My wife and love teaming and looking forward to this down level system to be able to play with friends at any level. This feature has me very excited =-)
    This de-level I am speaking about is our Mentor system, where a level 50 can de-level to low level (or any level at least five (5) levels below them to help anyone in a group, raid, quest, grinding whatever, all of their abilities and spells get blocked so they can only use the appropriate level spells and not be OP, same goes with buffs etc. so they are essentially shrinking down to the same level as the person they are assisting, once they finish, they can stop helping/mentoring and go back to normal with the click of a button and be back to full power.

    This hjelps lower level groups continue without being power leveled or taking any of the fun away by a higher level destroying everything for them.

    There is much more to it than my basic example above to, so stay tuned for more as we progress with development.

    Community & Web Manager | Visionary Realms, Inc.
    Visit our Development Website. | Facebook | Twitter

  • KilsinKilsin Member RarePosts: 507

    skadad said:


    Kilsin said:


    This de-level I am speaking about is our Mentor system, where a level 50 can de-level to low level (or any level at least five (5) levels below them to help anyone in a group, raid, quest, grinding whatever, all of their abilities and spells get blocked so they can only use the appropriate level spells and not be OP, same goes with buffs etc. so they are essentially shrinking down to the same level as the person they are assisting, once they finish, they can stop helping/mentoring and go back to normal with the click of a button and be back to full power.

    This hjelps lower level groups continue without being power leveled or taking any of the fun away by a higher level destroying everything for them.

    There is much more to it than my basic example above to, so stay tuned for more as we progress with development.


    This is awesome though. A different version of eq2's mentor system. Locking the abilities to those available at that level instead of just nerfing ala eq2 sounds nice. Any thoughts concerning the brotherhood system from vanguard aswell? :) And thank you for clearing up the stuff about de-level/scaling.

    We are considering the VG Brotherhood, Caravan and Mentor systems plus adding Guides program and Guild Outreach to the list but more on them later :)

    Community & Web Manager | Visionary Realms, Inc.
    Visit our Development Website. | Facebook | Twitter

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