Open Beta Review - It's Rough, But There's Potential - Revelation Online Review - MMORPG.com

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  • NycteliosNyctelios Novo Hamburgo - RS - BrazilMember EpicPosts: 2,259
    I got super excited the combat had dodge cancel... Then the game don't requires it anywhere and that was the only thing I cared about.

    I give a "I liked it has dodge cancel"/10.

    " Tawnos's blueprints were critical to the creation of my armor. As he once sealed himself in steel, I sealed myself in a walking crypt. "
    —Urza

    - Steam ID Discord ID: Night # 6102
  • wishewishe Member CommonPosts: 1
    I played RO into the late 40s. I will admit there was a lot to do, but I it always felt like a chore rather than fun and because very little had explanatory info had been translated you really had no idea why you were doing it. Usually in MMOs I level one character with a partner and one character solo but there really was no point in teaming up in that way. The story? All I did was press 'f', 'space' and click paths in the end. What translations that were completed were abysmal (I am assuming the original story wasn’t that badly written) and my Chinese language skills are non existent so a large amount of untranslated text/voice/cutscenes was of no value. Belonged to 3 guilds and had to move each time as they became ghost towns when GLs and officers and eventually all the members stopped logging in. The bots, omg! One staff member banning people on each server would have made a huge difference. I bought the high level starter pack just prior to launch and other than taking advantage of early open beta access the rest remains untouched. Have played lots of MMOs and this had been the first I have totally lost interest in before experiencing endgame. It may be pretty to look at but I've never played a more soulless MMO.
  • truewarlordtruewarlord FlorianMember UncommonPosts: 44
    edited April 2017

    Kyleran said:





    Kyleran said:




    Clearly you have no idea what sort of MMORPG's I favor if you think they are single player in nature.

    But realize your experience is really only backed up by one or two other posters in this thread and even then with few details other than to say what you wrote is correct.

    Most any other game in these forums has a plethora of supporters who will respond to detractors comments and provide detailed responses about what a game has to offer, yet this one only has.... you.

    As I said, I'm trying to figure out the disconnect and I agree, many of the comments appear to come from people who didn't get very far into the game.  (but the question is, how far do you have to get to start really having "fun?")

    I recall Ripper X writing a few articles as he leveled up to 40 so he could start doing PVP, which he considered the good part.  Didn't see if he ever got there or if it was fun once he did. 

    You mentioned an upcoming battle of hundreds, what levels are these folks, a wide range from 40 to ??? or is it primarily level/gear capped folks only?  (Not sure what the cap, if any might be)

    There are responses in these threads from reasonable posters who regularly share their thoughts on games, and IMO are far too forgiving of the "flaws" in most titles, yet even these folks are calling this game a solid "Meh"

    You mentioned a beautiful, broad open world, I've seen reports this is true, but it is largely empty from those who explored it.

    You stated there's in depth PVE content and dungeons, I've read virtually nothing about any of them in terms of interesting mechanics or what not. 

    You state God Mode is "hard", compared to what else that you've played previously (you did mention GW2 but how about WOW, Aion, EQ1, or Wildstar)

    Did they really name one of their servers Darkfall?  A bit overused I think.

    Weird.

    Most of the other games in this forum actualy have empty comment sections in their "news" because no one here is playing them. That is a simple and very empirical statement.

    I've made a challenge for the people claiming the game is "trash" to say what MMO they're playing and what features are better there, no one actually reply that, and the reason could indeed be the lack of interest, but i truly believe that it is not the case, they actually lack knowledge.

    Well the number of the level you need to get to start having fun don't really matter. I mean, in some games you need to get level 20 to start to do stuffs that really matter, and it can take a whole month.. In other game you can end the tutorial at level 100, and it can only take 2 days... The NUMBER after the level is not what matter, but the amount of time you need to put.

    In Revelation Online you can easily get level 50 in a very short time, lets say 7-9 days (i can do it in 4 days but i'm not an average gamer), and i would say that you're starting to see the massively aspect of the game in this level range. The "history quests" in RO are just that, a history being told, and if you like it or if you do not like it's a total subjective matter, but the game can't be summed by the history quests. First because there are many "quest types" with different styles, and second because the history quests is basically the tool they use to tell you the game story. But the game itself don't happen in the "story quests".

    The game is very new and everyone can fight in territorial wars. In this particular event (territorial wars), the goal is to take control of one (or more if your guild could hold more than one) castle and keep it till the end. Every soldier is welcome, everyone matter. In the last war my guild manage to hold 2 castles in the Darkfall server, after huge battles.

    The open world of RO is full of events, everywhere, so more people talk non senses about the game being "empty" more i'm preaty sure they don't know what they're talking about... You literally never run out of stuff to do. But it is very different from what happened in Archeage, where you take a lot of time doing the same thing, in RO you have so many different stuff to do... Sometimes i look at the windows and the sun is rising again, and i did not even notice that i just did a not intended all night.

    You start to do dungeons in God Mode at level 45 (and yes it is very soon) and they're the most harder dungeons i've seen so far in my MMORPG life (i'm an UO player). In my guild we have ex WoW players, ex FFXIV players, and a lot of ex B&S and TERA players. Everyone agrees with me... And i'm talking about hundreds of players. You need to learn the mechanics else you die, simple as that. Some DGs you can't do without TS3/Discord/whatever voicer you like to use, because you need to comunicate all the time. Not only the "heal there", "hold the DPS for agro", i'm talking about required communication to do mechanics of specific bosses.

    The last thing i would like to say is, it is natural people having different tastes and opinions. I'm not here to discuss subjective matters. But when you judge a game being "good" or "bad" you're Instantly comparing it with other games of the same genre. So, apart from people that don't like a specific genre at all, when you say that a game is "bad", or "trash", or a "3/10", you have an OBLIGATION to say what games are better, and why. You have an obligation to compare the features or at least say what are the parts of the game that are not your likings and what other game has done it better. And sorry, but that is not happening in this forum, not at all. Actually, this forum is becoming more and more full of trolls, discussions here are becoming meaningless and Ad Hominem is becoming a norm.
    Post edited by truewarlord on
  • kitaradkitarad RomeMember EpicPosts: 3,801
    Thanks for all the remarks , save me from trying this.

  • JudgeUKJudgeUK Member RarePosts: 1,405
    edited April 2017
    I see this game going exactly the same way as Skyforge. It's a sticking plaster game, played for a bit until the person:
    a) Switches to the next 'the greatest game of the year' to be released, or
    b) Just realizes that it's an extremely poor mish-mash of features that have been thrown together with no real thought on game immersion.

    And Open Beta, what is this supposed to mean?
    I know what it used to mean.

    It was a game standard where the developers released the game for bug/issues feedback. The game was played by people with the intention to test the game functions.
    How can you possibly do that here when you can't understand half the dialogue? When you know that this 'open beta' is likely to follow previous examples in lasting for months, with the cash shop open in a theoretical testing phase?
    A phase they could legally just wipe clean if it all went pear shaped.

    I was going to compare it to BDO, but I think it won't last as long, as Black Desert has bit more about it. Not much, but enough to beat this effort.
    Post edited by JudgeUK on
  • MagikrorriMMagikrorriM Binghamton, NYMember UncommonPosts: 210
    It makes me wonder, that those who complain of some sort of grind, which all mmos have in one context or another, how will they fair in games like Chronicles of Elyria, Camelot Unchained, or Ashes of Creation, which to me will be games that will eat your life, like the mmos of old, and personally I look forward to. To me RO is no more grindy than Vanilla WoW was, it isn't even as remotely grindy as FFXI (which ate my life for 3 years).

    To me it's all about who much entertainment am I getting for my money, and I find RO entertaining, at least I find it's class design entertaining, Will the game hold my money for a long term, who's to say, I still pay for Archeage, FFXIV, TSW, Tera and Riders of Icarus, and I bounce around them, whenever the mood strikes, I still have trouble finding that one game that will eat my life and keep me from bouncing around from it's competitors. Hopefully a game will captivate me as much as FFXI once did.
  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 6,423
    Another game that sounded great in the planning stage but just couldn't deliver.  Oh well...

    "Change is the only constant." 

    "If you want to test a man's character, give him power."


  • WarWitchWarWitch charlotte, NCMember UncommonPosts: 151
    Their support can not even fix their own game buges.
  • LacedOpiumLacedOpium Member RarePosts: 2,206
    edited April 2017
    The game shows promise in some areas, but it takes a while to get to the point where a player is actually doing any substantive interaction that could be considered "fun."  If one is persistent enough, and has the patience, there is an enjoyable game in RO somewhere down the line. Unfortunately, most gamers lack the patience, or the time, to experience the fun in a game where the fun lies "somewhere down the line."

    I liked the game well enough, but I would put myself in the category of gamer who is very patient and tolerant with games.  That said, even I have to admit that the first 30 to 40 levels of RO are absolutely brutal.  I can't think of a game that leads a player by the nose and "hand-holds" the player through the first 30-40 levels more than RO.  During those first 30-40 the player does nothing but read quests and follows NPCs around as they tell the story with very little input from the player.

    Regarding content, the game has lots of it.  It is, however, unreasonably convoluted.  It has deep systems of coin and character progression, but it seems as if these systems were intentionally designed to confuse rather than implemented for ease of use.  Initially, you will find yourself spending an enormous amount of time trying to learn how these systems of coin and character development work, than actually playing the game.  A player with lots of time and patience may find this enjoyable, but i would venture to bet that the majority of players would rather be playing a game, than spending unreasonable amounts of time trying to figure out how to play a game.

    All things considered, I think RO has value.  To be fair, a good argument could be made that the game is still in Alpha stage in many respects.  That does not excuse the horrible first 30-40 levels of game play that can not be excused with the "Alpha Stage" excuse.  There is, however, a fairly enjoyable game to be had after those initial levels.  Overall, I would say it is a worthwhile game for patient gamers who have a lot of time on their hands and appreciate games with deep character creation and development systems that they can sink their teeth into over time.

    I would give the first 30-40 levels a score of 1/10.

    After those 30-40 levels i would bump that score to  6/10 at the moment, with the potential of garnering a score of 8/10 when all of the promised content (housing) is completed.

    The game does have potential to be very good.  Currently, it is lacking.


    Post edited by LacedOpium on
    onelesslight
  • Joseph_KerrJoseph_Kerr Member UncommonPosts: 1,107
    7/10? That's just crazy talk, this generic garbage is 4/10 at best.
  • alkarionlogalkarionlog SMember UncommonPosts: 1,439


    The game shows promise in some areas, but it takes a while to get to the point where a player is actually doing any substantive interaction that could be considered "fun."  If one is persistent enough, and has the patience, there is an enjoyable game in RO somewhere down the line. Unfortunately, most gamers lack the patience, or the time, to experience the fun in a game where the fun lies "somewhere down the line."

    I liked the game well enough, but I would put myself in the category of gamer who is very patient and tolerant with games.  That said, even I have to admit that the first 30 to 40 levels of RO are absolutely brutal.  I can't think of a game that leads a player by the nose and "hand-holds" the player through the first 30-40 levels more than RO.  During those first 30-40 the player does nothing but read quests and follows NPCs around as they tell the story with very little input from the player.

    Regarding content, the game has lots of it.  It is, however, unreasonably convoluted.  It has deep systems of coin and character progression, but it seems as if these systems were intentionally designed to confuse rather than implemented for ease of use.  Initially, you will find yourself spending an enormous amount of time trying to learn how these systems of coin and character development work, than actually playing the game.  A player with lots of time and patience may find this enjoyable, but i would venture to bet that the majority of players would rather be playing a game, than spending unreasonable amounts of time trying to figure out how to play a game.

    All things considered, I think RO has value.  To be fair, a good argument could be made that the game is still in Alpha stage in many respects.  That does not excuse the horrible first 30-40 levels of game play that can not be excused with the "Alpha Stage" excuse.  There is, however, a fairly enjoyable game to be had after those initial levels.  Overall, I would say it is a worthwhile game for patient gamers who have a lot of time on their hands and appreciate games with deep character creation and development systems that they can sink their teeth into over time.

    I would give the first 30-40 levels a score of 1/10.

    After those 30-40 levels i would bump that score to  6/10 at the moment, with the potential of garnering a score of 8/10 when all of the promised content (housing) is completed.

    The game does have potential to be very good.  Currently, it is lacking.





    the game is over 2 year old on china, so nope not alpha, that game is what it is today, higher or lower lvl its the same , only the gear grind get stronger on higher lvls.

    a 4 or 5 is good enough for what the game offer, and there is not potential, unless you consider the cash shop they will put soon, remember is a chinese game, chinese always sell power on they cash shop

    btw do I really need to say this again? I don't pay for potential, saw several games with "potential" shot they own foot with stupid things, see the game what it is, falling for hyped games is never a good thing
    FOR HONOR, FOR FREEDOM.... and for some money.
  • DullahanDullahan Member EpicPosts: 4,464


    It makes me wonder, that those who complain of some sort of grind, which all mmos have in one context or another, how will they fair in games like Chronicles of Elyria, Camelot Unchained, or Ashes of Creation, which to me will be games that will eat your life, like the mmos of old, and personally I look forward to. To me RO is no more grindy than Vanilla WoW was, it isn't even as remotely grindy as FFXI (which ate my life for 3 years).



    To me it's all about who much entertainment am I getting for my money, and I find RO entertaining, at least I find it's class design entertaining, Will the game hold my money for a long term, who's to say, I still pay for Archeage, FFXIV, TSW, Tera and Riders of Icarus, and I bounce around them, whenever the mood strikes, I still have trouble finding that one game that will eat my life and keep me from bouncing around from it's competitors. Hopefully a game will captivate me as much as FFXI once did.


    I agree with you on the grind, but there is good grind and bad grind. Bad grind being mostly due to too much repetition and a lack of variety in the gameplay.

    In this case however, grind isn't really the problem. Everything else is.


  • WizardryWizardry Ontario, CanadaMember EpicPosts: 13,390


    It makes me wonder, that those who complain of some sort of grind, which all mmos have in one context or another, how will they fair in games like Chronicles of Elyria, Camelot Unchained, or Ashes of Creation, which to me will be games that will eat your life, like the mmos of old, and personally I look forward to. To me RO is no more grindy than Vanilla WoW was, it isn't even as remotely grindy as FFXI (which ate my life for 3 years).



    To me it's all about who much entertainment am I getting for my money, and I find RO entertaining, at least I find it's class design entertaining, Will the game hold my money for a long term, who's to say, I still pay for Archeage, FFXIV, TSW, Tera and Riders of Icarus, and I bounce around them, whenever the mood strikes, I still have trouble finding that one game that will eat my life and keep me from bouncing around from it's competitors. Hopefully a game will captivate me as much as FFXI once did.


    At this point in time FFXI is a billion times better than Revo and if grind bothers you ,well FFXI is no longer a grind either and has added tons of content since you last played.
    I still consider FFXI the best option out there,there is obviously an argument to subscription fees of which i used to condone but not any longer.Subs are ok if subsequent content is free otherwise grinding money from supporters is not cool.

    So i basically made a comparison based on not playing FFXi because of sub fee but as far as game goes,not even remotely close.If someone can point out even one area that Revo does so much better than FFXI that i need to jump in Revo and quit FFXI,feel free to let me in on it.
    Lascell87

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Lascell87Lascell87 Member CommonPosts: 3
    As soon as I found out p2w greater than in game pvp gear in the online shop for me it was a wrap. Goodbye...
  • Lascell87Lascell87 Member CommonPosts: 3
    Wizardry said:


    It makes me wonder, that those who complain of some sort of grind, which all mmos have in one context or another, how will they fair in games like Chronicles of Elyria, Camelot Unchained, or Ashes of Creation, which to me will be games that will eat your life, like the mmos of old, and personally I look forward to. To me RO is no more grindy than Vanilla WoW was, it isn't even as remotely grindy as FFXI (which ate my life for 3 years).



    To me it's all about who much entertainment am I getting for my money, and I find RO entertaining, at least I find it's class design entertaining, Will the game hold my money for a long term, who's to say, I still pay for Archeage, FFXIV, TSW, Tera and Riders of Icarus, and I bounce around them, whenever the mood strikes, I still have trouble finding that one game that will eat my life and keep me from bouncing around from it's competitors. Hopefully a game will captivate me as much as FFXI once did.


    At this point in time FFXI is a billion times better than Revo and if grind bothers you ,well FFXI is no longer a grind either and has added tons of content since you last played.
    I still consider FFXI the best option out there,there is obviously an argument to subscription fees of which i used to condone but not any longer.Subs are ok if subsequent content is free otherwise grinding money from supporters is not cool.

    So i basically made a comparison based on not playing FFXi because of sub fee but as far as game goes,not even remotely close.If someone can point out even one area that Revo does so much better than FFXI that i need to jump in Revo and quit FFXI,feel free to let me in on it.
    FFXI sub is ok as we can cancel it and come back to it at anytime all subs. The only thing I wish FFXI had was an open pvp world and that was the sole reason I wanted to try out Revo as it is new and at the time seemed exciting. Then the story line clicking clicking starting to bore me out hence why the interest levels decreased gradually, plus all the other cons that followed killed it for me. Shame.
  • TheocritusTheocritus Gary, INMember RarePosts: 5,507
    Revelation online was so bad Ive pretty much completely forgotten about it...If it wasn't for posts on this site I wouldnt know it even existed anymore....The most completely forgettable game I ever played.
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