Like It or Not, Destiny 2 is Good for the MMO Genre - Bill Murphy at MMORPG.com

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  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 27,155





    Yeah, as Mom always said, if everyone jumped off a bridge, would you do it too?

    Apparently some would.

    "Harbinger of Failure"

    "I need to finish" - Christian Wolff: The Accountant

    On hiatus from EVE Online since Dec 2016 - CCP continues to wander aimlessly

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon





  • IselinIselin Vancouver, BCMember LegendaryPosts: 10,450
    MMO is so 2000. It's a shared world FPS.... get with the program SWRPG.COM :)
    “That's how the madness of the world tries to colonize you: from the outside in, forcing you to live in its reality.” 
    ― Jeff VanderMeerAnnihilation
  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 27,155

    Xiaoki said:

    Why are people so hung up on labels?



    Some people around here spend so much time and effort trying to define what it and what isnt an MMO I dont think they actually play them anymore.



    .


    Hey, Bill started it. ;)

    "Harbinger of Failure"

    "I need to finish" - Christian Wolff: The Accountant

    On hiatus from EVE Online since Dec 2016 - CCP continues to wander aimlessly

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon





  • DistopiaDistopia Baltimore, MDMember EpicPosts: 21,175
    edited March 2017
    Xiaoki said:
    Why are people so hung up on labels?

    Some people around here spend so much time and effort trying to define what it and what isnt an MMO I dont think they actually play them anymore.

    Whether its a Persistent Online Shooter or a MMORPG doesnt matter. What matters is the people playing it and there will be overlap with shooter players and MMO players with a game like Destiny.

    But, Destiny 1 was very popular despite the many many flaws it launched with. If Bungie can take the opportunity afforded them with a sequel to outright change some of the more problematic systems for the better then Destiny 2 could firmly entrench itself as a major force among MMO players.
    Agreed, but in the end it's hipsters being hipsters. There's always a subset of an audience who thinks they're the authority on all aspects of their interest, when in the end it's just about them being the authority (they were there first in their minds so they own it).............. It's worthless to engage such people really... 

    Growing up in the the local punk and metal scene in the DC/Bmore area, I've been around those types my whole life. You learn to ignore them. 
    Post edited by Distopia on

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • TorvalTorval Member LegendaryPosts: 15,359
    Calling it THE bright spot is a little "bought and paid for". Did I preorder? I have the bobblehead in front of me. Is it THE only good thing coming up? Lol hell no. Pantheon has probably caught more MMO gamer attention, maybe crowfall; a few other titles too...And they're actual MMOs.

    Your blurb has the legitimacy of someone praising Nickleback's songwriting.
    Pantheon is not AAA. This is about AAA titles in development. If you read, I go further to praise Pantheon and other Indies. But they don't have the weight a AAA title does at influencing market trends.
    Lol fuck market trends. Look at the spin down the shitter wow caused.
    No matter how you gift wrap your bias their link to your wallet is glowing
    Yeah, you keep on with that invented narrative. That's a problem today. People just make stupid crap up and call it true. This is why critical thinking is important blackthornn.

    Pantheon isn't AAA. Destiny has more people interested in it than then entire indie crowd combined. You're comparing a game with millions of players to a set of games that hope to have 50k - 100k subscribers each.

    Let's say Destiny only has 30M total players. Let's be generous and say Pantheon and every other upcoming indie mmo have 100k people interested. It would take 300 Pantheons generate the same level of interest Destiny has. Let's be really generous and say 500k people are interested in Pantheon, Crowfall, CU, etc. It would still take 60 Pantheons to generate the same interest.

    So please do go on exposing the depth of your insight to the rest of us.
  • CrazKanukCrazKanuk Elmira, ONMember EpicPosts: 5,948
    Distopia said:
    Xiaoki said:
    Why are people so hung up on labels?

    Some people around here spend so much time and effort trying to define what it and what isnt an MMO I dont think they actually play them anymore.

    Whether its a Persistent Online Shooter or a MMORPG doesnt matter. What matters is the people playing it and there will be overlap with shooter players and MMO players with a game like Destiny.

    But, Destiny 1 was very popular despite the many many flaws it launched with. If Bungie can take the opportunity afforded them with a sequel to outright change some of the more problematic systems for the better then Destiny 2 could firmly entrench itself as a major force among MMO players.
    Agreed, but in the end it's hipsters being hipsters. There's always a subset of an audience who thinks they're the authority on all aspects of their interest, when in the end it's just about them being the authority (they were there first in their minds so they own it).............. It's worthless to engage such people really... 

    Growing up in the the local punk and metal scene in the DC/Bmore area, I've been around those types my whole life. You learn to ignore them. 

    You know what, I can't even take you seriously without a fedora! 

    OH!!! Metal? Do you listen to DragonForce? If you don't own a DragonForce album, I don't know if I can consider you a metal gamer :)

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • IselinIselin Vancouver, BCMember LegendaryPosts: 10,450
    Distopia said:
    Xiaoki said:
    Why are people so hung up on labels?

    Some people around here spend so much time and effort trying to define what it and what isnt an MMO I dont think they actually play them anymore.

    Whether its a Persistent Online Shooter or a MMORPG doesnt matter. What matters is the people playing it and there will be overlap with shooter players and MMO players with a game like Destiny.

    But, Destiny 1 was very popular despite the many many flaws it launched with. If Bungie can take the opportunity afforded them with a sequel to outright change some of the more problematic systems for the better then Destiny 2 could firmly entrench itself as a major force among MMO players.
    Agreed, but in the end it's hipsters being hipsters. There's always a subset of an audience who thinks they're the authority on all aspects of their interest, when in the end it's just about them being the authority (they were there first in their minds so they own it).............. It's worthless to engage such people really... 
    Maybe to some it's that but labels, as descriptive shorthand are only useful when your audience agrees that you're both talking about the same thing.

    I seriously think that Funcom had a stroke of genius when they decided to call their Secret World relaunch a "shared world RPG." It's a much more inclusive and descriptive label that sidesteps all the inevitable discussion about whether an old label is being used in the old fashioned or new way.

    I think Shared World is a much better label for a lot of these games than MMO ever was... and then we can just argue about how RPGish the games are :)
    “That's how the madness of the world tries to colonize you: from the outside in, forcing you to live in its reality.” 
    ― Jeff VanderMeerAnnihilation
  • RobbgobbRobbgobb Dallas, TXMember UncommonPosts: 545
    I will play for the LOOT. The game might be an MMO if going by what those words mean but doesn't matter to me. I will likely miss a huge portion of the game because I avoid the PvP as I accept cheating happens in these games no matter how I play. That is ok because I will still kill lots of things and take their loot.
  • TorvalTorval Member LegendaryPosts: 15,359
    edited March 2017
    Kyleran said:
    Yeah, as Mom always said, if everyone jumped off a bridge, would you do it too?
    Apparently some would.
    That's what your mom always told me too! :chuffed:
    Post edited by Torval on
  • DistopiaDistopia Baltimore, MDMember EpicPosts: 21,175
    Iselin said:
    Distopia said:
    Xiaoki said:
    Why are people so hung up on labels?

    Some people around here spend so much time and effort trying to define what it and what isnt an MMO I dont think they actually play them anymore.

    Whether its a Persistent Online Shooter or a MMORPG doesnt matter. What matters is the people playing it and there will be overlap with shooter players and MMO players with a game like Destiny.

    But, Destiny 1 was very popular despite the many many flaws it launched with. If Bungie can take the opportunity afforded them with a sequel to outright change some of the more problematic systems for the better then Destiny 2 could firmly entrench itself as a major force among MMO players.
    Agreed, but in the end it's hipsters being hipsters. There's always a subset of an audience who thinks they're the authority on all aspects of their interest, when in the end it's just about them being the authority (they were there first in their minds so they own it).............. It's worthless to engage such people really... 
    Maybe to some it's that but labels, as descriptive shorthand are only useful when your audience agrees that you're both talking about the same thing.

    I seriously think that Funcom had a stroke of genius when they decided to call their Secret World relaunch a "shared world RPG." It's a much more inclusive and descriptive label that sidesteps all the inevitable discussion about whether an old label is being used in the old fashioned or new way.

    I think Shared World is a much better label for a lot of these games than MMO ever was... and then we can just argue about how RPGish the games are :)
    That's true as well, there's a purpose in certain types of labels, it's just nothing to get all uppity about. I also agree with your take on funcom's decision. It is a much more fitting term. I just hope we don't see people start breaking that down into meaningless criteria like it has 500 people in an instance instead of 20 so it's something else. Too many labels just gets redundant. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • TorvalTorval Member LegendaryPosts: 15,359
    Labels are helpful when they're useful. They become bureaucracy and "red tape" when they're not.
  • TillerTiller Member RarePosts: 6,324
    edited March 2017
    @SBFord I actually did and he said it was an mmo so what exactly are you talking about? I'm not insulting anything, I'm stating the fact that it is not an mmo which the creators of the game have even said.

    MMORPG

    massively multiplayer online role-playing game: any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other players.

    "mmorpg". Dictionary.com Unabridged. Random House, Inc. 31 Mar. 2017. <Dictionary.com http://www.dictionary.com/browse/mmorpg>.



    It fits the definition. Your personal opinion of what an MMO is means nothing.
    Post edited by Tiller on





  • CrazKanukCrazKanuk Elmira, ONMember EpicPosts: 5,948
    Tiller said:
    @SBFord I actually did and he said it was an mmo so what exactly are you talking about? I'm not insulting anything, I'm stating the fact that it is not an mmo which the creators of the game have even said.

    MMORPG

    massively multiplayer online role-playing game: any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other players.

    "mmorpg". Dictionary.com Unabridged. Random House, Inc. 31 Mar. 2017. <Dictionary.com http://www.dictionary.com/browse/mmorpg>.



    It fits the definition. Your personal opinion of what an MMO is means nothing.

    Yeah, but some would prefer to do away with story entirely..... sooooooooooooo........ 

    ;P Happy Friday! 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • pantaropantaro Member UncommonPosts: 376


    Just because you and some other mediocre sites feel like it's an mmo doesn't make it one. Bungie has said time after time that it is not an mmo, it just has mmo elements. So why exactly is a non-mmo good for the mmo genre?



    not only that but the worst parts of themepark mmo's at that! fine if people enjoy it,i'm happy your happy. but the so called destiny 2 reveal further justifies how many feel about triple A games and hype and how it does no one any good. personally i dont want anymore triple A mmorpgs,the indie companies seem to be the only ones who actually get what made mmorpgs have that compelling staying power they once had......the community!

    I'll be open minded about it when they actually share some real info and destiny actually has a real universe for friends to get lost in!
  • xmentyxmenty Member UncommonPosts: 698
    In my opinion If the game format are like Warframe, it will be a big hit.

    Pardon my English as it is not my 1st language :)

  • LorgarnLorgarn SwedenMember UncommonPosts: 413
    Whether or not we should call Destiny 2 an MMO remains to be seen. If they're stuck with the same player experience as the first game, it's not.

    This seems to be a common theme in recent years, the term MMO is becoming more and more washed away and meaningless by the year. Hell, even the guys at MOP likes to call Path of Exile an MMOARPG. (Bree, I love you but that's just ridiculous to me) Here as well, the developers themselves refrain from using the term and encourage others not to apply it to their game all willy-nilly.

    As for the franchise reaching PC; fantastic news! I'm not sold yet, will need to see some actual gameplay first. However, given that the option will be available to me, perhaps now I will keep an eye on it.
  • BukkerzBukkerz ShropshireMember UncommonPosts: 150
    I would say that because Bungie are releasing Destiny 2 as a new and rebuilt, re-imagined and perfected reboot of Destiny would certainly indicate that they are including more MMO functionality ....otherwise they would have just continued the DLC Route surely.

    With WOW and Legion performing so well and having weathered the storm over many years against other AAA titles I would guess that Activision / Blizzard would be pushing Bungie into putting in so many features from more open world community areas and social hubs with increased story and lore aspects to more variety in kit and rewards. Basically hitting a competitive nail with a mallet.

    The decision to add PC at launch just backs this up. Who knows what happened with all of the work blizzard put into 'Titan'  ...... sounds viable that not only Overwatch would benefit from all the millions spent on development.

    Either way I reckon it will almost certainly be as much an MMO as many and possibly  an industry kick up the backside.

    Very interesting ....
  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 27,155
    Tiller said:
    @SBFord I actually did and he said it was an mmo so what exactly are you talking about? I'm not insulting anything, I'm stating the fact that it is not an mmo which the creators of the game have even said.

    MMORPG

    massively multiplayer online role-playing game: any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other players.

    "mmorpg". Dictionary.com Unabridged. Random House, Inc. 31 Mar. 2017. <Dictionary.com http://www.dictionary.com/browse/mmorpg>.



    It fits the definition. Your personal opinion of what an MMO is means nothing.
    Ah, but the devil's in the details, especially the first two letters, "Massively Multiplayer". 

    What exactly does this mean?  Back when this site started, it meant at least 500 players in a single persistent game world.

    Based on this criteria, I suspect Destiny 1 and 2 don't measure up.

    If one "authority" who no longer supports their own definition doesn't convince you, we can look at historical trends when the genre first came out. 

    Pretty much every MMOPRG starting with UO (maybe Meridian 59?) could support at least 500 or more players in a single server, I recall playing DAOC back in 2001 on servers with 1000 to 2500 online at any given time.

    Lineage 1 and 2, Shadowbane, WOW, LOTRO, just the "MMO's" I played and every one met the above "standard" (which likely was originally created based on observation of the games within the genre.)

    Now days apparently 20 players counts as massively, or if 1000 players can stand in a lobby to then depart in a group of 5 it's again "massive?" O.o

    All part of the "newspeak" we're increasingly subjected to. 

    So no, the qualification is not based on some "hipster" or personal definition, but rather long standing characteristics and agreements to what is and is not a MMO. 

    Sure, people for many years now have been trying to "change" the definition, but screw it, a dog is still a dog, a cat still a cat, and I'm not going to call a CORPG (another brilliant term by the Anet folks) a MMO.

    Being right lets you sit very high up on your high horse.  B)


    "Harbinger of Failure"

    "I need to finish" - Christian Wolff: The Accountant

    On hiatus from EVE Online since Dec 2016 - CCP continues to wander aimlessly

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon





  • SamhaelSamhael Huntsville, ALMember UncommonPosts: 985
    I'm interested in D2... despite that hideously bad video. I wanted to slap pretty much every character that said something. Obviously, I wish it had shown gameplay instead of some random piece of lore that I don't have the background to understand.
  • TorvalTorval Member LegendaryPosts: 15,359
    edited March 2017
    Kyleran said:
    Tiller said:
    @SBFord I actually did and he said it was an mmo so what exactly are you talking about? I'm not insulting anything, I'm stating the fact that it is not an mmo which the creators of the game have even said.

    MMORPG

    massively multiplayer online role-playing game: any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other players.

    "mmorpg". Dictionary.com Unabridged. Random House, Inc. 31 Mar. 2017. <Dictionary.com http://www.dictionary.com/browse/mmorpg>.



    It fits the definition. Your personal opinion of what an MMO is means nothing.
    Ah, but the devil's in the details, especially the first two letters, "Massively Multiplayer". 

    What exactly does this mean?  Back when this site started, it meant at least 500 players in a single persistent game world.

    Based on this criteria, I suspect Destiny 1 and 2 don't measure up.

    If one "authority" who no longer supports their own definition doesn't convince you, we can look at historical trends when the genre first came out. 

    Pretty much every MMOPRG starting with UO (maybe Meridian 59?) could support at least 500 or more players in a single server, I recall playing DAOC back in 2001 on servers with 1000 to 2500 online at any given time.

    Lineage 1 and 2, Shadowbane, WOW, LOTRO, just the "MMO's" I played and every one met the above "standard" (which likely was originally created based on observation of the games within the genre.)

    Now days apparently 20 players counts as massively, or if 1000 players can stand in a lobby to then depart in a group of 5 it's again "massive?" O.o

    All part of the "newspeak" we're increasingly subjected to. 

    So no, the qualification is not based on some "hipster" or personal definition, but rather long standing characteristics and agreements to what is and is not a MMO. 

    Sure, people for many years now have been trying to "change" the definition, but screw it, a dog is still a dog, a cat still a cat, and I'm not going to call a CORPG (another brilliant term by the Anet folks) a MMO.

    Being right lets you sit very high up on your high horse.  B)


    The phrase "massively multiplayer" in that definition is defined as "interacting with a large number of players". That is clearly defined according to Random House. That happens in the hubs in the case of Destiny and GW.

    The anecdotal examples you provide in the body of your post don't contradict that definition even if you choose to imply those numbers mean something else.

    You haven't proven or more importantly disproven the premise that the definition clearly defines massively multiplayer clearly.

    Post edited by Torval on
  • BuccaneerBuccaneer Under The BedMember UncommonPosts: 654
    I'm not going to engage regarding labels; I find that tiresome, you can call the game what you want.

    I have to disagree regarding your beliefs regarding Destiny 2 affect on the MMO genre.  Destiny 2 may be a great game and will be highly successful, but in my opinion it's benefit to the MMO genre will have the same impact as Battlefield 1 and Dota 2.  I agree if its highly successful every man and their dog will try and clone it, but just like MOBA's it will be it's own sub-genre.  If you love shooters you're going to be in shooter heaven, but the affect on more traditional MMO's is going to be (IMO) minimal at best.  Bill already mentioned in his article that game studios are distancing themselves from the MMO, WoW type of tag, so I honestly cannot see them suddenly deciding to make a fantasy based MMO due to Destiny 2 being a success.
  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 27,155
    Torval said:
    Kyleran said:
    Tiller said:
    @SBFord I actually did and he said it was an mmo so what exactly are you talking about? I'm not insulting anything, I'm stating the fact that it is not an mmo which the creators of the game have even said.

    MMORPG

    massively multiplayer online role-playing game: any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other players.

    "mmorpg". Dictionary.com Unabridged. Random House, Inc. 31 Mar. 2017. <Dictionary.com http://www.dictionary.com/browse/mmorpg>.



    It fits the definition. Your personal opinion of what an MMO is means nothing.
    Ah, but the devil's in the details, especially the first two letters, "Massively Multiplayer". 

    What exactly does this mean?  Back when this site started, it meant at least 500 players in a single persistent game world.

    Based on this criteria, I suspect Destiny 1 and 2 don't measure up.

    If one "authority" who no longer supports their own definition doesn't convince you, we can look at historical trends when the genre first came out. 

    Pretty much every MMOPRG starting with UO (maybe Meridian 59?) could support at least 500 or more players in a single server, I recall playing DAOC back in 2001 on servers with 1000 to 2500 online at any given time.

    Lineage 1 and 2, Shadowbane, WOW, LOTRO, just the "MMO's" I played and every one met the above "standard" (which likely was originally created based on observation of the games within the genre.)

    Now days apparently 20 players counts as massively, or if 1000 players can stand in a lobby to then depart in a group of 5 it's again "massive?" O.o

    All part of the "newspeak" we're increasingly subjected to. 

    So no, the qualification is not based on some "hipster" or personal definition, but rather long standing characteristics and agreements to what is and is not a MMO. 

    Sure, people for many years now have been trying to "change" the definition, but screw it, a dog is still a dog, a cat still a cat, and I'm not going to call a CORPG (another brilliant term by the Anet folks) a MMO.

    Being right lets you sit very high up on your high horse.  B)


    The phrase "massively multiplayer" in that definition is defined as "interacting with a large number of players". That is clearly defined according to Random House. That happens in the hubs in the case of Destiny and GW.

    The anecdotal examples you provide in the body of your post don't contradict that definition even if you choose to imply those numbers mean something else.

    You haven't proven or more importantly disproven the premise that the definition clearly defines massively multiplayer clearly.

    masterful stroke of "Blackwhite"

    Ignore the clear examples of almost every game in the genre created in the first 10 years or more of it's history and point to a model first made popular in 2005 by GW1 who's creators clearly labeled it a CORPG because they understood what they had built with their "lobby" game.

    Nothing anecdotal about the evidence in any way.


    "Harbinger of Failure"

    "I need to finish" - Christian Wolff: The Accountant

    On hiatus from EVE Online since Dec 2016 - CCP continues to wander aimlessly

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon





  • TimEisenTimEisen Columnist Member RarePosts: 2,984
    Be happy for scraps in lean times. 
    I used to role-play a Warrior Priest now I role-play a writer.
    "Basically if a Ninja Turtle used it, or close to it, I like it."
  • CrazKanukCrazKanuk Elmira, ONMember EpicPosts: 5,948
    Kyleran said:
    Torval said:
    The phrase "massively multiplayer" in that definition is defined as "interacting with a large number of players". That is clearly defined according to Random House. That happens in the hubs in the case of Destiny and GW.

    The anecdotal examples you provide in the body of your post don't contradict that definition even if you choose to imply those numbers mean something else.

    You haven't proven or more importantly disproven the premise that the definition clearly defines massively multiplayer clearly.

    masterful stroke of "Blackwhite"

    Ignore the clear examples of almost every game in the genre created in the first 10 years or more of it's history and point to a model first made popular in 2005 by GW1 who's creators clearly labeled it a CORPG because they understood what they had built with their "lobby" game.

    Nothing anecdotal about the evidence in any way.



    I'm not saying Destiny is or is not an MMO, BUT @Torval has a valid point, too. Also, if we're being fair, I'm not even sure how many players are supported in modern MMOs. Aren't games like ESO, WS, WoW, etc. broken down into instances, zones, shards, etc. all convening in hubs? I could be wrong, that's an actual literal question. 

    From a philosophical question, If Destiny said they supported 1000 players per zone and then load balanced their servers to never put more than 16 per zone, would that make them an MMO? I think it's more than players supported too. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • WizardryWizardry Ontario, CanadaMember EpicPosts: 13,392
    So we will curb the many complaints about Destiny 1 and hide that behind an argument weather it is mmo or not?

    There is a LOT that goes into game design,it takes a LOT of work to make it really good,so i am not about to start praising any developer until i see what they can do.
    To lay claim Destiny 2 is good for the industry before it is even out is like saying Wow was good for the industry even though it kickstarted nothing but clone after clone after clone.

    It takes a lot of effort to make a game, a JOURNEY,to create lots of systems and scripts the entire way.
    So let's WAIT and see if they can build a game as good as they advertise.

    Never forget 3 mile Island and never trust a government official or company spokesman.

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