I would love to know why DirectX and Vulkan are still an option for multiplatform games?
SC is ready to be ported over to Linux would it not be easier if you
would already use Vulkan on Windows and do not even bother implementing
You would not spent resources fixing or implementing DX rendering stuff.
Years ago we stated our intention to support DX12,
but since the introduction of Vulkan which has the same feature set and
performance advantages this seemed a much more logical rendering API to
use as it doesn't force our users to upgrade to Windows 10 and opens the
door for a single graphics API that could be used on all Windows 7, 8,
10 & Linux. As a result our current intention is to only support
Vulkan and eventually drop support for DX11 as this shouldn't effect any
of our backers. DX12 would only be considered if we found it gave us a
specific and substantial advantage over Vulkan. The API's really aren't
that different though, 95% of the work for these APIs is to change the
paradigm of the rendering pipeline, which is the same for both APIs.
Lots of people I know still using Windows 7 ... they will like that.