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Star Citizen - only Vulcan, no DX12

ErillionErillion Member EpicPosts: 10,254
https://forums.robertsspaceindustries.com/discussion/comment/7581676/#Comment_7581676

"...

I would love to know why DirectX and Vulkan are still an option for multiplatform games?
When SC is ready to be ported over to Linux would it not be easier if you would already use Vulkan on Windows and do not even bother implementing DirectX 12.
You would not spent resources fixing or implementing DX rendering stuff.

ABrown_CIG said :
"Hi hyper159,

Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs. " "


Lots of people I know still using Windows 7 ... they will like that.


Have fun

Comments

  • MaxBaconMaxBacon Member LegendaryPosts: 7,650
    edited March 2017
    That's a smart plan, Vulkan is very similar to DX12, and far more compatible, going up to Linux.

    Then it allows them to drop DX11 as well as Vulkan can replace it. Otherwise, they would have to maintain DX11 together with DX12.
  • GdemamiGdemami Member EpicPosts: 12,342
    edited March 2017
    MaxBacon said:
    That's a smart plan
    ...and that is why entire industry already shifted to Vulcan already...oh wait..
  • ReizlaReizla Member RarePosts: 4,092
    JUST AWESOME!
  • MaxBaconMaxBacon Member LegendaryPosts: 7,650
    edited March 2017
    Gdemami said:
    ...and that is why entire industry already shifted to Vulcan already...oh wait..
    You know that changes on an industry like this come always at snail speed. Like games releasing under DX9 after DX11 was there. DX12 has the same slow adoption.

    It's mostly because DX12 does not open doors side of Windows 10
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Probably just an excuse not to optimise...

    /jk (kinda)
  • BabuinixBabuinix Member EpicPosts: 4,000
    Probably just an excuse not to optimise...

    /jk (kinda)
    In game development Full On Optimization is done when all the systems and assets are in place, not before.
  • Asm0deusAsm0deus Member EpicPosts: 4,027
    edited March 2017
    Awesome news!  DX12 and MS by default can suck it......!

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • KyleranKyleran Member LegendaryPosts: 41,498
    As a continuing user of Win 7 I can support this decision.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • goboygogoboygo Member RarePosts: 2,141
    Gdemami said:
    MaxBacon said:
    That's a smart plan
    ...and that is why entire industry already shifted to Vulcan already...oh wait..
    I think it is a smart plan to NOT force everyone into Windows10 that want DX12 features.  But if you want to try and gleam something negative out of anything relating to SC then you can have your....oh wait moment.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited March 2017
    " it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. "

    Which is all well and good BUT what is the minimum CPU spec going to be? Does it mean they are going to support CPUs that doesn't require an upgrade to Windows 10?
  • Asm0deusAsm0deus Member EpicPosts: 4,027
    Also as there is some confusion by some that think multi gpu support would require w10, it's not true.

    https://www.khronos.org/blog/vulkan-multi-gpu-support-not-just-for-windows-10



    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





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