The Ecole Polytechnique (where he studied) is not even among the first 100 universities in Europe.
"Jean-Christophe Baillie holds a degree from the École Polytechnique in Paris where he studied computer science and theoretical physics. He did his PhD in Artificial Intelligence and Robotics at Université Pierre & Marie Curie in co-supervision with Luc Steels at the Sony Computer Science Lab in Paris."
Dude! I'm totally NOT saying that Star Citizen is an example of how game development will happen, or should happen. The reality is that Star Citizen is still progressing IN SPITE of horrible project management. However, the biggest mistake someone can do is start throwing out dates. Star Citizen is a SUPERB example of this. The reality is that we, as humans, are REALLY bad at estimating work that will take longer. Coincidentally, our estimates get more and more accurate the smaller the task is (as far as estimates). It's actually one of the main reasons that game companies don't come to E3 and say, "We're working on the greatest game you've ever seen! It will be out in 2027 (ten years away)". No, game companies will usually announce games a year, MAYBE a little more, out. Why? Shit happens! So unless we've closed all our knowledge gaps and we are essentially in final testing, our estimates for release could vary wildly. It's the one flaw of crowdfunding. How long as DU already been in development? I don't know. Maybe they've already addressed all of their technical knowledge gaps and they are ready to go to market today. THAT is the way this gets done by next year. So unless they're sandbagging it and have way more than what they've let on to date, it will be an uphill battle.
If they hit their beta in 6 months, feel free to remind me. I'm married, it wouldn't be the first time that I've been told I'm wrong. I really hope I am wrong. This isn't a matter of "Nah, nah-na boo boo, stick your face in doo doo." It's just being real and actually setting a realistic expectation for the game. Who fucking cares if it's out next year or 2019, or 2020. If it's a good game, people will play it. Will they pay for it? Who knows, that's another matter entirely!!! One way it WILL fail, though, is if it intends to put schedule ahead of quality. The road of Crowdfunded MMORPGs is littered with the corpses of games with good intentions and revolutionary technology.
Who generally run out of funding and have to launch regardless of quality or features.
Far larger and better funded efforts have found themselves in similar situation.
Hence my calls for proof of a solid funding plan and my skepticism at plans to deliver miraculous technology (millions of players in a single shard indeed) all on a beer budget.
That one item alone is something CCP continues to chase though the days if it being necessary have likely long passed
Honestly I don't see anything too difficult to do here. NMS practically did it. You think about it for a minute. How many features did NMS need to be a complete success? All it needed was some deeper content. The ability to talk with the aliens and form alliances. Something of a storyline. Everything you needed for a great game is all there it just needed to be tweaked. Any modding community could turn NMS into a dream game within 6 months.
The Ecole Polytechnique (where he studied) is not even among the first 100 universities in Europe.
"Jean-Christophe Baillie holds a degree from the École Polytechnique in Paris where he studied computer science and theoretical physics. He did his PhD in Artificial Intelligence and Robotics at Université Pierre & Marie Curie in co-supervision with Luc Steels at the Sony Computer Science Lab in Paris."
Dude! I'm totally NOT saying that Star Citizen is an example of how game development will happen, or should happen. The reality is that Star Citizen is still progressing IN SPITE of horrible project management. However, the biggest mistake someone can do is start throwing out dates. Star Citizen is a SUPERB example of this. The reality is that we, as humans, are REALLY bad at estimating work that will take longer. Coincidentally, our estimates get more and more accurate the smaller the task is (as far as estimates). It's actually one of the main reasons that game companies don't come to E3 and say, "We're working on the greatest game you've ever seen! It will be out in 2027 (ten years away)". No, game companies will usually announce games a year, MAYBE a little more, out. Why? Shit happens! So unless we've closed all our knowledge gaps and we are essentially in final testing, our estimates for release could vary wildly. It's the one flaw of crowdfunding. How long as DU already been in development? I don't know. Maybe they've already addressed all of their technical knowledge gaps and they are ready to go to market today. THAT is the way this gets done by next year. So unless they're sandbagging it and have way more than what they've let on to date, it will be an uphill battle.
If they hit their beta in 6 months, feel free to remind me. I'm married, it wouldn't be the first time that I've been told I'm wrong. I really hope I am wrong. This isn't a matter of "Nah, nah-na boo boo, stick your face in doo doo." It's just being real and actually setting a realistic expectation for the game. Who fucking cares if it's out next year or 2019, or 2020. If it's a good game, people will play it. Will they pay for it? Who knows, that's another matter entirely!!! One way it WILL fail, though, is if it intends to put schedule ahead of quality. The road of Crowdfunded MMORPGs is littered with the corpses of games with good intentions and revolutionary technology.
Who generally run out of funding and have to launch regardless of quality or features.
Far larger and better funded efforts have found themselves in similar situation.
Hence my calls for proof of a solid funding plan and my skepticism at plans to deliver miraculous technology (millions of players in a single shard indeed) all on a beer budget.
That one item alone is something CCP continues to chase though the days if it being necessary have likely long passed
Honestly I don't see anything too difficult to do here. NMS practically did it. You think about it for a minute. How many features did NMS need to be a complete success? All it needed was some deeper content. The ability to talk with the aliens and form alliances. Something of a storyline. Everything you needed for a great game is all there it just needed to be tweaked. Any modding community could turn NMS into a dream game within 6 months.
Well and multiplayer of course.
Or just have stated clearly from the start, its not in there.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Dude! I'm totally NOT saying that Star Citizen is an example of how game development will happen, or should happen. The reality is that Star Citizen is still progressing IN SPITE of horrible project management. However, the biggest mistake someone can do is start throwing out dates. Star Citizen is a SUPERB example of this. The reality is that we, as humans, are REALLY bad at estimating work that will take longer. Coincidentally, our estimates get more and more accurate the smaller the task is (as far as estimates). It's actually one of the main reasons that game companies don't come to E3 and say, "We're working on the greatest game you've ever seen! It will be out in 2027 (ten years away)". No, game companies will usually announce games a year, MAYBE a little more, out. Why? Shit happens! So unless we've closed all our knowledge gaps and we are essentially in final testing, our estimates for release could vary wildly. It's the one flaw of crowdfunding. How long as DU already been in development? I don't know. Maybe they've already addressed all of their technical knowledge gaps and they are ready to go to market today. THAT is the way this gets done by next year. So unless they're sandbagging it and have way more than what they've let on to date, it will be an uphill battle.
If they hit their beta in 6 months, feel free to remind me. I'm married, it wouldn't be the first time that I've been told I'm wrong. I really hope I am wrong. This isn't a matter of "Nah, nah-na boo boo, stick your face in doo doo." It's just being real and actually setting a realistic expectation for the game. Who fucking cares if it's out next year or 2019, or 2020. If it's a good game, people will play it. Will they pay for it? Who knows, that's another matter entirely!!! One way it WILL fail, though, is if it intends to put schedule ahead of quality. The road of Crowdfunded MMORPGs is littered with the corpses of games with good intentions and revolutionary technology.
Who generally run out of funding and have to launch regardless of quality or features.
Far larger and better funded efforts have found themselves in similar situation.
Hence my calls for proof of a solid funding plan and my skepticism at plans to deliver miraculous technology (millions of players in a single shard indeed) all on a beer budget.
That one item alone is something CCP continues to chase though the days if it being necessary have likely long passed
Honestly I don't see anything too difficult to do here. NMS practically did it. You think about it for a minute. How many features did NMS need to be a complete success? All it needed was some deeper content. The ability to talk with the aliens and form alliances. Something of a storyline. Everything you needed for a great game is all there it just needed to be tweaked. Any modding community could turn NMS into a dream game within 6 months.
Well and multiplayer of course.
Or just have stated clearly from the start, its not in there.
Yes the mmo part is the hardest for sure. Especially with a sandbox universe where almost everything is client side. Having 100k planets to keep track of and the players to boot. That whole seed thing is really cool the downside is everything is stored on the players computers. Leaving much room for hacking and exploits.
I backed DU as well because I would like to have a MMO like that and I think these guys are for real. Plus its a european developer and they plan a subscription model. No asia grinder p2w bullsh*t. They even had an open day in their office in Paris shortly after the kickstarter where backers and interested people were invited to come, look at the game prototype and talk to the devs.
Their argument why they'll be able to make this game with a much lower budget is that they'll just provide the tech, the world, the sandbox with procedural generated planets. All content will be created by the players, be it spaceships, bases, cities, organisations, factions etc. So they don't need to hire content creators like story writers, designers, animators and programmers for spaceships. There will be no pre-built spaceships and space stations like in SC, the players will create them all themselves. In SC You can't build and create spaceships, You have to buy them as they are. Both projects are ambitious with a different focus. And I like both and I wish both of them success!
For the meantime, to get in the mood, Empyrion Galactic Survival is really an awesome game and there are multiplayer servers with 100 players already. Its one of the best Early Access games on steam in my opinion with very active devs and upgraded often.
----------------------------------- Life is too short to play bad games.
Comments
Its just the way it was explained to me.
But that doesnt make his credentials and previous work any less impressive.
Always nice to learn new things.
T-shirts 20$
Or just have stated clearly from the start, its not in there.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Plus its a european developer and they plan a subscription model. No asia grinder p2w bullsh*t.
They even had an open day in their office in Paris shortly after the kickstarter where backers and interested people were invited to come, look at the game prototype and talk to the devs.
Their argument why they'll be able to make this game with a much lower budget is that they'll just provide the tech, the world, the sandbox with procedural generated planets. All content will be created by the players, be it spaceships, bases, cities, organisations, factions etc. So they don't need to hire content creators like story writers, designers, animators and programmers for spaceships. There will be no pre-built spaceships and space stations like in SC, the players will create them all themselves. In SC You can't build and create spaceships, You have to buy them as they are.
Both projects are ambitious with a different focus. And I like both and I wish both of them success!
For the meantime, to get in the mood, Empyrion Galactic Survival is really an awesome game and there are multiplayer servers with 100 players already. Its one of the best Early Access games on steam in my opinion with very active devs and upgraded often.
-----------------------------------
Life is too short to play bad games.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson