Here's a good info graphic that popped up on my Google app about the amount of money CR is taking in with Star Citizen.
http://www.redbull.com/en/games/stories/1331846115570/star-citizen-infographic-red-bull-games
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
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1.7 million backers? We know that's not true.
The game will be considerably larger than 100 sextillion km3 because it is currently 100 sextillion km3... (which is 200,000 km * 200,000km * whatever) a puny 3.5ls * 3.5ls * whatever...
If it only takes 2 days to visit all 77 (?) systems that's going to be pretty lame.
A script 1/3rd of the size is comparable? what is this guy smoking?
Sounds like you're complaining that SC's game world is "too big" !
How many hours of travel would it take to "visit" all of WoW's zones ?
The point being, it's a completely made up metric for something that doesn't even exist.
The 2028 release date.
..Cake..
Yet you wasted no time in condemning this "made-up metric" as "pretty lame" ?
Never pass up an opportunity to run down anything related to SC, eh ?
..Cake..
~~ postlarval ~~
Haha, WTF man
A completely made up metric that's being reported as though it's factual... do you not see the problem with that?
Do you really want people buying into the game based on bullshit "alternative facts"?
Of course it deserves to be called out.
What's stupid is that you think this is an attack on SC, that shows how biased you are about any "negativity", this has nothing to do with SC, it's about the misrepresentation and poor due diligence of what's contained in the article.
The only problem here is you trying to defend such practices... never pass up an opportunity to defend SC eh? lol
SC systems from what I hear will be big enough, obviously like EvE or Elite most space will be empty space so I hope SC is more contained than that.
Having one Elite experience on SC when it comes to traveling times is that sort of "realism" they can cut for gameplay instead.
But as confirmed there's no fast travel what is a good thing to make, makes the reality of trading interesting, and inputs the costs of continuously exploring.
"True friends stab you in the front." | Oscar Wilde
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It's just down to time spent. If you plan to make a small universe then you can't have fast travel.
..Cake..
After playing some other games that have the scale factor I'm totally for their plans of scaling down the universe and play field because in terms of space, most of it will be empty space and with high travel times everywhere; it's not where the gameplay directly is.
So even scaling down as they do, it's still hell big, but it will come to how much content will exist on a single system and how much hours of play it will provide to a normal player.
As I understand it SC is not of same design so I can't see a purpose to making a similarly large universe.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's like PG Planets, they could go 1:1 scale but they don't want to, like Sean Tracy says, it's not about the size, it's about the travel speeds. Black Desert Online follows this for example, it's big and small at the same time.
But smaller doesn't mean better either.
All that empty space you talk about does have it's purpose.
I mean Columbus had to go through months of "empty space" to discover America.
It wouldn't be the same if he had to go down the road for a stroll to explore now would it.
..Cake..
/s
On a serious note, will Star Citizen have "exploration" type gameplay? I seem to recall reading somewhere that this was in the cards. Specifically, I mean visiting uncharted systems and planets.
edit: I found this after some brief Googling. Is this more or less still accurate?
https://forums.robertsspaceindustries.com/discussion/38624/exploring-exploration-in-star-citizen-what-we-know-so-far
Apparently, in an interview Chris indicated they are aiming for '70% unexplored' at launch, with the ability to share charts with friends. How long will that unexplored space last? Two days? A week?
This brings me back to a question I have about SC that still hasn't been answered, years later; will this game be a MMO or not? General hype seems to indicate "yes", but there are some things about its design that are either unclear or indicate the opposite.
Case in point: exploration. So if 70% of space begins unexplored, what happens when all that space turns into 'explored' space?
They are either going to have to go with something that changes over time (non-persistent), back away from the exploration mechanics, make it part of the 'singleplayer' experience...
This game is a mess from a design perspective; it's going to be a miracle if they can pull it off. Best of luck to them.
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