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So the story begins

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  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Gdemami said:
    Kyleran said:
    Boom...headshot..
    Indeed, my head just exploded...
    Again ? :lol:
  • ZuljanZuljan Member UncommonPosts: 123
    edited February 2017
    Zuldan1 said:
    Zuldan1 said:
    ScottB2J said:
    These people like to be negative about nothing. They make up "red flags" then hypothesize about the made up red flag. Give it a break. 

    KICKSTARTER is ultimately just "presales" for people to get perks by buying early. There is absolutely NO REASON a game today would NOT do a crowdsourcing. Whether they had the money to complete it or not. 
    Logic is negativity in special minds and I don't know why. We want this game to succeed; pointing out public issues regarding logistics that eschew the norm is not negativity. Taking the financial risk for multi millionaire CEOs that aren't from the MMO industry while 9/10 kickstarted MMOs fail or don't release doesn't seem strange to you? Of course way more companies kickstart now when uninformed people blindly throw their money away, thinking these CEOs/devs know what they're doing. The result is a huge increase in garbage mmos that are skeletons at release (if they release), as opposed to these same CEOs banding together and creating a company with a real budget to make a real MMO like they used to. It's like a new strain of microeconomic virus, like P2W. Spreading knowledge to help our community make good investments is the only treatment to this cancer we have
    See, I have no problem with logic.  What I think is lame are these narratives like the one you describe, where people band together to tear down a project with their skepticism in the name of consumer advocacy.  If that is what you want your contribution to indie development to be, okay.  But I don't think it's helping much.
    Again, you want to make what's public into negativity (even when I say I want this game to succeed lol) and additionally fail to understand their business model is not the same as every other kickstarter. And where do you get off assuming a low kickstarter for a multi million CEO backed game = dead game? Sorry if I strained your head with another paragraph narrative bud!
    No need to take it personally.  I was just offering my take on it.
    Was hoping you'd articulate/counterpoint at least one of your thoughts to make this thing constructive. You tapped out early bud.
  • rodarinrodarin Member EpicPosts: 2,576
    Chronicles of Elyria flashbacks....
  • YashaXYashaX Member EpicPosts: 2,640
    rodarin said:
    Chronicles of Elyria flashbacks....
    Yes that is the scary thing, look how that turned out: one of the most blatant and extreme forms of p2w monetization I have ever seen, massively underestimating release dates, promising groundbreaking features on a shoe-string budget, unable to even get a website running properly, etc, etc ... and still very unclear whether it will even get finished while ramping up the $10,000 p2w donation scheme.


    ....
  • rodarinrodarin Member EpicPosts: 2,576
    YashaX said:
    rodarin said:
    Chronicles of Elyria flashbacks....
    Yes that is the scary thing, look how that turned out: one of the most blatant and extreme forms of p2w monetization I have ever seen, massively underestimating release dates, promising groundbreaking features on a shoe-string budget, unable to even get a website running properly, etc, etc ... and still very unclear whether it will even get finished while ramping up the $10,000 p2w donation scheme.


    yeah and its not just that. its the comments from people. You instantly have two camps, the 'haters' and the fan boys. Although it usually doesnt start out that way there are generally 3 camps but that third camp, call them 'moderates' generally move to one camp or the other as info come out.

    ALL these announcements and trailers just show one thing if someone, ANYONE could actually deliver something even close to these plans it would sell a ton of copies. But we also know that isnt the 'secret' either, the thing that has eluded these companies since forever has been RETENTION.

    Not to totally derail the thread but all this crap is just baby steps the really hard stuff doesnt happen until after they are released.
  • ConstantineMerusConstantineMerus Member EpicPosts: 2,697
    YashaX said:
    rodarin said:
    Chronicles of Elyria flashbacks....
    Yes that is the scary thing, look how that turned out: one of the most blatant and extreme forms of p2w monetization I have ever seen, massively underestimating release dates, promising groundbreaking features on a shoe-string budget, unable to even get a website running properly, etc, etc ... and still very unclear whether it will even get finished while ramping up the $10,000 p2w donation scheme.


    If they manage to release their game with all the features they promised with an acceptable level of polish, I'd forgive them for all the P2W in the world. 
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
    • Song of the Week: Blackfield by Blackfield from Blackfield (2005)
    • Currently Playing: Devil May Cry 1
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  • MaurgrimMaurgrim Member RarePosts: 1,271
    Leiloni said:



    You're reading into this too much. Every company that isn't NCSoft or Blizzard needs publisher money for their game...
    How much do you think they are going to raise on Kickstarter?

    My best guess is that they will need $20M+ to deliver on all the promises.  Maybe I'm wrong and if so the CEO can come back once he has a budget and explain why.   If they raise a million on KS it would be a success.  So are you trying to tell me that they somehow have the internal resources to get $20M but just can;t scrape up the last $1M? 
    We can only speculate but who knows they might do the KS to raise backup money in case they need it further down the road so they are sure they gonna release the game.

    Listening to discord when devs talking, reading the forums, pretty well done early alfa footage I'm confident the game will get released but how much content and how much what they have promised which actual isn't that much besides the node system which is a core feature I'm sure we will see a pretty good game forming.
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