Talk about a flame out.
This game is probably the end for Funcom.
While they get touted for already making their money back (which from looking at the game and its quality shouldnt have taken more than a few hundred units sold to accomplish), the REAL metric is how many people are playing it? People buy every new game that comes along and when its green lit on Steam and has name recognition a lot more people buy a title than 'should'.
There have been obvious issues, some will claim outside Funcoms control. But not really since they made those decisions in the first place. But that can be debated. The server issue being the most obvious. But that has been worked around, not exactly 'fixed' but definitely better than it was. Not ot mention that server hosting for private servers (where the vast majority of players who played were playing) werent having nearly the issues the official servers were, and some hosts had zero issues.
Now on its face Conan should have been awesome. But with Ark and Rust and Arma III and all the other 'sand box' games it is a very weak knock off. It took people about 2 days to see that.
Now we can debate numbers all we want and people will cite STEAM as 'official' but even they cant manipulate the numbers enough to make this game look like it has any staying power. I dont think they ever peaked above 60K, which includes solos and all servers and any logging in through stream which AFAIK is 100% of the ownership.. The source I use had the highest peak ONLINE at around 33600, that was last Saturday. That was also when around 250K or so units had been sold (with an obvious margin of error) since then the units sold has risen to around 340K. But peak numbers have declined all week. Yesterday the peak was around 35K on Steam and 19K on the source I use to see online players. Again we can debate the numbers all we want but the graph on that site shows a clear pattern, its dropping.https://topconanservers.com/stats#
Click on the 7 Day option.
Today they might peak higher since its a weekend, but last night was Friday night and they couldnt hit 20K so not sure if a Sat night will be all that different but we will see.
Steam stats show that people are playing an average of 10 hours a day. So the ones that are playing it are playing the crap out of it. But that more than likely means once their burn out point comes it will come faster.
Now I am not solely targeting Conan itself but the idea it perpetuates. Where developers (indie or 'known') think they can just put out a basic cut and paste job of something they have seen and hope they can catch the same lightening in a bottle. Especially if they add some 'unique' mechanic to it. Developers have gotten lazy and desperate I think. Not daring to spend money and hoping that if they do by some miracle make something people will stick with they will make some profits and also make enough to update the game.
Now with all this being said the thing that saved ARK is now in Conan, namely the mod kit. We will see if the free developing and enhancements the mod makers do with it can help Conan like it helped Ark. Possible but to many people who are burnt out on ARK as well its just more of the same thing.
There will of course be a tournament of some kind once they fix the major bugs, that is assuming they CAN fix those bugs, which is also out of the 'how can we appease players for longer than 2 days' handbook.
But right now this game to me looks to be in serious trouble and its longevity, at least getting anything more than rudimentary patches here and there is dicey.
ARK has sold nearly 5 million copies AND a DLC. Not to mention all the free content mod makers have done, along with hiring some of the better ones to be official team members. As well as 'borrowing' some of the better mod principles and ideas and adding them to the game officially(in some cases unsuccessfully)And that game still has issues, at least on the developmental side. But they have been fairly regular with the official patches and additions which has also obviously help retain or bring back players. But it shows just what you have to do to simply maintain. Once that game officially releases and the updates arent nearly as regular that will be the true test of its longevity.
I think that is what Conan was hoping for to seize those players. Problem is they released this game too early and too buggy and by the time the disenfranchised Ark players were ready to move to a new game this one will be dead.
Time will tell and its all relative at least short term. And the fans will say "I am having fun". Which is all well and good but without players and without revenue there is no new additions and without new additions the fun factor goes away quickly, even if youre hardcore RP, and even with a rabid mod community. It all eventually stagnates.