Long ago I started off gaming with aircraft simulations which prided themselves on being as real-world accurate in physics as they could. After skimming Dark Souls and NIOH and their superhuman ninja action, I'm wondering whether there are any games where characters adhere to "physiologically correct"? (for want of a better term) limitations and abilities such as exhaustion and rest/recovery and persistent injury effects and acrobatics? It seems to me you wouldn't even have to re-engineer a game for such, just install new performance limits as an option to see how well your character would act with real-world "bodies" pushed to Olympic Game limits. Be a nice wrinkle to perk up a game.
I'm not a programmer or techie so I'm interested to see whether such is possible.
Thanks for any remarks!
Add: Unable to find a way to delete and transfer this post to a more general topic! Sorry!