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Sure, it's got a small but loyal following right now, because there is no game yet. When there is, just watch as reality sets in and people realized why they disliked EQ so much. Forced group play? Great, if you like sitting around for hours LFG.
When McQuaid left all his Vanguard team stranded in the parking lot with pink slips and not even the decency to face them, it was understood that he would never again get money to start a game company. And then crowd sourcing happened and the suckers poured in.
No matter how hard you try, you can never re-create the past. Nostalgia is not a good basis for game design. Pantheon looks good on paper to all those who long to re-live EQ and who romanticize about "the good old days". But the genre has moved on and evolved for a reason: few diehards want to go back there now.
Pantheon may never get off the ground, because the company is poised to run out of money long before they have a compelling experience. But if by some miracle they do manage to launch a game, it will be a disastrous launch (that's McQuaid's track record, after all) and then after a few days of misery, players will realize that the cold reality of the actual game experience, cannot possibly live up to their hopes and dreams to re-live the "glory days" of Qeynos and Freeport. The game may not fail right away but, based on what I've seen so far and what I know of this developer, it seems likely to be a complete and utter commercial flop.
Men do not stop playing because they grow old. They grow old because they stop playing. -- Oliver Wendell Holmes