This patch is primarily dedicated to bug fixes,
targeting Star Marine and Arena Commander in particular. However we also
some quality of life improvements for the game, updates to Spectator
Mode and new implementations to our ongoing network code updates.
Serialized Variables replaces some of
the original aspects of CryEngine for handling data (aspects and class
members) previously serialized by CryEngine NetSerialize calls. In
simpler terms, it's a much more lightweight means for handling update
messaging on the network, with reduced risk of updates being lost in
caching or other processes - and reducing lag.
Strictly Ordered Network Messaging moves the game
away from CryNetwork client-server handling of networked objects, over
to our new token system with a strict priority system for managing
messaging between client and server nodes.
Mega Map allows for much quicker loading time when switching between maps.
In this initial release it will only be enabled for
single player maps (Hangars and single-player Arena Commander), but we
will be expanding this to include multiplayer maps in a future release.
Multi-Region Servers We now have servers available in the US, Europe and Australia!
You can choose what region you would like to
connect to via an optional drop-down, when connecting to any multiplayer
instance.
Selecting "All" will currently default to the US servers, but that
will change as we build and improve on the functionality of our region
support.
http://pastebin.com/602Gz2Hdhttps://ptu.cloudimperiumgames.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-2-6-1
Comments
Yeah ;-)
Have fun