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There is one thing that I want to humbly put forward: we are making a brand new world. Pantheon has no direct predecessor, it is not a sequel. While it may not come naturally at first, try to let this new world set your expectations of itself. Of course it’s understandable that each of us bring in expectations from our favorite games and experiences. We devs do it as much as anyone. Nevertheless I invite you all to look at these races and classes as familiar in some cases but new and distinct. It’s a practice that has helped us a lot internally, as we push ourselves to think beyond what we might assume “Must fill Box A, B or C” in any given design situation.
One more thing: we wanted to leave ourselves room to grow within each race down the line, be that with new storylines emerging or in expansions or live events. So even if these combos stayed the same through launch, there’s no reason to think they won’t be added to thereafter.
Thank you for explaining this VR ! Great Job on mixing it up