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Your rail and my rail . They aren't same .

iixviiiixiixviiiix Member RarePosts: 2,129
It hit me many time ready . And some even stupid enough to say " why don't stop play that character until your friend show up"

This is annoying . Why aside from the instance (for loots) , we mostly can't do anything together ?

And when we able to do things together , we run out of things to do . aka end game .

[...] the red name turn grey
[...] the one time trash quests
and the [...] gear treadmill .

What's wrong with MMORPG ?

It isn't about MMORPG going casual , it isn't about MMORPG being easy , it isn't about P2W or F2P .

 In first place , they aren't MMORPG , they are just single player game that everyone ride in difference rails . Expensive low quality single player games

Comments

  • jusomdudejusomdude Member RarePosts: 2,706
    Yeah the gameplay usually is lacking in MMOs so they should have something to make up for it. I like to group when I want so idk if forced grouping is the way to go but there should be incentive to group up besides phat loot. Quests pretty much killed random grouping since everyone is pretty much always on different quests.

    IMO mission based gameplay should be brought back, where you form a group and then can all start a mission at the police station or whatever like in CoH.

    No one reads quests anyways, and idk how many people listen to voiced quests so they might as well all be "go here and kill everything" missions.

    Bring back CoH type grouping.
  • nerovergilnerovergil Member UncommonPosts: 680
    free to play game is good, gw2 is free to play

    pay to win is different case
  • KyleranKyleran Member LegendaryPosts: 36,337
    edited January 2017
    I'm not sure I've ever seen a MMORPG where you can do everything together with a specific friend unless you are willing to go out of your way to stay in sync.

    Even in a camp grinder like DAOC you have to stay within your friends level range, or wait for them to catch up if they got a late start.

    When I used to play with my son I had one character which I always kept in sync with him, in both DAOC and WOW. Then we both had alts where we went off and did our own thing.

    EVE has a more open design where newer players can join older ones in some activites, but even there some things such as incursion running are restricted to characters with a year or more in skill points. 

    I suppose GW2 with its downleveling offers some opportunities to group with friends of all levels, and maybe ESO as well since One Tameril (sp) went live this year.

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  • kitaradkitarad Member EpicPosts: 5,934
    edited January 2017
    I used to play SWTOR and I played with my husband and the other day he accused me of being the source that stopped him from continuing with the game. I was angry and said well you can make friends and play with them why did you stop because I did.  That's not my fault and he said it was no longer any fun when I had stopped playing. I felt really bad because he really liked the game but I had gone on to other games and I hop from game to game at times and then stay for a bit then hop on. That's me the frog that jumps from game to game I get distracted easily and to be honest I cannot even recall what I stopped playing SWTOR for.

    That's just it and when I mentioned the great story additions he growls at me and looks accusingly and I scamper off and pretend I did not say anything. He likes to play games with someone else. He used to play with our kids too but they do not have any patience for their old dad.

    I guess it is true that having people your level to play with requires one of them to sacrifice their progress or even wish to leave to keep playing the game.

  • NibsNibs Member UncommonPosts: 287
    Kyleran said:
    I'm not sure I've ever seen a MMORPG where you can do everything together with a specific friend unless you are willing to go out of your way to stay in sync.
    CoX. Not at launch, but for the sidekick system boosted/dropped players to the level of the group leader. Loved it.

    Man, now I miss CoX again :(
  • kitaradkitarad Member EpicPosts: 5,934
    Nibs said:
    Kyleran said:
    I'm not sure I've ever seen a MMORPG where you can do everything together with a specific friend unless you are willing to go out of your way to stay in sync.
    CoX. Not at launch, but for the sidekick system boosted/dropped players to the level of the group leader. Loved it.

    Man, now I miss CoX again :(
    EQ2 had the level down thing too. CoX was level up but EQ2 was level down.

  • NycteliosNyctelios Member EpicPosts: 3,815
    I understand how you feel, but I think you are playing the wrong games then.

    The lack of social interaction is due the facilitation players asked for. You can solo anything, you can repair your own gear, you can sell and buy stuff without need to contact other players, you don't need to read the quests since the game point them to you, powecreep and so on. So the general gameplay design followed the same trend and here we are today, people soloing on rails, as you said.

    I could point out many other reasons why that happens, but it would make a wall of text, and I feel you already know those reasons. 
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  • KatillaKatilla Member UncommonPosts: 829
    me no likey you opinion.
  • Octagon7711Octagon7711 Member LegendaryPosts: 8,967
    edited January 2017
    kitarad said:
    I used to play SWTOR and I played with my husband and the other day he accused me of being the source that stopped him from continuing with the game. I was angry and said well you can make friends and play with them why did you stop because I did.  That's not my fault and he said it was no longer any fun when I had stopped playing. I felt really bad because he really liked the game but I had gone on to other games and I hop from game to game at times and then stay for a bit then hop on. That's me the frog that jumps from game to game I get distracted easily and to be honest I cannot even recall what I stopped playing SWTOR for.

    That's just it and when I mentioned the great story additions he growls at me and looks accusingly and I scamper off and pretend I did not say anything. He likes to play games with someone else. He used to play with our kids too but they do not have any patience for their old dad.

    I guess it is true that having people your level to play with requires one of them to sacrifice their progress or even wish to leave to keep playing the game.
    I too hop from game to game and agree that playing with others, grouping, and raids require sacrifice, for the other person, people, or group.  You end up doing some things you don't want to do just to play with them.  

    There are benefits.   Playing with others is often easier and being able to share gear and weapons and other drops has it's advantages.

    I remember waiting hours for a group to get together.  People dropping out do to RF.  Or getting that crazy player who you swear cause the group to wipe just for kicks.

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  • G3NexisG3Nexis Member UncommonPosts: 65
    Most MMO's today it is hard to level up with your friends without one of you out leveling the other. My friends and I typically just get to end game as quickly as we can and thats when our group play really begins. Not saying I like this but it has not been too big of an issue
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