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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Comments
Are you ironic ?
When a game asks for 10k $ for some .. in-game rewards, there is always one answer ..
B.A.D
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
All i can say is having been around many years,it amazes me how moral standards have dropped in a very short period of time.Just in the last 2 years we have gone from gaming "fun" to gaming buy instant levels,buy castles buy gear,well i guess to be fair SOE and Smedley started all this with EQ2 but he was in it alone until everyone else jumped on the bandwagon.
Soe has actually always been the ones others copy,even Blizzard copied them,SOE started the $15 sub fee that i remember for a standardize fee but of course older muds were charging some retarded prices but for different reasons.
Never forget 3 mile Island and never trust a government official or company spokesman.
If you look deep they seemingly underestimated development time by a HUGE amount.
http://forums.mmorpg.com/discussion/460330/coe-to-release-in-2019
From my viewpoint, based on Caspien's comments, this now looks like it's moving from a Dec 2017 launch (KS ETA) to a 2019 launch. They need to fund that.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Again, not a done deal yet... but it's a concept being floated.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Land:
Titles:
Note: all this was said by Caspian in IRC.
https://chroniclesofelyria.com/forum/topic/412/titles-and-lands-what-we-know-so-far#post5843
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
In RL medieval times, the person who could gather the most support (i.e. military might) was the person who became "king". That king then distributed lands and titles as a reward to all those that supported him and pledged loyalty (vassals). He also had the ability to revoke those titles and grants. Without the support of his vassals, a king was a powerless nobody with big ambitions...
If CoE is going to be realistic, then the "pre-paid kings" will have nothing but a pretender's claim on launch day. Once they've won over sufficient support from other players, they will then have the required muscle to proclaim themselves king of a realm and rule it.
But if they don't muster enough support ingame, their $10K title will mean nothing in game terms.
However, I suspect that CoE will have certain mechanisms that overrule the "king by might" process of RL. How else can the devs dispense titles and power to players based purely on their willingness to pay cold hard cash in advance ?
The issue is not people donating money to fund games. What is problematic is the trend of selling outright power to fund the development of multiplayer games.
I also find it amazing that people with enough basic intelligence to operate a keyboard and find their way onto the internet try to whitewash that fact with the canned "yeah but you can lose it" or "yeah but you can earn it in game."
It's as if games didn't already exist with cash shop conveniences that have in-game grind counterparts, and we haven't already experienced what those in-game grinds are like when they're in direct competition with the cash shop.
And if someone has shown himself willing to drop $10 K on this game and they get something substantial for it, how far do you really think a developer will be willing to go with game mechanics that take it away from him? Last I heard, pissing off your high rollers and whales is not smart business.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Selling power is all fine as long as people are paying for it.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Wait , wrong thread ...
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Why cant games just come out without gimmicks anymore? Purchasing superior placement in the game, p2w cash shop stuff, paying to get into the game early, buying actual pixels for games that haven't come out yet. The list goes on.
Why cant a game just...come out?
Originally posted by Scagweed22
is it the graphics? the repetativenesses? i mean what is the point? you could be so much more productive in real life
Real life brings repetition and pointlessness too. The only thing real life offers is Great graphics. Its kinda expensive too and way to dependent on the cash shop. Totally pay to win as well. No thank you. Ill stick to my games.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This is exactly why I will not play SOTA because this business model is unacceptable. Yes why would someone invest 10K for nothing true but you could just say HEY invest 10K and you get your 10K paid back plus interest when the game launches. Its a win win and does not cause a in game Wallet war. Yea you might get an in game title as Donor, or Master Donor. 99.99999% of the player base will give 2 shits about a title for Donors of the 10K ilk and getting a return on investment.
They care more about the game being a Wallet War.
If they haven't we would be still living on trees...