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How Skyrim Sold Me On Elder Scrolls Online - The RPG Files at MMORPG.com

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  • GorweGorwe Member EpicPosts: 5,919
    edited January 2017
    I just can't get into it. The tutorial area is "whatever", when you actually get to Tamriel, it turns to "do whatever" type of game and the combat is really subpar. On one hand you've got the likes of Vermintide, TERA and BnS and on the other you've got the finely sculpted combat of SWTOR, LoTR:O, WoW etc. ESO is in an uncomfortable middle: a real uncanny valley. Am I missing something? Something that makes ESO so magical to others.
  • winghaven1winghaven1 Member RarePosts: 693
    edited January 2017

    Iselin said:

    I'm so tired of Skyrim that those regions of ESO are by far my least favorites. Maybe it's the half-wit drunken Nords that all sound like extras from the movie Fargo.

    Rumor has it that the next SP ES game will take place in Valenwood. Wood elf lore and the forest setting... now, that's something to look forward to.



    Skyrim had such a great atmosphere and it was the most fitting for a Dragonborn. It felt so right in the sense of your purpose and fantasy. I cannot imagine a dragonborn-esque vision in the setting within Valenwood, nor do I care much for the wood elf lore but time will tell. (Of course the protagonist doesn't have to be Dragonborn.)

    Countless hours spent in Skyrim and Oblivion. Perhaps the next TES game can be within the region of orcs, redguard and breton. As it is more diverse of culture & story than it is with the wood elves especially considering the hostilities once held with the three races.
  • GruugGruug Member RarePosts: 1,690
    edited January 2017
    I can't agree with the premise of this article. ESO is STILL only Skyrim like in the the skins it uses for the world. The world itself does not feel like Skyrim. Yes, ESO is an MMO and as such it has certain things it has to do to conform to that genre. Unfortunately, in doing so it has to strip away all of the things that make Skyrim unique. In ESO, for example, you can not feel that YOU are the one making a difference as you do in Skyrim. ESO has to pander to you by saying things in dialogue that you are but when you see everyone else running around doing the same quests you also see you really aren't unique.

    Now, while I pan the idea that ESO is at all Skyrim-like, I do think it has become a solid MMO. If you like the things that MMO's do then you can forgive ESO for not being more Skyrim-like.

    Let's party like it is 1863!

  • rodarinrodarin Member RarePosts: 2,412
    I was one of the first testers into that game and was a harsh critic of it. When the NDA lifted I was everywhere, including here, telling people to avoid the game as it wasnt Elder Scrolls in any way shape or form. And at best was a generic hack and slash with familiar names. I didnt even buy it when it came out. I bought it a couple Decembers ago right before it went F2P and when they had a great deal. I played for a couple months as it was much improved but still not that good. I recently went back and its much better again but still has a ways to go. The housing which some people saw as a transformation period is actually IMO going to set the game back.

    Way too generic and dead feeling. I still think the world and towns and cities feel 'alive'. There are mobs everywhere and anyone that goes out harvesting knows what a pain in the ass they are.

    Combat still pretty generic and they have tried to pigeon hole classes into the typical cookie cutter builds every game has through nerfs and changes and buffs. So the 'play it your way' or whatever the motto is isnt that so much.

    Still dont like the AH and selling system and they had a chance to 'fix' that with housing. But no changes (as of yet) in regards to allowing people to sell from their houses (individually). But at this point I dont think paying for a guild AH stall is worth it.

    But some of that is personal opinion obviously.

    But with stealing and pickpocketing you can make all the money you need (until houses officially release) even with the limits. But that is more of a grindy proactive way to make money rather than throwing crap on an AH and hoping someone buys it.

    The world itself though is pretty awesome. The only 'negative' to the One Tamriel change was they main story and then getting lost in the race stories. So while it offers more 'freedom' it can get you out of position and you do things out of order. I think they should have locked the racial stories and made doing those in order a pre requisite.

    World balance is a little jacked up too. Lower level characters are much stronger than ones that are still leveling. I have a 50 *120 and he has a much harder time than my level 14 alt. with similar skills and all the champ points. And obviously 'worse' gear. But that 'balancing' is what skews it.

    Not sure how it changes once you max out and max gear but at that point I dont think its about open world anymore other than maybe grinding dolmans which is a zerg where you can have a blank skill bar and be naked.
  • NorrthmanNorrthman Member UncommonPosts: 15
    The biggest problem between me and ESO is that the game doesn't like me. If I don't run all the time and stop for looking into my inventory - it kicks me out after one minute. My old Skyrim with all hundreds of mods is similar, crashing quite often but still I play it. And I play ESO but I don't understand why they must kick players so quickly out - even they are not afk. That is why my eyes are on the eastern horizon and  their promising colourful flight simulators like Moonlight Blade. I hope they are not kicking me when arrive. And of course the newest Skyrim again when skse has arrived. But no kicking anymore.
  • pgdeanerpgdeaner Member UncommonPosts: 10
    Almost convinced me to try it again. When I try to go to the account page I get this: The requested URL was rejected. Please consult with your administrator.

    Your support ID is: 15277477880092138551

    Oh well.
  • GorweGorwe Member EpicPosts: 5,919
    Gruug said:
    I can't agree with the premise of this article. ESO is STILL only Skyrim like in the the skins it uses for the world. The world itself does not feel like Skyrim. Yes, ESO is an MMO and as such it has certain things it has to do to conform to that genre. Unfortunately, in doing so it has to strip away all of the things that make Skyrim unique. In ESO, for example, you can not feel that YOU are the one making a difference as you do in Skyrim. ESO has to pander to you by saying things in dialogue that you are but when you see everyone else running around doing the same quests you also see you really aren't unique.

    Now, while I pan the idea that ESO is at all Skyrim-like, I do think it has become a solid MMO. If you like the things that MMO's do then you can forgive ESO for not being more Skyrim-like.
    It won't be set in Daggerfall or anywhere near. Because there already is a TES game set there. Now perhaps a modernized Daggerfall or Morrowind? OH MY! ...but the next TES will most likely be set on the Summerset Isle. People have been asking to visit the Altmer homeland for quite some time. Perhaps it could also shed more light on Thalmor and how the native folk of SI view them. Could be pretty interesting. Second option is Argonia. It is a very mystical and cool area, but I've next to no idea what the story could be. Something revolving around the Eye of Argonia, no doubt. I quite doubt it could be set anywhere else unless you take exotic locales into option(Yokuda, Akavir).
  • iixviiiixiixviiiix Member RarePosts: 1,902
    I just love modded Skyrim
  • bliss14bliss14 Member UncommonPosts: 576
    edited January 2017
    I will only play ESO if they choo choo.
  • baphametbaphamet Member RarePosts: 3,304
    edited January 2017
    same exact thing happened to me when i played the special edition on PC. even though i am not playing ESO right now, playing skyrim made me want to play ESO.

    the main shocking difference for me is the combat, skyrim's combat feels so damn clunky compared ESO's combat. what kills me is the same people that complain about ESO's combat seem to love skyrim's and that makes zero sense to me.

    IMO combat is definitely not skyrim's strong suit yet ESO gets held to a much higher standard, why is that?
  • IselinIselin Member LegendaryPosts: 12,352
    baphamet said:
    same exact thing happened to me when i played the special edition on PC. even though i am not playing ESO right now, playing skyrim made me want to play ESO.

    the main shocking difference for me is the combat, skyrim's combat feels so damn clunky compared ESO's combat. what kills me is the same people that complain about ESO's combat seem to love skyrim's and that makes zero sense to me.

    IMO combat is definitely not skyrim's strong suit yet ESO gets held to a much higher standard, why is that?
    Agree. And the default Skyrim unlimited pauses and unlimited potion consumption while paused is such a ridiculous concept the only way to really enjoy the game is to pretend that isn't there.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • JackdogJackdog Member UncommonPosts: 6,321
    I played ESO for less than a month at release then went back to Skyrim. 2 or 3 single player RPG's later I tried ESO again. Been subbed for about 6 months now and play 3 -4 hours a day. In other words I am enjoying it a lot more than I did at release

    I miss DAoC

  • NobleNerdNobleNerd Member UncommonPosts: 759

    Alomar said:

    Played ESO hardcore for over 2 years and at this point it only disappoints me and makes me want to play Skyrim and eagerly await ES VI. The current ESO and post-launch direction is aimed at casual pve'ers and roleplayers, anyone interested in deeper gameplay, mechanics, competitiveness, progression, etc. is unlikely to be satisfied by ESO for long.



    This is my impression. After playing for about 2 years the game feels more like a single player rpg than an MMO. Most that have enjoyed the game play for it's single player rpg features, especially when PvP in Cyrodiil is just a huge lag, cheat fest!

    I cannot get back into to playing while the lag, glitches, bugs and cheating remains predominate in the game.


  • HluillHluill Member UncommonPosts: 141
    rodarin said:

    Combat still pretty generic and they have tried to pigeon hole classes into the typical cookie cutter builds every game has through nerfs and changes and buffs. So the 'play it your way' or whatever the motto is isnt that so much.

    Still dont like the AH and selling system and they had a chance to 'fix' that with housing. But no changes (as of yet) in regards to allowing people to sell from their houses (individually). But at this point I dont think paying for a guild AH stall is worth it.

    But some of that is personal opinion obviously.

    The world itself though is pretty awesome. The only 'negative' to the One Tamriel change was they main story and then getting lost in the race stories. So while it offers more 'freedom' it can get you out of position and you do things out of order. I think they should have locked the racial stories and made doing those in order a pre requisite.

    World balance is a little jacked up too. Lower level characters are much stronger than ones that are still leveling. I have a 50 *120 and he has a much harder time than my level 14 alt. with similar skills and all the champ points. And obviously 'worse' gear. But that 'balancing' is what skews it.

    Not sure how it changes once you max out and max gear but at that point I dont think its about open world anymore other than maybe grinding dolmans which is a zerg where you can have a blank skill bar and be naked.
    I strongly agree.  The upscaling made my fiftieth-leveled character seemed gimped.  Combat became a spamming of skill rotations like every other MMO.  Kinda ruined the "action" for me.

    TSW, LotRO, EQ2, SWTOR, GW2, V:SoH, Neverwinter, ArchAge, EQ, UO, DAoC, WAR, DDO, AoC, MO, BDO, SotA, B&S, ESO, 

  • picommanderpicommander Member UncommonPosts: 256
    I'm still new to ESO and can't say much but I'm impressed how wonderfully connected the single parts of the game are. Like questing, exploring, crafting, gathering, all the way I'm encouraged to look in remote corners is what I missed in other MMOs before and finally feels like it all makes sense.

    What I do not like is the typical F2P quirk (all the more as it's actually pretending to be B2P) of showing you very soon the limitations of your basic account, mainly by spilling your inventory with stuff while still lacking the experience of what to keep and what not. For now I take it as an extra challenge NOT to spend any real money which requires some patience, logistics and self-limitation, at least as a die-hard solo player that I am. So far I really enjoy my time as a level 14 spellcaster and with each game session the game is getting better.

    Funny fact is that I already thought I'm done with MMOs (partially surely my own fault - no wonder as solo player) and the nail in the coffin was the early beta to me. But meanwhile the game has so much improved since then, only the intro dungeon seemed pretty much the same.
  • sacredfoolsacredfool Member UncommonPosts: 847
    ESO is a good MMO. It's casual and pretty easy but it those things that allow you to explore and take it slow.

    It also allows you to just pick a direction, run and always find something, be it a piece of lore a quest or a boss which is what "freedom" in a game means to me.


    Originally posted by nethaniah

    Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  • KajidourdenKajidourden Member EpicPosts: 2,709

    Wighty said:



    Slaymore said:


    I liked ESO for awhile. It lost me when I as an assasin was pressed by other players to get robes and a staff. If not they wouldnt group with me. I didnt choose assasin to play as a wizard. I wanted to dualwield. Then you had to animationcancel your abilities to get enough dps...even WITH the sad staff and robes.... maybe its just the community....I dont know.






    This is what is killing it for me as well... I typically hate "magic classes" and the forced FOTM Meta builds of recent at least seem to direct you to "magika builds" which is not really up my alley.

    My fav class is the NightBLADE not NightSTAFF


    This. They tout freedom of builds but there's really not much flexibility

    Also, animation canceling is not fun. It's annoying, and turns the already meh animations into an even bigger mess.
  • sausagemixsausagemix Member UncommonPosts: 69
    I only played ESO during beta/launch but my take away from it is that it is Elder Scrolls in name and aesthetic only. Ive played Oblivion and Skyrim and I can't imagine how immersive it would have been to see people dash in and out of my view, tea bagging, humping and twitching around while having no use toward my in-game experience. I never had to wait  to for any mob in Skyrim  to respawn because an npc killed it already and darted off immediately so that they could tab through the dialogue and shoot off to the next quest npc. Although ESO has alot of "zones" everything is so damn crammed that you could see quest objectives LITERALLY 20 feet away yet npcs are talking to you like its a massive undertaking to get to/defeat them. Grouping never felt like I had a distinct role other than "DO UBER DMG LOLZ" where my followers in Skyrim have had more dynamic utility after a few mods. And for a game that came out years after Skyrim the animations and hit detection were goofy. 

    ESO feels like the developers started with "generic MMO" as their template, then simply fit and squeezed Elder Scrolls tropes and lore into it. While, yes, it might have been hard to start with the standard TES template and work in multiplayer aspects into it, I would have appreciated the effort and would have ended up with something far more unique than it is.
  • cameltosiscameltosis Member EpicPosts: 2,129
    I really wanted to enjoy TESO but could never get into it. There were two main things that killed TESO for me.

    First is the shallow combat. It was too slow paced for action combat, but didn't have enough skills to make up for it. The result was extremely shallow combat. That's fine for a single player game like Skyrim which you can complete in 50hours, but for an MMO it's a death sentence. If you're bored of combat after 10-20 hours, how are you going to feel after 1000?

    Second is the endless pve grind to reach cap. I just couldn't bring myself to play through boring generic quests for a few months before reaching an adequate rank. Computer games suck at story telling, especially MMOs. I want gameplay in my games! I want to engage with the content, not passively observe it.


    With the change to one tamriel, it sounds even worse for players like me. Not only do you still have shallow combat and mind-numbing pve grind, the feeling of progression seems to have been removed too.


    Its a real shame. TESO does so many things better than Skyrim. The world is bigger and more interesting. The creatures are more varied. The combat, whilst it is still shallow, is still a lot better than Skyrim. The crafting and itemisation seems pretty decent and the class/progression mechanics seemed good too. Most importantly, they seem to have designed a pretty decent pvp system.

  • HarikenHariken Member RarePosts: 2,263
    I played skyrim to death on pc. The only way i can play it anymore is modded and i'm getting tired of that. ESO and its changes up to this point are making the game fun for me. I do wish the game had more build diversity. If your not running one of the cookie cutter builds elitists want don't even bother thinking about group content. Thank god you can play it like a single player TES game now. But if you want to create your own build be prepared to only solo in this game.
  • IselinIselin Member LegendaryPosts: 12,352
    Hariken said:
    If your not running one of the cookie cutter builds elitists want don't even bother thinking about group content. Thank god you can play it like a single player TES game now. But if you want to create your own build be prepared to only solo in this game.
    Yeah it's a rude awakening for many once they start trying to run veteran dungeons for the monster mask sets. It really brings out the worst in the community.

    I always have such a laugh when I hear people talk about how toxic PVPers are. By far the most toxicity in ESO exists in high-end elitist PVE. Ironically the ESO PVP crowd is far more welcoming towardf the less than max level cookie cutter BIS players. Much more build diversity feasible in PVP too.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • rodarinrodarin Member RarePosts: 2,412
    Iselin said:
    Hariken said:
    If your not running one of the cookie cutter builds elitists want don't even bother thinking about group content. Thank god you can play it like a single player TES game now. But if you want to create your own build be prepared to only solo in this game.
    Yeah it's a rude awakening for many once they start trying to run veteran dungeons for the monster mask sets. It really brings out the worst in the community.

    I always have such a laugh when I hear people talk about how toxic PVPers are. By far the most toxicity in ESO exists in high-end elitist PVE. Ironically the ESO PVP crowd is far more welcoming towardf the less than max level cookie cutter BIS players. Much more build diversity feasible in PVP too.
    Thats the irony some naked squib right out of wailing prison is as powerful or more powerful than someones running those things.

    The game isnt really about gear, but the people playing it try and make it seem like it is.

    I also was looking at all these builds and skills and rotations. SO funny. You have 5 skills and an elite. This isnt Rift.

    Granted I havent run the 'high' end crap yet, but the way it is now anyone can despite what the people try and claim.

    ESO is a decent Co -Op game. on the weekends, well all week actually but week ends especially you see people in every zone. A LOT of people still play this game and even with layering there are dozens of people in some areas. You cant get away from people even if you try. Even the DLC areas are loaded, which means there are a lot of subs or a lot of people who bought that content.

    I like it, like I said I just went back to it after a couple years so there is still plenty to do for me. I am coming off a 6 month Rift Bender so its a nice change of pace.
  • TorvalTorval Member LegendaryPosts: 19,007
    baphamet said:
    same exact thing happened to me when i played the special edition on PC. even though i am not playing ESO right now, playing skyrim made me want to play ESO.

    the main shocking difference for me is the combat, skyrim's combat feels so damn clunky compared ESO's combat. what kills me is the same people that complain about ESO's combat seem to love skyrim's and that makes zero sense to me.

    IMO combat is definitely not skyrim's strong suit yet ESO gets held to a much higher standard, why is that?
    Same. I can't get over that I can pause the combat, switch to my bow, add an effect, eat a multi-course meal, chug a couple of pots, fire my bow, switch to my melee weapon, hit something, cast a spell, change spells, cast another, eat more pots, and that all while paused. Drives me crazy.

    ESO combat is so much more smooth, fluid, and engaging.

    I just play the game solo mostly though for the reasons @Hariken mentioned. Right now I don't play at all though because for some reason it causes my machine to reboot. I really wish I could work out that issue.
    take back the hobby: https://www.reddit.com/r/patientgamers/

    traveller, interloper, anomaly
    ༼ つ ◕◕ ༽つ

  • KajidourdenKajidourden Member EpicPosts: 2,709
    The stories are fun and the voice acting is top-notch, if nothing else everyone should play it for the single player experience. 
  • IselinIselin Member LegendaryPosts: 12,352
    edited January 2017
    rodarin said:
    Iselin said:
    Hariken said:
    If your not running one of the cookie cutter builds elitists want don't even bother thinking about group content. Thank god you can play it like a single player TES game now. But if you want to create your own build be prepared to only solo in this game.
    Yeah it's a rude awakening for many once they start trying to run veteran dungeons for the monster mask sets. It really brings out the worst in the community.

    I always have such a laugh when I hear people talk about how toxic PVPers are. By far the most toxicity in ESO exists in high-end elitist PVE. Ironically the ESO PVP crowd is far more welcoming towardf the less than max level cookie cutter BIS players. Much more build diversity feasible in PVP too.
    Thats the irony some naked squib right out of wailing prison is as powerful or more powerful than someones running those things.

    The game isnt really about gear, but the people playing it try and make it seem like it is.

    I also was looking at all these builds and skills and rotations. SO funny. You have 5 skills and an elite. This isnt Rift.

    Granted I havent run the 'high' end crap yet, but the way it is now anyone can despite what the people try and claim.

    ESO is a decent Co -Op game. on the weekends, well all week actually but week ends especially you see people in every zone. A LOT of people still play this game and even with layering there are dozens of people in some areas. You cant get away from people even if you try. Even the DLC areas are loaded, which means there are a lot of subs or a lot of people who bought that content.

    I like it, like I said I just went back to it after a couple years so there is still plenty to do for me. I am coming off a 6 month Rift Bender so its a nice change of pace.
    Well, no, the new players with their extra buffs can't run high-end content. The veteran version of dungeons doesn't unlock for them until after 50... long after the extra "noob" buff is gone at level 34.

    Even in lower end normal dungeons their lack of the better skills limits their effectiveness although they can manage as long as others in the group take up the slack.

    There are some oddities in group content that makes it hard for them though. The dungeons in the game start unlocking at level 10. Originally that made sense since they unlocked 3 at a time in tiers of increasing difficulty.

    But when they added the DLC dungeons, ZOS in their wisdom, decided to unlock the DLC dungeons all at level 10 also. A ridiculous decision from a game play perspective since those dungeons are far harder and have much trickier mechanics than any of the original dungeons (the one that to this day still unlocks at level 45, Vaults of Madness is a cakewalk by comparison.) Then later on with One Tamriel they made normal difficulty versions of the dungeons that used to be veteran only, now called the "2" version. These also are full of tricky mechanics more suited to experienced players.

    So these days a brand new level 10 player unlocks the 3 original easy ones: Fungal Grotto 1, Banished Cells 1 and Spindleclutch 1. But in addition to that they also unlock the tougher 2 version of those 3 and all of the DLC dungeons. When they use the groupfinder to queue for a random dungeon - and they do just that because there are extra XP and loot rewards for doing that instead of selecting one or more - they'll be just fine if they're lucky enough to be put on one of the original 3 but struggle big time if they're not.

    And that problem is not really about gear and stats - it's about experience with game mechanics like dodging, blocking, avoiding AOEs, staying near the healer, how to tank and heal, etc.

    The elitism I was talking about is more about high end trials (raids) where some weapons are deemed to be underperformers in PVE (2HD, Frost staves) and players are expected to use some gear and abilities (Spell Power Cure set for healers, Warhorn ultimate for healers and tanks, etc.) with good group utility. That's what starts locking people down into a handful of most efficient gear and ability builds. Some of that spills over onto veteran dungeons also where players are judged, silently or not, based on what weapons they use and how they use them and there's a general feeling that unless you have at least 300 CP you need to be carried.

    And it's actually 10 abilities + 2 ultimates (15 and 2 if you're a sorcerer using the Overload ultimate or a werewolf, both of whom get a 3rd ability bar) not 5+1.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
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