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Why I think beta testing is ruining the industry



  • KonfessKonfess Member RarePosts: 1,650
    This is the same old song and dance.  Those spending money vs those not spending money, feeling the game is not fair and balanced for them.  

    Beta is about paid founder packs, based on the amount spent.  How do we solves this advantage and give the Play4Free (P4F) gamer a level starting ground?  Like @berenim said, spend money developing a test zone or island, that won't be in game at launch.

    Develop a throw away database just for testing purpose  that has little or nothing to do with the live game.  This will test your hardware, and the mechanics of your software systems.  It will do nothing to test out the live database, but if that fails on launch it's no skin off the nose of the non paying customers.

    So the solution is simple, spend extra time and money on discardable game assets so that the non paying customers feel on a level playing field with the spending customers.

    Good luck with that.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • devilhunter33devilhunter33 Member CommonPosts: 3
    Beta periods a the ones that create the hype without them games will receive a lot less attention ...
    Here starts your new journey ->
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