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What happened to being evil!?

MexenlivesMexenlives Member UncommonPosts: 42
Back in the days of EQ1 you got to choose your race which would effect your faction.  Amongst them were evil factions.  Along with those came evil classes.  Did this sort of mechanic die out? 

I would like to play a MMO that allows you to be evil.  Seems that every game that comes out focuses all PC's to be good aligned!  ><
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Comments

  • Kunai_VaxKunai_Vax Member RarePosts: 527
    SWTOR... 
    Wildstar...
    EQ2...

    Im sure there's others as well. 

  • MexenlivesMexenlives Member UncommonPosts: 42
    Thanks.  Played EQ2 all I could and not interested in space games unfortunately.  You did list 3 from varying time periods however which does indicate that it is not dead then.   Thanks for that!
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,382
    I prefer to limit my evil RP to these forums and pretend to the the good guy in my games.


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  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    SWTOR you can be really evil in PvE...Try playing as a Sorcerer, they do some twisted shit if you want. 

    WoW, you can play a Warlock, which is traditionally an evil, self-serving, power-hungry maniac, but in PvE, you will still be cast in the role of the hero.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Evil is mainstream. The bad guy is awesome. The good guy is a SJW f**.

    Edgelord'ing is where it's at bro.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • Kunai_VaxKunai_Vax Member RarePosts: 527
    Evil is mainstream. The bad guy is awesome. The good guy is a SJW f**.

    Edgelord'ing is where it's at bro.
    From what i've seen of SJW's and the things they've said to people that dont agree with them... they are the bad guys.   :(

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Kunai_Vax said:
    Evil is mainstream. The bad guy is awesome. The good guy is a SJW f**.

    Edgelord'ing is where it's at bro.
    From what i've seen of SJW's and the things they've said to people that dont agree with them... they are the bad guys.   :(

    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • Loke666Loke666 Member EpicPosts: 21,441
    "You are the chosen hero" have kinda been the point to most modern MMOs and that leaves no room for evil.

    Also the way modern MMOs handle story means they would have to make twice as much or cut down the story by half, the first would be expensive, the second unpopular.

    I think MMOs need a far better way to tell the story for evil to get into the games again  unless they do like TOR and put most of the effort into solo centric story.

    EQ 1 & 2 handled the story in a very different way from modern MMOs and that made faction centric zones easier, also, both were huge compared to modern games which meant there still were more then enough content for 2 measly factions.

    storytelling have evolved from just quests to specific instanced things with a bit of open world content and I ain't sure that is the right direction to go. A game like GW2 could have evolved the story focused on specific dynamic events instead spawning depending on your faction, or giving you different goals even in PvE depending on if you are good, evil or neutral.

    I think MMOs need to stop taking story ideas from singleplayer games, MMORPGs are not singleplayer games and need to stop focusing on each player alone. And that is not easy of course but Everquest actually told the story better for a massive game then the games today does and that is not a good thing at all. MMOs will never tell your personal story as good as a singleplayer game but it can tell your guilds and factions story far better.
  • MexenlivesMexenlives Member UncommonPosts: 42
    Good points Loke!  I would have to agree the chosen hero scheme is tired.  "Oh look, I'm special...just like her and him and him oh and her over there." 


  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    In most games picking "evil" choices only means you are a jerk and there will be no true outcome.
    Concept of why people are actually evil is mostly lost in video games. 
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  • baphametbaphamet Member RarePosts: 3,311
    i'm willing to bet Pantheon will have evil races, they have ogres that look pretty evil and i'm gonna play one :)
  • madazzmadazz Member RarePosts: 2,114
    Evil choices in todays game are lame. "oooh.... I chose the set of words that said something mean". I remember in UO the only way you got that title was actually doing bad things. Robbing. Killing. Attacking friendly NPC's. You'd hang out a bucc's so you could actually use bank and what not.

    I wasn't one of those. I worked to get the Great Lord title. Lots of fun!
  • MexenlivesMexenlives Member UncommonPosts: 42
    I guess here is to hoping Pantheon nails it then. 

    A Dark Elf Shadowknight is hard to replicate in any other game.
  • d_20d_20 Member RarePosts: 1,878
    All the kids like to be evil. Why not?

    You can be Dommy in WildStar. They seem pretty evil.


  • herculeshercules Member UncommonPosts: 4,925
    even though you mentioned you are not into sci fi theme,SWTOR has by far the best feel of been evil mainly due to the storylines.
    EQ1 i never really felt anyone was evil.Heck the kill stealing druid was more evil to me then the kindly orge tank i knew.
    Evil in EQ1 was basically guards chasing you if you come near their town
  • MexenlivesMexenlives Member UncommonPosts: 42
    Dwarven torsos on display to be consumed seems pretty evil!  The lore was built around DEF/OGR/TRL/IKS being evil in nature.  Of course this was just the lore and not the player.  SK's Necros and Rogues had their own subset part of a town to visit in the good cities. 
  • WizardryWizardry Member LegendaryPosts: 19,332
    Most worlds now have absolutely no hand work,it all looks like generated worlds then the assets are plopped down to resemble a city ,call it a day ship it out.
    You have to figure how much time it takes for example to do all those little props here and there to give the map/area a sort of feel.
    The games are just turning out like generic soup factories,nothing looks like there was passion laying out every square inch of a zone.
    Eq2 for example cannot boast BDO graphics,but i thought they did a better job of bringing the towns to life.You sort of got that evil feeling from the big wenches in Freeport lol,geesh i can't remember the one liners but there were some real funny ones.

    Something i have not seen since EQ2 last was that evil eye look the npc's would give you as you walk past them lol.

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  • PhryPhry Member LegendaryPosts: 11,004
    Depends so much on what you perceive to be evil, most MMO's have RP'ers where you can certainly become the type of evil character you desire as RP groups are about as varied as the games they inhabit, really, the only limit is your own imagination, honestly, get creative join the RP community and have fun.

    alternatively play SW:TOR and go full sith with Sith Warrior, let your inner demon out to play :p
  • KyleranKyleran Member LegendaryPosts: 43,875
    edited January 2017
    You don't play space games, but I'd venture to say EVE is one of the few where players are permitted to actually "be evil" (to other players)  and believe me, some take full advantage. ;)

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  • cheyanecheyane Member LegendaryPosts: 9,351
    I did the opposite in SWTOR I made my Jedi Sage and My Jedi Guardian evil and my Sith Marauder good.
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  • LokeroLokero Member RarePosts: 1,514
    I think the real problem is system limitations. 

    In EQ, you could run around slaughtering NPC quest-givers and city guards, etc., to your heart's content.
    Now, of course, guards are basically demi-gods, and NPCs are immune to damage.
    That's just a small example.  Slaughtering NPCs certainly isn't the epitome of evil or anything.

    Point being, what's the point in allowing people to play evil characters/classes if there's nothing to support it?  In order to play evil, you have to actually be able to do something evil.  Most games simply have nothing on offer in this regard.

    A game with a bounty system, or a slaver system, or the ability to destroy cities, etc., would allow people to have a sense of good/evil, for example.

    If everyone's goals are the same in a game, then there can hardly be a good vs. evil. 
    EQ did a great job offering an atmosphere for the good/evil races with the NPC factions system, but at the end of the day it was just so minor and illusionary.  You were all going to fight the same bosses, group with players who were members of the race you had a supposed blood-feud with, and ultimately play the game the exact same way.

    If you kill an NPC and it just respawns in the same spot 5 minutes later, it ultimately falls flat.  It's hard to envision anyone as evil if no one's actions affect anything.
    I guess this is why everyone's so desperate for sandboxes, but those are going polar opposite.  Most of them are just basically desolate PvP arena zones, rather than an actual world in which you can be a part.

    I'd love to see, for a simplistic example:
    Criminal player A murders a random NPC in the city -> Becomes Wanted in that city and city offers a bounty -> Players and even NPCs/Guards go hunting for the evil person.

    The point isn't the PvP aspect I'm using in that example, but the fact that the systems respond to evil actions.

    SWG, iirc, had a crude(I mean very crude) system like this with the smuggler runs.  I think it even spawned NPCs to attack you during, and allowed player bounty-hunters to track you down, as well.
  • IselinIselin Member LegendaryPosts: 18,719
    cheyane said:
    I did the opposite in SWTOR I made my Jedi Sage and My Jedi Guardian evil and my Sith Marauder good.
    I did the same with my Sith Sorcerer. The game was very good at letting you play as a contrarian. 
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  • MexenlivesMexenlives Member UncommonPosts: 42
    @Lokero

    I can't disagree with any of that and most of the "evil" play would be in the PC's head.  However playing on Rallos Zek you certainly had the option.  Lets say an Ogre SK who would KoS dwarves and halflings.  Even being that evil aligned race with a seemingly evil class added to the whole dynamic albeit in a minor way.  

    That minor dynamic as simple as it is is missing in most modern MMORPG's.  
  • ste2000ste2000 Member EpicPosts: 6,194

    I always play evil characters if I have the option.

    httpsmediagiphycommedia7H2sVobR4Hkrugiphy-facebook_sjpg

  • filmoretfilmoret Member EpicPosts: 4,906
    You can be evil in every game.  Just you won't always have evil options when it comes to the pve stuff.
    Are you onto something or just on something?
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