Back in the days of EQ1 you got to choose your race which would effect your faction. Amongst them were evil factions. Along with those came evil classes. Did this sort of mechanic die out?
I would like to play a MMO that allows you to be evil. Seems that every game that comes out focuses all PC's to be good aligned! ><
Comments
Wildstar...
EQ2...
Im sure there's others as well.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
WoW, you can play a Warlock, which is traditionally an evil, self-serving, power-hungry maniac, but in PvE, you will still be cast in the role of the hero.
Edgelord'ing is where it's at bro.
¯\_(ツ)_/¯
¯\_(ツ)_/¯
Also the way modern MMOs handle story means they would have to make twice as much or cut down the story by half, the first would be expensive, the second unpopular.
I think MMOs need a far better way to tell the story for evil to get into the games again unless they do like TOR and put most of the effort into solo centric story.
EQ 1 & 2 handled the story in a very different way from modern MMOs and that made faction centric zones easier, also, both were huge compared to modern games which meant there still were more then enough content for 2 measly factions.
storytelling have evolved from just quests to specific instanced things with a bit of open world content and I ain't sure that is the right direction to go. A game like GW2 could have evolved the story focused on specific dynamic events instead spawning depending on your faction, or giving you different goals even in PvE depending on if you are good, evil or neutral.
I think MMOs need to stop taking story ideas from singleplayer games, MMORPGs are not singleplayer games and need to stop focusing on each player alone. And that is not easy of course but Everquest actually told the story better for a massive game then the games today does and that is not a good thing at all. MMOs will never tell your personal story as good as a singleplayer game but it can tell your guilds and factions story far better.
Concept of why people are actually evil is mostly lost in video games.
I wasn't one of those. I worked to get the Great Lord title. Lots of fun!
A Dark Elf Shadowknight is hard to replicate in any other game.
You can be Dommy in WildStar. They seem pretty evil.
EQ1 i never really felt anyone was evil.Heck the kill stealing druid was more evil to me then the kindly orge tank i knew.
Evil in EQ1 was basically guards chasing you if you come near their town
You have to figure how much time it takes for example to do all those little props here and there to give the map/area a sort of feel.
The games are just turning out like generic soup factories,nothing looks like there was passion laying out every square inch of a zone.
Eq2 for example cannot boast BDO graphics,but i thought they did a better job of bringing the towns to life.You sort of got that evil feeling from the big wenches in Freeport lol,geesh i can't remember the one liners but there were some real funny ones.
Something i have not seen since EQ2 last was that evil eye look the npc's would give you as you walk past them lol.
Never forget 3 mile Island and never trust a government official or company spokesman.
alternatively play SW:TOR and go full sith with Sith Warrior, let your inner demon out to play
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In EQ, you could run around slaughtering NPC quest-givers and city guards, etc., to your heart's content.
Now, of course, guards are basically demi-gods, and NPCs are immune to damage.
That's just a small example. Slaughtering NPCs certainly isn't the epitome of evil or anything.
Point being, what's the point in allowing people to play evil characters/classes if there's nothing to support it? In order to play evil, you have to actually be able to do something evil. Most games simply have nothing on offer in this regard.
A game with a bounty system, or a slaver system, or the ability to destroy cities, etc., would allow people to have a sense of good/evil, for example.
If everyone's goals are the same in a game, then there can hardly be a good vs. evil.
EQ did a great job offering an atmosphere for the good/evil races with the NPC factions system, but at the end of the day it was just so minor and illusionary. You were all going to fight the same bosses, group with players who were members of the race you had a supposed blood-feud with, and ultimately play the game the exact same way.
If you kill an NPC and it just respawns in the same spot 5 minutes later, it ultimately falls flat. It's hard to envision anyone as evil if no one's actions affect anything.
I guess this is why everyone's so desperate for sandboxes, but those are going polar opposite. Most of them are just basically desolate PvP arena zones, rather than an actual world in which you can be a part.
I'd love to see, for a simplistic example:
Criminal player A murders a random NPC in the city -> Becomes Wanted in that city and city offers a bounty -> Players and even NPCs/Guards go hunting for the evil person.
The point isn't the PvP aspect I'm using in that example, but the fact that the systems respond to evil actions.
SWG, iirc, had a crude(I mean very crude) system like this with the smuggler runs. I think it even spawned NPCs to attack you during, and allowed player bounty-hunters to track you down, as well.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I can't disagree with any of that and most of the "evil" play would be in the PC's head. However playing on Rallos Zek you certainly had the option. Lets say an Ogre SK who would KoS dwarves and halflings. Even being that evil aligned race with a seemingly evil class added to the whole dynamic albeit in a minor way.
That minor dynamic as simple as it is is missing in most modern MMORPG's.
I always play evil characters if I have the option.