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POLL: The Best MMO Era?

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  • IceAgeIceAge Member EpicPosts: 2,712
    As of this writing , this...Post-WoW Era (2012-Present)* has 10 votes ( around 11% from the total votes ) .

    ..and when I tell the "PML" ( Present MMO Lovers ) , that they are a minority and that the time when mmo's were.. MMO'S has long gone, they go crazy on me and call me "OML" ( Old MMO Lover ) who can't adapt or something.

    ...right ! 

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • coretex666coretex666 Member EpicPosts: 4,024
    WoW era because - Lineage 2 (C1-C4)
  • XodicXodic Member EpicPosts: 1,339
    sanshi44 said:


    This video came out today and it does have interesting things that you dont see anymore in games. Obscure things randomly placed in area's that may seem random but there actually there for reason but whether or not people are able to find the little secrets or big secret is another story.
    These little things you see in this video may not seem like a whole lot but they do make a huge different when playing the game, from slow boats that took awhile to a random non KOS ghost that appears at a random beach every night (making you wonder why is she there, some people even try to find the exact reason) They may not suceed but i have a feeling the answer is there somewhere as there often is the case when it came to EQ just may take awhile to find or the secrets may never be revealed.
    Take this offical video for example for the 10 year anniversary :
    - 1:54 sec - There are more than 3,000 items never been discovered by players. think about it for a game being that old there are still 3,000 items that have never been found some of which are most likly rewards and thing from these hidden quests and secret spots around the world of norrath that people just couldnt put the secret together :) Who knows what gear or item they were alot of those were probaly quests rewards i reckon that people couldnt figure out :)
    There were many many secrets of Norrath and it made the world feel great for those who took there time and didnt scip past things :) dotn see that anymore in games

    Thanks for the videos @sanshi44

    Any game that wants to build a concrete community should really look at what worked in EQ. A world of mystery and danger that made you rely on other players for more than just combat. If it were not for all of the players posting their findings on allakhazam and helping people in-game then there would be so many more quests that still remain undiscovered. Making friends in-game was more than just wanting to be a social butterfly, you absolutely needed them for their collective knowledge and it created an 'us against the world' atmosphere. This actually applies to a few other games pre-WoW. 

    It also felt like the lore of EQ was by far the most interesting. Maybe because they didn't force it down your throat with every quest dialogue and rail cart ride through the museum. A lot of the lore I was exposed to was from grouping with players that talked about it,  days or weeks would pass before I seen something that connected the story and filled in the dots.

    --------------------------
    To the topic:

    The Realm was my first MMORPG, so it will always have a special place. I haven't played in about 15 years, and would prefer to remember it just like that, with drunken goggles.

    Ultima Online (pre-tramel) was one of the best times to be an MMORPG fan. You could be or do just about anything you wanted. For me it was about the open sandbox PvP - and seeing how survival games are so popular these days, UO could very well be considered the first graphical online survival game. 

    Everquest captured my imagination, nothing I have played to date has come close to doing the same. I remember the first time I did anything in EQ, from the first time logging in during beta to the first, second, third and fifty-sixth time I said 'f! it, I quit'.

    Dark Ages of Camelot was just a hell of a lot of fun. A majority would disagree, but I personally never really liked the actual combat mechanics of DAOC. The thing I liked the most, and what kept me playing for years, was the tactical side of managing large groups of players across several guilds in RvR.

    Which brings us to the original unmolested version of World of Warcraft. These were the last few years I really enjoyed anything MMORPG. After WoW, games stopped being identified as art and became nothing more than products for consumption. 

    It's funny, because people say old timers didn't have any options. The sad truth is, as mentioned earlier, the games we had to choose from varied, completely, from one title to another. Unlike today, with the exception of a few titles, where you only choose from different graphical skins plastered over the same game. 

    I see the commonly used default argument that nostalgia is blinding people that loved these games for what they were. I guess it hasn't occurred to you that maybe we are the only ones being pragmatic about the current state of the genre. The idealistic approach only continues to move forward in the wrong direction. Truth be told, we need each other. New high speed concepts that support the old-school philosophy and understanding of what an MMORPG even is.

    Good poll @MikeB .
  • Loke666Loke666 Member EpicPosts: 21,441
    IceAge said:
    As of this writing , this...Post-WoW Era (2012-Present)* has 10 votes ( around 11% from the total votes ) .

    ..and when I tell the "PML" ( Present MMO Lovers ) , that they are a minority and that the time when mmo's were.. MMO'S has long gone, they go crazy on me and call me "OML" ( Old MMO Lover ) who can't adapt or something.

    ...right ! 
    Well, to be fair are we mainly MMO fanatics here and our opinion should probably not be considered the average gamers...

    I mean, the early MMOs have more then twice the votes of the Wow era and I can't recall that many people playing back then. We were considered very geeky at the time while playing Wow in 2006 wasn't enough to make anyone raise an eyebrow (well, maybe the PTA but those guys thought that D&D and W.A.S.P lead to human sacrifices).
  • botrytisbotrytis Member RarePosts: 3,355
    People have rose-colored glasses on when it comes to the Pre-WoW era. GW1 IS NOT an MMO and the others were just MEH.


  • DistopiaDistopia Member EpicPosts: 21,183
    botrytis said:
    People have rose-colored glasses on when it comes to the Pre-WoW era. GW1 IS NOT an MMO and the others were just MEH.
    Translation, if their opinion doesn't line up with mine, they must be wrong.... LOL

    Anyway, it was a tough call but SWG and DAOC win out for me, while I liked AOC, SWTOR and ESO. None have matched SWG's options and community involvement (which is most important for that MMO part..). 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MikeBMikeB Community ManagerAdministrator RarePosts: 6,560
    Gorwe said:
    Hey @MikeB

    What's considered a "WoW era"? I know what's pre WoW(AC, EQ 1 etc), but it's difficult to delineate post WoW without the knowledge of that crucial fact.
    Anything released between 2005-2011 as far as this poll goes.

    Michael "MikeB" Bitton
    Community Manager
    Twitter: @eMikeB

  • kitaradkitarad Member LegendaryPosts: 6,602
    edited December 2016
    With classics like Everquest, Asherons Call, FFXI, City of Heroes and Dark Age of Camelot how can it not be.

  • TillerTiller Member LegendaryPosts: 9,428
    1998-2004
    The idea of playing in a massive 3D world with hundreds of other players was still new to most people. All these virtual worlds had the potential to amaze; now I feel we all take the idea for granted.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • Loke666Loke666 Member EpicPosts: 21,441
    MikeB said:
    Anything released between 2005-2011 as far as this poll goes.
    Can we say between EQ2 and TOR? Because it did release in autumn '04 and I kinda feel that it belongs there as well.
  • ReizlaReizla Member RarePosts: 4,092
    Gotta say WoW-Era (even though I loathe what WoW brought to the MMO-scene) for the only reason that my 1st MMO played was Lineage II and it kinda spoiled me and 2 1/2 years later Lord of the Rings online kinda impressed me (to be let down after F2P transition)
    Also need to make the note that not everything was okay between 2005-2011. There's been a lot of garbage released in that time as well...

    Can't really talk about the post-WoW era, other than the old BBS online games I used to play and those are not really MMOs ;-)

    About current... Much like the other 2 eras, there are some very good titles and some utter garbage titles. Sadly though, there's a clear shift (coming from Asia) where portable devices are becoming more and more important for MMO gameplay, rather than the PC *still wondering why the PC-Masterrace is ditched*
  • filmoretfilmoret Member EpicPosts: 4,906
    Loke666 said:
    MikeB said:
    Anything released between 2005-2011 as far as this poll goes.
    Can we say between EQ2 and TOR? Because it did release in autumn '04 and I kinda feel that it belongs there as well.
    SWTOR released december 2011.  I wouldn't really consider it a 2011 game because it did take them at least 6 months to clean it up.
    Are you onto something or just on something?
  • IselinIselin Member LegendaryPosts: 15,921
    The early ones had their charm and they predate mass social media. When I think of them a big part of it was socializing with people around the world in a way we hardly ever did in any other form. I don't miss their rough graphics and too-slow game play much though.

    The WOW era was all about the genre mushrooming. It was exciting because there were so many and all the big studios were producing them. It was good times and exciting.

    Right now there aren't nearly as many being produced (in the West anyways) but the good ones we have, IMO, are better than MMORPGs have ever been. I'm going to go with right now. I like the faster pace, better graphics and more refined systems.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
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  • Loke666Loke666 Member EpicPosts: 21,441
    filmoret said:
    SWTOR released december 2011.  I wouldn't really consider it a 2011 game because it did take them at least 6 months to clean it up.
    In either case it belongs more with Wow then ESO, GW2, BDO and similar newer game. Besides the really overuse of VO it is mechanics wise in the same place.
  • ApexTKMApexTKM Member UncommonPosts: 334
    edited December 2016
    To be fair all those WoW fans are too hooked into playing WoW right now to bother coming to these forums to vote on a poll like this. The people who voted are probably people who visit these forums somewhat frequently and most of those who do seem to vote for anything close to anti-WoW.

    To me they moved away from innovative concepts to more straight forward concepts, instead of continuing on the path they were going they went the other way changing direction thats part of why I voted Pre-WoW.
    The acronym MMORPG use to mean Massive Multiplayer Online Role-Playing Game.

    But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
  • DreadToothDreadTooth Member UncommonPosts: 150
    DarLorkar said:
    Wow era i guess...but really the premise/naming is wrong here.

    Sub era vs FTP era...that is where a lot of people break when you talk the "best" era i think.


    I think that should be one of two polls.

    The pre-wow era (1999? Really?) really just means pre forced carebear and pre super theme park. The poll used technically defined eras of game types.

    What you suggested should be a poll that is included with this poll, sitting side by side, showing the sub era (1997 for UO or EARLIER FOR MERIDIAN (1999 lol wth) through wow's early years) and free-to-play(cash shop/micro purchase) era from then until now, that is also a great poll.

    Currently Playing:

    Fallout 4 (Xbox One)

    Puzzle Pirates (PC)
    Dreadtooth on Emerald Ocean

    "Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"

  • waynejr2waynejr2 Member EpicPosts: 7,768
    DarLorkar said:
    Wow era i guess...but really the premise/naming is wrong here.

    Sub era vs FTP era...that is where a lot of people break when you talk the "best" era i think.


    I think that should be one of two polls.

    The pre-wow era (1999? Really?) really just means pre forced carebear and pre super theme park. The poll used technically defined eras of game types.

    What you suggested should be a poll that is included with this poll, sitting side by side, showing the sub era (1997 for UO or EARLIER FOR MERIDIAN (1999 lol wth) through wow's early years) and free-to-play(cash shop/micro purchase) era from then until now, that is also a great poll.


    You don't like it start your own poll to do it Dreadtooth way. Oh, I mean "The correct way".
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • RelampagoRelampago Member UncommonPosts: 412
    Loke666 said:
    I am sure the pre-Wow era  started 1996 with Meridian 59 and the Realm... Even UO (1997) was out before EQ came in 1999.
    I would place NWN on AOL as the first 1991, fond memories.
  • waynejr2waynejr2 Member EpicPosts: 7,768
    Relampago said:
    Loke666 said:
    I am sure the pre-Wow era  started 1996 with Meridian 59 and the Realm... Even UO (1997) was out before EQ came in 1999.
    I would place NWN on AOL as the first 1991, fond memories.

    The problem is the term was created after NWN was released.  So...
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • postlarvalpostlarval Member EpicPosts: 2,003
    Iselin said:
    Right now there aren't nearly as many being produced (in the West anyways) but the good ones we have, IMO, are better than MMORPGs have ever been. I'm going to go with right now. I like the faster pace, better graphics and more refined systems.
    I'm right there with you.

    Every year I get one of those "come back to UO (or DAoC) with 14 days free and I do. Usually I play for a day, maybe two, and then stop thinking, "How did I ever put up with this shit for over a decade?"
    ______________________________________________________________________
    ~~ postlarval ~~

  • RenoakuRenoaku Member EpicPosts: 3,148
    1.) Pre-Wow, simply because games like (T4C), and old RPG titles were actually great...

    2.) And original wow Era, simply because the original WOW was great, I don't know why Blizzard had to go and ruin the game with all the expansions killed the game for me...

    Being 2016 We need new MMO's with developers who can think which seems to be the problem with every game that has potential its being ruined by the slightest of things that effect game-play and make people quit, or Pay 2 Win / Pay 2 enjoy aspects.

    Arche Age, Game had potential, but the developers as usual did not listen to the Feed-Back that was given to them instead they added the ability to PK your own faction and grief without a penalty, no wardrobe, or materials storage drove me away from the game even though people argue its pay 2 win it really wasn't was more pay 2 advance faster, and Pay 2 Enjoy but Trion got too greedy with the stuff they sold in packs instead of putting it in cash shop for everyone to buy that is the final thing that threw me over the edge made me drop all my accounts a month before the subscription of $400+ was due.

    Since WOW failed in my eyes, ruining what the game was to begin with, I would say around the time the Original Guild Wars game was released, and Line Age 2 game, I have not seen another MMO worth playing for a very long time instead every game I see being developed turns into garbage with either a "Pay 2 Enjoy Cash Shop, not offering enough customization options to paying subscribers, RNG Boxes, and Developers who just flat out don't listen to what people say and don't use their brain...

    Games like Arche Age, Aion, StarTrek Online, Never Winter, Blade & Soul, (Nexon In General) all ruined by developers because they bundled their games with 3rd Party Anti Cheats without letting customers know before they purchase then infecting their PC with Root Kits "Game Guard" "XingCode3", but the worst part about Perfect World, and the development of a game like StarTrek Online...

    STO, Could have been much more, the only thing I enjoy even a little in the game is the space combat, but the game should have the feeling of the old single - player game called (StarTrek Bridge Commander) with some new aspects when fighting...

    When you go into Away Missions, or Land on the ground the game should be more like "Star Trek Elite Force" with 3rd person, and First Person combat, and animations, instead you get this boring tab targeting bs...

    This is just an example of some of the Failures I have seen (Graphics WIse) Koreans make great games I love it, but I haven't seen a successful Korean MMO worth actually playing because they always ruin them just to release more people spend money, then ruin another one its a constant cycle Over, and Over again...

    Yet the only games I find that don't do this have been LOL, Smite, DOTA 2 for example.
  • prizm1234prizm1234 Member UncommonPosts: 107
    EQ Kunark to Velious up to Planes of Power
    WoW WotLK era
    SWTOR right up until Hutt Cartel

    am thinking some of these were more who i was playing with than anything else

    image
  • acidbloodacidblood Member RarePosts: 878
    edited December 2016
    Out of those three, Post-WoW Era. 

    I never really played the Pre-WoW Era; I tired tests for SWG and Asheron's Call, but didn't understand them at the time so never got into them.

    WoW was the only MMO I stayed with around it's time; some of the clones were ok (WAR, Rift, etc.) and did some things better but ultimately failed in other key areas. CoH/CoV was also cool, but I don't really miss them.

    FFXIV:ARR 3.0+ is, IMO, better than WoW (and arguable even better than Vanilla WoW), so that alone beats the WoW Era for me. Add to that (depending on your likes / dislikes) the number of other good MMOs out, and it is easily a better time than when WoW was the 10 million pound gorrilla. 'Free' to Play and gaming boxes do bring it down a bit though.

    If the option was there I would say the next 3-5 years will be the best (in the near future), simple because reasonably successful current MMOs probably aren't going anywhere, and, assuming nothing goes horribely wrong, we should see the release of promising upcoming MMOs like CU, Pantheon, Crowfall, etc. which appeal to other (generally more old school) tastes than most current MMOs do.
  • ilovespoonsilovespoons Member UncommonPosts: 46
    edited December 2016

    UO: 1997 *The Godfather of Real PvP*
    Lineage: 1998 *Which is still one of the highest pop mmos to date*
    Asherson's Call: 1999
    EverQuest : 1999 *The Godfather of PvE*
    Anarchy Online: 2001
    Runescape: 2001
    Asherson's Call 2: 2002 *Ahead of it's time, but failed due to zero advisement*
    Final Fantasy XI: 2002 *First MMO ever to have cross platform*
    Ragnarok Online: 2002
    Planet Side: 2003
    Entropia Universe: 2003 
    EvE Online: 2003 *The Last MMO made with real PvP*
    Lineage 2: 2003 *C1-C4 was one of the best times ever for this MMO*
    MapleStory: 2003 *People loved this game, I didn't*
    Shadowbane: 2003 *My Favorite MMO of all time*
    StarWar Galaxies: 2003 *May have the biggest cult following of any MMO*
    MU Online: 2003
    ==========
     MMO's worth noting in 2004 before WoW released which was Nov 23rd, 2004.
    ==========
    City of Heros: April 27, 2004
    Knight on Online: August 17 2004 *KOR release was 2002*
    Ryzom: September 19
    EverQuest 2: Nov 9 2004

    2003 Was the Greatest Year of all time for MMO's, Period. 2003 on it own was better than any ERA of MMO's. May of even been the greatest Year of Gaming. After 2004 you had solid 1-2 years of MMO's trying something new, being different. But that slowly changed due to WoW massive success and the cost of making an MMO. Which started the WoW-Clone era and so on.

    I remember thinking how great MMOs would/could be... MAKEMMOSGREATAGAIN!

  • RelampagoRelampago Member UncommonPosts: 412
    waynejr2 said:
    Relampago said:
    Loke666 said:
    I am sure the pre-Wow era  started 1996 with Meridian 59 and the Realm... Even UO (1997) was out before EQ came in 1999.
    I would place NWN on AOL as the first 1991, fond memories.

    The problem is the term was created after NWN was released.  So...
    I don't think it matters that the term was coined after NWN on AOL was released.  At its peak it was 115k accounts 2k concurrent during primetime.  Seems like it fits the bill.  Plus it was gold box...

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