Would the MMO community be more respectful of MMO developers if they were more open about the prices of things like Subs and Item Shops and where a percentage of that money would go, and to what projects? Would you be more willing to pay a sub if developers were transparent like that?
Philosophy of MMO Game Design
Comments
That crap doesn't mean crap to me. lol what a joke of a concept.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
The nitpicking will never end. Whatever reasons the devs give for their pricing or monetization, there'll be a hundred "internet experts" telling them why they're wrong. Or worse...
Imagine walking into a game store, seeing the price breakdown on the back of each game. Over 50% of the budget of AAA games goes into marketing, a good chunk of the remaining 50% may go into building up the business, paying for celebrity actors, licensing fees, etc..
If anything, seeing the breakdown would make matters worse.
The large majority of people (me included) also have no idea how to run a game dev studio. If you tell me 10% went into mocap recording, I'll have no idea if that's good or bad.
I think the best way to foster respect from customers is to deliver good products. Watch Dogs 1 was a letdown for many. Watch Dogs 2 sales now struggle, even though the reviews are favourable. If you deliver poor stuff, people will not respect you. Same for MMOs.
If Star Citizen used 50% of the overall budget to build a StarGate in the basement, I wouldn't mind. As long as the game is good and comes on time. If you buy a game and it's crap (or doesn't arrive at all), no wonder you don't trust the studio in the future.
Players will always find something to bitch about
When you don't want the truth, you will make up your own truth.
Are we talking about the community as in, excluding people that just complain for whatever reason?
Ok, let's go with that.
No. This is assuming they tell the truth, but the ones that lie (knowingly or not) will ultimately make that answer a resounding no.
Transparency isn't about saying we're going to charge $20 a month and $60 for the disc. It also isn't about saying we're going to put in a cash shop and five and ten you (not nickel and dime).
Transparency is about being honest with current financial difficulties, expected financial difficulties, and plans to take player payments during development. That is immensely important to the future player base, as it is the only sign they would have that the game could be going in a potentially negative direction, whether ultimately not being finished or taking shortcuts and applying poor financial decisions that would most definitely decrease the integrity of the game.
Nothing else matters, as far as transparency.
Some people won't care either way, some people won't be satisfied either way, however enough people would appreciate honesty in these areas so they can plan appropriately. Expecting a game to be canceled or turn into a pile of crap, or to be on track warranting realistic hype and excitement, those are results from transparency a player base would appreciate.
Currently Playing:
Fallout 4 (Xbox One)
Puzzle Pirates (PC)
Dreadtooth on Emerald Ocean
"Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"
Oh, I bet that would get mad respect. You betcha.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Simple as that.
Honesty I can respect but there are far more important things to be honest about then what the money I pay actually go to.
I don't think that really is the problem but sure, if people don't get the updates and customer service they pay for they will quit.
I think it is more that they portion out the content badly, most MMOs have most content for the first 15 levels but we usually pass that after a couple of hours and the content gets thinner and thinner as you play. The amount of content is rarely the issue, just how they use it.
Also, most modern games gets boring after a rather short while. After 3 weeks I have a max level character and then there is a few dungeons, some rather lame instanced PvP and a few raids.
When you level as fast as you do in most MMOs the main content should be late in the game, the early content can be relatively small since it is over so fast. If you cut down the leveling time (to about 3-4 times the current time) you could portion it out so that there is about the same amount no matter what level you are with maybe a little more in the endgame.
You think the trolls won't get a lot of new ammo to troll with from devs telling this information?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Sorry for the long posts guys.
Trolls will troll in any case, if they don't have information they just make it up anyways. But it is the actual customers you want to have a good dialogue with, not the professional crybabies.
Subbing for a game that also sells items as well is another matter.
Whether of not "transparency" would make people more willing to buy a sub really has no bearing. What makes a game with a sub ACCEPTABLE is if it is GOOD to start with. That is the basic starting line from which all product acceptance should be made. Secondly, is price. If the game is good enough but the price SEEMS too outlandish or is out of the budget range of someone, then they personally will not buy it. Knowing what percentage of the sub goes to development, over head and so on will not change the issue of quality acceptance or price point acceptence.
Let's party like it is 1863!