Ok first of I suggest you watch the full Twitch 3 Part coverage on CohhCarnage Channel
I strongly suggest you watch that on FULL HD as the difference between the default and the HD version is quite noticeable.
Secondly just keep in mind this game is in Pre-Alpha, it is way behind Camelot Unchained or Crowfall.
Before I start though I want to congratulate Brad Mcquaid and his Team for the hard job they put into this game.
I have to be honest, I thought Pantheon wasn't going to be made, I thought that because of the lack of (initial) crowd-funding money this game had no chance, I also didn't see much progress during those years of development, but after watching the footage I am now confident the game will be made.
I also want to point out that Pantheon is the only MMO in production that didn't use Kickstarter money, so hat off to VR for managing to secure an actual third party investor, which is something that seems gone out of fashion these days.
Having prefaced all of that I proceed to give my impression on Pantheon based on the Twitch footage:1) Overall Graphics and Art Style:
The Art Style is perfect for this kind of game, the world look fabulous, it seems very detailed and it feels like a real fantasy world you can immerse yourself in.
Graphic quality is excellent, it is not on par with the Unreal Engine kind of graphic, but the Unity Engine seems to do an excellent job.
The color palette is also spot on, not too realistic but not too cartoonish, I don't like the ultra realistic graphics on my MMOs.2) Character and Armor Graphics:
That's the best feature and biggest surprise out of this Twitch stream. The character models and the armor are absolutely amazing.
They look exactly like the art style sketches, which I loved, but I feared that the beauty of it would get lost into translation once they got turned into 3D models.....that didn't happen, they look great!
Races looks so unique and different and very detailed, in particular I loved the Arcai, it looks badass, it would make a perfect Necro, though I am gonna play an Ogre Tank as my main.
The Armor art style is just the best I've seen in recent years, its design fits perfectly the High Fantasy settings while still retaining a realistic look, much much better than Vanguard where I thought character models and Armor design was its weakest point.
Whoever is the 3D Artist.....you are doing a GREAT job!
Also though still early on, animation seemed already quite decent.3) Races and Classes:
Good progress in implementing both Races and Classes, placeholders are gone (thank God)
So far Arcai, Dwarf, Human, Ogre, Gnome and Elves are in.
Also though I am not completely sure, it looks like Warrior, Shaman, Cleric, Rogue, Wizard and Crusader (Aradune character?) are in.
Of course many spells and abilities are missing (Cleric without Resurrection?), but it seems like they are on the right track.4) Slow Combat and Downtime:
Ok, 30 seconds to kill the Scout Lizard (a trash mob)? Yes please! That's what I need in a MMO right now.
Many won't like that, and it's ok, plenty of alternative to chose from.
I also appreciate the downtime, the group resting to recover mana (I guess the Enchanter is not in-game yet) brought back some good memories of shit talking while waiting to get back to full HP/Mana.5) Cooperative Group Dynamic (Quaternity):
If one of the player suck the whole team will fail, simple as that. And that's how it should be.
It looks like a Pantheon group needs all Roles to function, Tank, Healers, Buffers, CCers and of course DPS.
This is not a game where you can DPS your way through a dungeon, you need to be tactical and make good use of all the roles the game offers for optimal results.6) Day-Night Cycle and no Mini-map:
Day-Night Cycle is in, though the Weather Cycle is not yet, but it's fine, it's already a good start for a Pre Alpha state.
Also I want to point out the lack of Mini-Map, which is a positive thing, in EQ I memorized every map and ever point of interest, I didn't need a map to move around because I knew the world map by heart, that to me adds to the immersion because you have more time looking at beautiful sceneries rather than staring at the Mini-map.7) No Quest Hub and Perception System:
There are no Quest Hubs in Pantheon nor exclamation points, Quests work together with a Perception System which activates as soon as you approach a certain Area or NPC, so it is not so much the player that interacts with the environment but it is the environment that interacts with you.
All you have to do is exploring and the environment will alert you if there is anything interesting to do around that Area.8) Vertical Dungeon and Climbing System:
In the Part 3 of the video they showed a Vertical Dungeon which I found impressive.
Basically it is a dungeon that progress upward rather than horizontally. You'll have to literally climb the dungeon right to the top while fighting mobs.
In order to do so, there is a Climbing System that allows you to hang from the cliff edges to help you climb more efficiently, though this is an ability you have to skill up, so you won't be able to climb the hardest dungeons unless you leveled the Climbing Skill.
As a side note, in this dungeon you can also find an elite Dwarf who will allow you to craft Special Gear that can only be crafted in his Forge (similar to Molten Core forge in Vanilla WoW), I find this a nice touch and a good incentive for Crafters to embrace adventuring and not just sit on their asses making stuff.
I am sure many people would argue that they didn't show much, of course it's true, they didn't show anything of the other many features advertised, though they did speak about some of them during the stream.
For now we'll have to do with combat, races , classes and some nice graphics, but what I've seen it's enough for me to get me excited and finally convince me to Pledge.
If you really like Old School, and Cooperative Group games, this is definitely the one to watch.