Let me start this off with saying i was and am a major critic to all things gaming that do not bring enjoyment to the games for the players.
Now many here know how it was with Archeage, the problems it had, and for those who dont, it was plagued with bots, hackers, and p2w.
Overtime Trion/XL saw its wrong ways and has adapted the game to attract more players and improve the overall playerbase.
Now with 3.0 https://www.youtube.com/watch?v=venmB0gyXEc
we will see changes from the foundations of the game up ,that change the way this game works almost entirely speaking economics, player advancement ,housing, and overall gameplay balance.
For info on some of the changes you can check :http://forums.archeagegame.com/showthread.php?299515-Revelation-3.0-PTS-Update-Notes-READ-ME-FIRST-SERVER-SCHEDULE-UPDATED-NOTES-UPDATED-12-1
This is some pristine info and they have been very open with the changes and will adapt further to make sure that changes do what was intended over the next several months.
>>Housing: Players will be incited to own only as much as land they really need and can manage, taxes over that will make you actually lose more labor and gold ,than profit.The tax penalty for stacking land will recieve considerable boosts.
This, together with incredible amount of housing space comming up in 3.0 will ensure new players are always welcome in this game and they will have a place to call their home.
>>Crafting:There are many significant changes with 230k being top one, new tiers of items, and the crafting is more balanced with requirements now allowing players to earn more from most crafts opposed to just go trade runs for profit.
Together with gathering crafting should now be a more viable way of profit and gameplay.
>>Larceny:Changes here have removed much of its RNG pain as to what you will get from the coinpurses from killing monsters buffing players with archeum to increase overall chances of players being geared by improving its supply.
Also Chests are more interesting now.
>>Vocation:I will say here what is positive about it, and it is that might create scarcity of some materials which in turn should improve farming/gathering/husbandry difficulty and gold return by significant amount.
There are also changes related to replacing shatigons blessing with bait worms which would allow economy to cycle itself.
Vocation is primarily earned with family dailies now which greatly impact the number of accounts you should play on and lands you should own.
It revolves around players actually playing on the accounts and land they own actively, which in turn will make them consider is it viable to spread time over many characters or just a few.
>>Crime and punishment:Crimes commited ingame will now be considerably more rigorous, but for Pirates they will be more lean, which promotes fairness inside ones faction and population of Pirate faction.
>>Fresh start servers will be entirely balanced to the point F2p players will be on par with Founders and Paying customers for a significant amount of time, untill F2p players advance as enough for the cash shop to be lean with convenience items.
This is not yet determined ,but it should take over several months untill cash shop starts opening up player advancement ways.
Transfers will not be available for about 6 months at the very least.
>>New Races and regions- From what i have seen new races are VERY original and fun to play, their starting zones are stacked with housing space and quest lines adapted to NA/EU regions.
>>Regrading: There is now a way for all players to earn charms which grant you the ability to regrade items with 0 chance of breaking them.
You can now straight up craft Epherium and maybe Dalphinad upgradable gear.
>>New plants:Region restricted high-end tier plants will be available with 3.0
>>Trading: Larders may not be meta anymore since they aside of increased taxes for land now require new rare item to be crafted ,so trading will be so balanced, players will spread around multiple trade routes and therefore more % will be available for everyone.
Normal ,Fertiliser, and Fellowship packs are recieving considerable boosts.https://docs.google.com/spreadsheets/d/1mx_OiBi0vbJpjW8zKcadhQwkHCsQw6kgEBXo_GynK1M/htmlview?usp=sharing&sle=true
for more info check http://forums.archeagegame.com/showthread.php?299623-PTS-3.0-Trade-Pack-Values&p=2448360&viewfull=1#post2448360
>>Social: There is now system related with vocation and family called Community ,where become a resident of one region if you own a house there allowing you to improve that regions community centres. Centres allow you to create special packs and give other intriguing options.
>>Gold and Economy: Hero/Event/Castle/Ghostship gold is being either nerfed or entirely removed ,to grant more value to all actions players make instead of watering down value of gold, which will soon get a boost and dive out of inflation.
>>There are numerous other positive changes please make sure to read patch notes and watch livestreams if interested.