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DC Universe Online is a free-to-play superhero / supervillian MMORPG from Sony Online Entertainment that lets players create their own unique tights-wearing hero or villain ...
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I like your new avatar Bill lol.
In development Champions Online stated they'd be geared towards that, and CoH had classes that touched on interesting characters in general.
It basically was built around characters that could have specific weaknesses in favor for other, greater strengths, and I'm not talking about the rock paper scissors of generic class balance. Think more along the lines of a Superman Character, and I remember in CoH they'd have Quantum characters placed in certain missions to take out peacebringers and warshades, which was pretty awesome, as they were powerhouses in many situations, but could be decimated quickly against certain enemies.
I don't know why I described all that, but DCUO was such an awesome game, and the gear treadmill did kill it. I also think eventually the classes, which are somewhat different in general, just became too one note. I noticed a lot of builds that just weren't very viable in a lot of situations. I always hated that, like the ShapeShifter nature path... I really liked the premise, but it fell very flat in comparison to other builds.