I would say DCUO was my first Console MMO experience. But didnt like it too much, mainly because it didnt fit the genre I like which is Fantasy. but it was good with what it could do on a console. Showed me that MMO gameplay is possible on consoles.
But ESO was what really got me interested in Console MMOs. I have the game on both PC and Console. I didnt really like the PC version. the gameplay was dull to me for a PC MMO because I have a higher standard for that area.
But on Console, on my TV, its more like a multiplayer Elder Scrolls game with player interactions. Yeah it could have been designed better, but thats why I believe this is a starting point.
With systems like the Nintendo Switch, and MS/Sony having touch screen/VR added to their systems, I believe Console MMOs could really do something that has some long/mid term value to it, if properly designed.
Certain things over the years from the MMO genre, needs to be passed on to these next gen Console MMOs. Dynamic Events for instances, was a major thing in Rift and Guild Wars2, no point not having a next level of this from here on out, in replace of static quest in console MMOs.
Large Scale PvP is a thing now, so no point designing all your PvP to be Esport.
but anyway. whats your thoughts?
Philosophy of MMO Game Design
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Were they to work out the power level issues, I could see a decent casual fire team experience like multiplayer Halo campaign sessions.
Id like to see more console releases.
As for the main topic, i would love a Marvel Heroes port to PS4 and XBO. I will never get tired of saying it. Gaz will probably let the game die before porting it. Sad.
The OP even states he has a "Higher standard for that (PC) area". Once they start designing MMO's for consoles we'll be in console port hell. F**k consoles!
devs are fucking lazy. how i know thart? took em 5 years to port GTA from console to PC
anyway, i don't think consoles have the space or ram to play an mmo for real.
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The MMO market just needs more diversity in general. A stronger balance between PC and console titles wouldn't be a bad area to have that.
There will undoubtedly be more MMO's supported on Console, but for the big AAA games, not so much, for better or worse, MMO's are native to PC, not Console, its all about the hardware.
FFXi was done during an era when the giant "Blizzard" was inept art doing their own console versions and yet that 15 years ago Square pulled off an amazing mmorpg not only for it's time but even now.
Fast forward and NOBODY is doing a very good with the mmorpg genre.ESO is decent at best,still way too linear and too much hand holding for my liking,it is SUPPOSE to be a personal experience,NOT a connect the dots,everyone plays the same.
I always use FFXI as the scale because that game was done for th ePS2,so if PC developers and high end NEW console developers can't at least pull that off,they plain SUCK and imo Bethesda is as they always where,just a SO SO developer.
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What is "constant"?
Every 3 months? 6 months? year?
What do you buy? The latest FOTM overpriced hardware?
You sound like you buy every game there is on the market and buy the matching hardware to play that on ultra settings?
I got a gtx1080 machine, works fine.
I play games on a gtx970 machine too: also works fine.
The 970 machine has a 1150 cpu, 3-4 years old. With matching motherboard of that time.
16gb ddr3 ram.
Works just fine on the latest games, for years to come.
The constant upgrading theory you are posting is just B/S.
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Trying to just port PC games isn't good enough, the end result of a game specifically made for consoles then a PC port would be a huge difference. Consoles can't make a game like Wow as good as a PC would, but they have other strengths and weaknesses.
Anyway, the negative of console introduction to some games has been the often significant reduction in class abilities.
The marketing guys have tried desperately to brand these as the new genre of 'action' mmo's - as though previous ones hadn't had any.
The replacement of a comprehensive skill set with this 'action' design too often results in your character jumping around (double jumping - sorry Hive), as if they spend their entire life after creation in a bouncy castle.
Solo play suffers, but even more so when it comes to dungeon/raids, as groups of bouncing characters spend their time jumping/hacking/slashing about in a dumbed down pew-pew fest.
By all means have mmo's for consoles. Group the two operating system of console and pc together if you want. But don't constrict pc game play as a result.
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I guess what I am asking is what specifically does consoles bring to the table that makes the MMO experience better. I stress the word 'specifically'
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