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Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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all the classes have "strict rotations" with some procs (skills become instant or become avaliable) , i think the most varied rotation is on healers for obv reasons , since they react to dmg received , or tanks but thats more based on CD and keeping DR skills going....with some CD on big hits
Melee class with easy and relaxed rotation: Outlaw rogue (given that you pick Slice and Dice in the last tier of talents). Blood DK. Blood is the tank spec but it has a very simple rotation plus you can solo hard stuff and groups of mobs easily. It has high damage output.
i am looking for classes that use abilities based on what happens on the battlefield, where every step requires thinking and choosing...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Now the thing is there are usually a limited set of combat scenarios in any game, especially in PVE so you will find yourself repeating them, some much more than others.
Boss fights offer the greatest opportunity for variety as devs usually sink great care into making fights more unpredictable or distinct from the average battle.
One reason people enjoy (or dislike) PVP is other humans offer the greatest unpredictability, or situational variety, much more than most any PVE encounter.
In fact, other humans may know exactly how to beat you, despite your best efforts, which is something no PVE AI creature ever is given the ability to do. (you can always beat them once you know the pattern)
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As far a rotations go there really isn't a class that doesn't have those. I would say healer most likely would be the best one for not sticking to it because of situational issues that will break it up. Almost all classes now have a 4 or 5 skill main rotation with a couple others skills added in here or there. It is just the type of play they are pushing for today. To me it feels like they are trying to push it for consoles play sometime in the future.
so basically everyone is telling me that gameplat is allways based on a rotation of some kind? And only choosing a healer will make rotations less predictable, but then they are sinceedibly dull when soloing because of limited combat options?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
DPS wise I've got no clue as I tend to stay away from that as far as I can..
same goes for others healers , paladins hit hard too , shaman LB and Lava hit harder on resto , but resto doesnt have the Elemental mastery ...ect ect