Having played Legion for a month and got bored and didn't like the way progression is tied in to forcing you to do things you may not be in the mood for e.g. Mythics, I thought I it was time to unsub before they took a payment.
Then it dawned on me how fortunate for Blizzard that people are still willing to pay a sub for a game that should clearly be Buy to Play (based on what you actually get for your money). They charge full price for each expac and really and truly, that should be enough of a cost for what you get. The patches are not worthy of a sub or price (and happen all too infrequently) and like many games, should just be considered as ongoing story/development to give people a reason to keep playing (and having the opportunity to buy stuff from the WoW shop) until the next expac.
There is a lot of value to be gained out there from other Buy to Play games, but I guess all the time Blizzard have people paying subs, it's a model they will stick with. I'd carry on playing WoW if the subs dropped as I could dip in and out as required, but paying a sub makes me feel obliged to play but I'm bored of logging in regularly now so made the decision to stop.
Few games would get away with a sub model these days, but all the while people are willing to pay, they will charge you for it.
I know I said blizzard are fortunate, but yes, you make your own fortune and I am not questioning people's desire to want to pay a sub so they can play the game, which they must be enjoying. Perhaps it's like a drug for some, who can't let go, who knows?
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As for WoW I also unsubbed, videocard broke send it for warranty by the time it went back, I didnt want to play anymore. Felt like im too mucb left behind with ilvl and artifect power. Few weeks ago ilvl was 847. Farmed so hard in mythic dungeons. Now im casual lvling in eso.
Personally i know ive got enough gold to keep the game B2P until i get bored and move on again and i started on a fresh server and characters coming back 2 weeks before legion launched.
In fact, at $15 a month it doesn't even matter if I play at all sometimes, and I've paid subs even when not actually playing.
In EVE I pay annually so comes out to about $10.50 per month per account.
Fact is, if a game offers an experience unmatched by others people will pay for it.
That said I'd guess a large number of WOW players on sub for a few months until they finish the latest content, then move on as you did.
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At least with WOW... you aren't spending money in a cash shop to have cool stuff in game. Sure there are a few mounts and pets on the cash shop... but those are really just reskins.
Rather spend $15 a month then have a company nickle and dime my wallet...
and expansions will be released every 2 years with a 1 year of no content ....ehhmm....
ok ok u win wow is better as b2p !
Shame really, but here's to hoping there's a greater opportunity for newer games to step up and fill the void so many of us are feeling. It's almost a repeat of gaming history of the lull in time most of us older gamers experienced while UO/EQ/AO/AC/DAOC were dying out and WoW swooped in to grab us all up. Maybe that will happen again, time will tell and I will remain hopeful for Pantheon, Star Citizen and Dual Universe until then.
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I have a token in my inv I can activate at any time and I'll return eventually. I've moved back to LOTRO to see all the content I missed and likely will return to SWTOR after that.
WOW kind of messed stuff up with titanforging and class hall armor ilvls. They didn't really come up with a way to keep people that like using the automatic group finder tool incentivized.
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If I only play 8 hours a week, I get 32 hours of enjoyment for a measly $15, that comes out to 47 cents per hour. Where the heck else are you going to find that? Considering some of these people who complain about sub fees live at their parents house and play 40+ hours a week, it comes out to pennies an hour. Sadly it seems those people are the most vocal about it.
On the point about $15 not being a lot, I totally agree, but your whole month of income doesn't just go on a $15 a month choice. There are literally hundreds, even thousands of things competing for your time and money each month so there's little point in wasting any of it if it's not going to be utilised. I would probably play a bit here and there on the B2P model (as I'm now doing with ESO and Destiny on the XBox) but I'd rather spend the $15 (£9.99 for me in the UK) on my son's favourite iPad app and let him get the benefit of that piece of money as he is committed to a game.
The bottom line for me is that Blizzard do not provide the level of content to merit an ongoing sub. If the expacs were included in the price of a sub, I would think differently, but they really are sponging off people compared to other games. Just my honest opinion.
I often wonder how many people like me continue to sub to games that they dont play, simply due to the tiny carrot (monthly benefit item) they dangle in front of you each month...
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There is so much badness about this post.
First, you slam @DMKano for stating obvious statements, when you state things that aren't at all clear. You say "...should clearly be Buy to Play." Is that clear? Feel free to quantify what you're getting. Since you stated it's so "clear", there must be some metric that you're measuring. Or maybe it's simply that YOUR subjective measure of value is not aligned with what others find valuable. After all, you said that you played it for a month and then unsubscribed. So, technically, you got 1 month worth of play out of a game that you paid retail pricing for. I paid for Uncharted 4 which provided significantly less value, same for every Call of Duty game. In fact, I can't think of many games that would last a month. So I don't see how you're measuring value.
What you're explaining is the exact reason that subscription models don't work anymore. There is, inherently, games which people find more value in because they are free to play or B2P. However, that doesn't mean that WoW should change it's model. As soon as you go F2P, you immediately devalue your game as well. Remember that obligation to play? Well that's gone now, so people simply don't give a fuck because they can come back whenever they please. Also, why would you change from a subscription model where you are making hundreds of millions of dollars per year, to something where the results of your conversion are all but uncertain? B2P games need to have their income supplemented somehow, and cash shops is generally how that's done. Once that happens, people will leave. That's a certainty. How many? Who knows. However, there's no reason to find out.
Finally, you're assuming that people are subscribed perpetually, indefinitely. You see "X million subscribers" and assume it's the same X million people. Meanwhile, I've decided to wait for Xmas to start up again, after which I'm assuming I'll probably be there for 6 months, maybe a year, and then I'll leave again. That being said, there are plenty of people who will remain subscribed all the time. When my guild was active, I remained subscribed all the time because it was more social. Since much of my guild has moved on, I find it less appealing to stick around. There are plenty of reasons to stick around and plenty of value-adds that people find in games to keep them subscribed. If you don't see these types of things as valuable, then I completely understand your argument. I find much less value in WoW since my guildies started moving on. I also find much less value in other MMOs where I don't actively involve myself with the community.
Granted, WoW is an anomaly, but it's not immune to the same cycle as any other subscription MMO, it's just on a much longer timeline for that. I'm sure that it will inevitably go F2P at some point. Whether that will come before they end the game remains to be seen.
Crazkanuk
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I agree it's inexpensive entertainment if you play one game and play everyday it's 50c a day. My issue with subs is if you're casual or not and like to play more than one game it restricts you to one. (Unless you have a huge gaming budget of course) Busy with rl and don't have time to play it's money wasted. I often feel obligated to log because of this. It's a matter of preference of course but my other 3 titles changed to a ftp model. I can enjoy 3 flavors when ever I want without a being slave to a months sub, I like it.
I've always liked and still like WoW but for being one of the largest mmos out they're the cheapest. I log in on my other titles and always get some gift for it. Paying $15 plus tax since 2k4 and all I got is that damn cider recipe at xmas, geeze Blizz thx. This was the first WoW xpac since launch I felt I wasted my money, not because I didn't like it, just felt the same and old.
I have over 400 days of time on my account as of today, paid for completely with tokens purchased using ingame gold earned through tradeskills.
The game is essentially free for anyone willing to make a minor effort.
Blizzard couldn't care less who pays for your subscription but that does not change the basic of it's model.
As for Blizzard being lucky, it is more that the game have gotten respect by many players and while it is partly due to old merits they certainly did a lot of things right, enough for still have as many players as it have. You don't get millions of players just with pure luck (of course, getting Kaplan who was untried but have immense talents as lead designer could be called lucky).
Do I think Wow is worth box prices + monthly subs? No, but there are many things I think is worth it's price that others disagree with.People need to decide that for themselves.