Azarhal's post also reminded me of another bad part of the game: the uninteresting loot which has been made even more banal by the itemization system they have now (everything functions off one measure that someone once described as being more aptly called "stat" because it's the only one).
MMORPG players are often like Hobbits: They don't like Adventures
While the stories are good, the game for the most part is rather shallow in content. Lot's of repetitive things to do but not much to really make you want to log on again much past max level. I guess I just want something more challenging then what SWTOR has to offer. It is great for a while but doesn't last.
I don't hate it, in fact I love Star Wars, even better than Star Trek. The stories are good. The newest expansions are very good just way too short. I am, however, bored of the game. SWTOR came from KOTOR, one of the best selling and most loved games of all times. But SWTOR doesn't feel like KOTOR at all.
Most of Bioware games are fully modable, even KOTOR can be modded though with difficulty. You can't do the same with an MMO. Most of the "added content" are nothing more than flashpoints, in other words raids which are boring after having done them for the 50th time. The housing absolutely sucks, and runs in comparison to LOTRO which is some of the worst housing in the industry. Customization sucks.
Bioware is so good. They have delivered some of the most memorable and fun games within the last decade and a half. They did not do that with SWTOR.
I had another thought.... the crafting is some of the worst that I have ever seen. Why am -I- not involved in it? Why am paying my companions to run off and do it but also paying for the supplies when I am right there and could do it myself? I click on a node to gather and my stupid toon stands there staring into space while my COMPANION gathers it? And it can take hours to finish any crafting object during which time my companion has gone poof and I can't do any quests associated with that companion in the meantime. Are you kidding me?
While the stories are good, the game for the most part is rather shallow in content. Lot's of repetitive things to do but not much to really make you want to log on again much past max level. I guess I just want something more challenging then what SWTOR has to offer. It is great for a while but doesn't last.
If you don't live repetitive things, you have the wrong hobby. Perhaps take up golf? Oh wait, that is repetitive too! What hobbies aren't repetitive? Isn't life repetitive?
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
While the stories are good, the game for the most part is rather shallow in content. Lot's of repetitive things to do but not much to really make you want to log on again much past max level. I guess I just want something more challenging then what SWTOR has to offer. It is great for a while but doesn't last.
Yeah and it's a giant flaw that I don't think could fix even if they wanted. The quests start to feel like the only thing to do and when that gets old you are left peeling at the very dull wallpaper. The characters cannot influence or interact in depth with their world, therefore the community cannot interact with each other in any way beyond lobby chat.
Add to that super static mobs, boring loot and itemization, arcade instanced space games, and super dumbed down rpg mechanics for bland cake served with no icing but on a star wars party plate.
MMORPG players are often like Hobbits: They don't like Adventures
I presume you where not around the months leading to TOR's release. There was a s**t storm on these boards with haters, detractors and fans going at each others throats 24/7. The closest example today is SC. However it is kindergarten compared to what went on 5+ years back regarding SWTOR.
Ah, good times.
And I think what we have now is a few of the haters can't let go that swtor has done fine. Sure they have had bumps and issues just like every other mmo. The issue is these haters are so invested in hating a video game (as crazy as that sounds) they can't stop themselves from continuing their journey to bash swtor. They are clearly desperate to finally be right that they predicted swtor will close so even if it takes another ten years they will continue to cry until one day they can proclaim they were right swtor would close...even if it took 10-15 years of them looking like a complete desperate idiot.
I play since beta and keep my subscription running even during the periods i am not actively engaged, like now where my focus is in WoW's Legion. Once KotET comes i will jump back in.
The game has come a long way for sure. Yes, it has it shortcomings but imho it is one of the very best choices for someone playing casually and enjoys a good narrative.
1. Install game and Subscribe. 2. Play every class to level 50 and finish each class story. 3. Pick your 1 favorite character. 4. Play that character to level 65 and finish the expansion stories. 5. Skip group content. 6. Unsubscribe and uninstall game.
After beating the single-player game like a dead horse. I tried to get somewhat serious with HM FPs and Ops.
Unless you're an "Officer" in your guild, you will NEVER do any group content that YOU want to do (especially older content). Which leaves you PUGing.
While PUGing, I learned that people who have no business playing MMORPGs, feel entitled to. These people cannot/will not grasp the the most basic mechanics, prevalent in all MMORPGs. They are nothing but a burden to players willing to learn and achieve.
I saved myself time, repair cost, and frustration by becoming an elitist snob.
When running HM FPs:
1. I check everyone in the group for 216+ augmented gear.
2. I check everyone in the group for the Legendary Icon next to their nametag.
If anyone is missing any of those in the slightest, I leave the group. I rather not have my soul eaten.
EA has NO care for a loyal fanbase. They cater to the endless stream of F2P locusts to stay afloat. Level syncing, no new Ops, no class story is a sure sign that they are not going to invest into the game.
Imagine if they shifted resources from gimmicks into making the game great.
Things I would like to see fixed if I were to come back:
1. The Engine.
2. Group Finder needs restrictions. a. Gear checks for HM content. b. Role check. - Tired of DPS queuing as Healer (w/off-healer skills) or DPS queuing as Tank (w/off-tank skills). c. When in a HM, if one player hits spacebar, then it counts for all group members, ending the cutscene.
3. PVP Mechanics. a. Fix Resolve/CC Break skill cooldowns OR nerf CC/stunlocking. b. Nerf certain DOTs (it's stupid what you can do with a sage/sorc). c. Players who do not accumulate objective points, get no reward. PVPing in mid like a selfish brat should be discouraged.
4. GSF. a. Give it a purpose. I like it, but I wish there was more meaningful impacts on the ground game.
That's just the short list for myself, White Knights have no power here.
Why does someone have to be a legendary player? I have 6 of the 8 classes finished. I literally have zero interest in ever playing the smuggler. So I probably won't ever have the status. Sounds like the real reason you have issues finding groups is your ridiculous requirements that need to be met. The gear requirement I get, but the trivial "legendary" status is just confounding.
It means that person played the game enough to know what is going on. It means that they didn't buy a lvl 60 token 5 minutes ago.
I don't want to or have to use my time to explain each of your skills and utility points for your class and role during a HM FP or Op. Maybe this is due to buying a lvl 60 token?
I shouldn't have to explain to a sage what force barrier is, to put cleanse in their toolbar, and to put points into utility skills for example.
And before you tell me that a veteran player should be teaching these noobs how to play, tell me when was the last time anyone agreed to do what you tell them to do over the internet.
The good news is, these entitled burdens move on like locusts. The bad news is, there's a steady, endless stream of these types coming into SWTOR.
Hey, I like the game, too. But, the players make me drop my tendies. It's just not worth it anymore.
While the stories are good, the game for the most part is rather shallow in content. Lot's of repetitive things to do but not much to really make you want to log on again much past max level. I guess I just want something more challenging then what SWTOR has to offer. It is great for a while but doesn't last.
If you don't live repetitive things, you have the wrong hobby. Perhaps take up golf? Oh wait, that is repetitive too! What hobbies aren't repetitive? Isn't life repetitive?
That reminds me that there are people saying they unsubbed from SWTOR because of next month (the KoTET update) gearing change being too grindy (without even trying it first), screaming that RNG is bad and that the change means having to repeat the same content over and over again.
Most of them are saying they are going to Final Fantasy XIV or ESO...I think some people should do some reading before moving to new games if they hate RNG and grinding that much.
While the stories are good, the game for the most part is rather shallow in content. Lot's of repetitive things to do but not much to really make you want to log on again much past max level. I guess I just want something more challenging then what SWTOR has to offer. It is great for a while but doesn't last.
If you don't live repetitive things, you have the wrong hobby. Perhaps take up golf? Oh wait, that is repetitive too! What hobbies aren't repetitive? Isn't life repetitive?
That reminds me that there are people saying they unsubbed from SWTOR because of next month (the KoTET update) gearing change being too grindy (without even trying it first), screaming that RNG is bad and that the change means having to repeat the same content over and over again.
Most of them are saying they are going to Final Fantasy XIV or ESO...I think some people should do some reading before moving to new games if they hate RNG and grinding that much.
Reminds me of the people who cried and quit playing AOC because they removed nudity.
Its disliked because it could have been a much greater experience than standard themepark number 37
The wasted potential makes some folks bitter.
The stories make it more than "standard themepark 37". Just because you can't appreciate them, doesn't make it so. Hence them making so much money and the game still being around. :pleased:
That's not to say I wouldn't have loved it if it was something entirely new. If I could have a mix of SWTOR's story + BDO's graphics and gameplay* for example, I'd be ooooone happy camper.
* Not all of it though. Fuck the endless levels and never-ending grind. I'll take old school raiding and dungeons with a nice level cap over it any day. But the combat and such? Hell yeah.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Also, yes. Bitter SWG fans are bitter. Much of the vitriol being tossed around can be attributed to them. Not that it helps much in the grand scheme of things, since most people couldn't care less about what they think. xD
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
after playing eve online for th past week, it is obvious I've out grown what swtor offers. I think a lot of the dislike has to do with the players simply done with the theme park uninspired mmorpg. Like blizzard, bioware maks cool cgi , but that's about it IMHO.
Example : I can play any class in swtor effectiveym and not worry about learning really anything but the skill sequence.
In Eve, I felt like I was taking a college course to set up my first planetary interaction colony, and I loved every second of that experience.
Then go post on Eve threads (there are none on the first five pages of this site). Why are you so desperate to cry about swtor? I've been here for three days and get it you are one of these entitled kids who think swtor should open up everything in game to you for free. Since they won't you come to a random site like this to complain about the injustice of having to pay to play a video game. It's rather awkward the amount of time and energy people like you put in to cry about a video game.
I played open beta or something, it felt like a generic fantasy MMO with a star wars skin, never touched it again. If I recall right, it started off as a very single player heavy experience as well. I don't like that in my MMO.
What mmo starts with a heavy multiplayer experience? Just like to point out that there are group quests beginning at lvl 5 if you want to try them. Heroic dungeons on every planet that require more then 1 player. Plus the flashpoints and pvp starts at lvl 10.
Why do so many people hate this game? I cannot understand it myself. I find the game to be fun and the story to be good. I'm not saying its the best game in the world by any means but its at least a 7-8/10. So is your beef with the game something in your head or does it really exist?
No hate here, i played it a couple months. Just stopped because it looks on every world equal. Same style, same objects, same old same from lvl 1-whatsitnow ? Then, at least to me, the game still suffers from its pathological engine story. It performs worse then it could do, would it not have been kicked out quick and dirty due to $$$ ..
I played open beta or something, it felt like a generic fantasy MMO with a star wars skin, never touched it again. If I recall right, it started off as a very single player heavy experience as well. I don't like that in my MMO.
What mmo starts with a heavy multiplayer experience? Just like to point out that there are group quests beginning at lvl 5 if you want to try them. Heroic dungeons on every planet that require more then 1 player. Plus the flashpoints and pvp starts at lvl 10.
I never asked for a heavy multiplayer experience. I said it was a heavy single player experience. I think I was in a singleplayer instance for the first 30+ minutes of the game.
I also mentioned this was during beta. I'm sure the game has greatly changed since.
You must be thinking about another game. You start out on a specific world depending on your class with everyone else. Always did even in beta.
I played open beta or something, it felt like a generic fantasy MMO with a star wars skin, never touched it again. If I recall right, it started off as a very single player heavy experience as well. I don't like that in my MMO.
What mmo starts with a heavy multiplayer experience? Just like to point out that there are group quests beginning at lvl 5 if you want to try them. Heroic dungeons on every planet that require more then 1 player. Plus the flashpoints and pvp starts at lvl 10.
I never asked for a heavy multiplayer experience. I said it was a heavy single player experience. I think I was in a singleplayer instance for the first 30+ minutes of the game.
I also mentioned this was during beta. I'm sure the game has greatly changed since.
There are 4 starting planets and can start playing with people right from level 1. Been that way from beta till now.
I played open beta or something, it felt like a generic fantasy MMO with a star wars skin, never touched it again. If I recall right, it started off as a very single player heavy experience as well. I don't like that in my MMO.
What mmo starts with a heavy multiplayer experience? Just like to point out that there are group quests beginning at lvl 5 if you want to try them. Heroic dungeons on every planet that require more then 1 player. Plus the flashpoints and pvp starts at lvl 10.
I never asked for a heavy multiplayer experience. I said it was a heavy single player experience. I think I was in a singleplayer instance for the first 30+ minutes of the game.
I also mentioned this was during beta. I'm sure the game has greatly changed since.
There are 4 starting planets and can start playing with people right from level 1. Been that way from beta till now.
Dunno then, I distinctly remember not seeing another soul for 30+ minutes when I tried it.
I played open beta or something, it felt like a generic fantasy MMO with a star wars skin, never touched it again. If I recall right, it started off as a very single player heavy experience as well. I don't like that in my MMO.
What mmo starts with a heavy multiplayer experience? Just like to point out that there are group quests beginning at lvl 5 if you want to try them. Heroic dungeons on every planet that require more then 1 player. Plus the flashpoints and pvp starts at lvl 10.
I never asked for a heavy multiplayer experience. I said it was a heavy single player experience. I think I was in a singleplayer instance for the first 30+ minutes of the game.
I also mentioned this was during beta. I'm sure the game has greatly changed since.
There are 4 starting planets and can start playing with people right from level 1. Been that way from beta till now.
Dunno then, I distinctly remember not seeing another soul for 30+ minutes when I tried it.
Again impossible especially during beta...
Still impossible today , especially on Tython/Korriban, there must be a Jedi/Sith created every 10 seconds lol (and a bunch of them were just me trying stuff out in the last 2 weeks for DvL).
Superdata stuff for September is out. If SWTOR is a dying game, I don't want to think about the rest of the market, lol...or why Final Fantasy XIV isn't on the list.
I played open beta or something, it felt like a generic fantasy MMO with a star wars skin, never touched it again. If I recall right, it started off as a very single player heavy experience as well. I don't like that in my MMO.
What mmo starts with a heavy multiplayer experience? Just like to point out that there are group quests beginning at lvl 5 if you want to try them. Heroic dungeons on every planet that require more then 1 player. Plus the flashpoints and pvp starts at lvl 10.
I never asked for a heavy multiplayer experience. I said it was a heavy single player experience. I think I was in a singleplayer instance for the first 30+ minutes of the game.
I also mentioned this was during beta. I'm sure the game has greatly changed since.
There are 4 starting planets and can start playing with people right from level 1. Been that way from beta till now.
Dunno then, I distinctly remember not seeing another soul for 30+ minutes when I tried it.
Again impossible especially during beta...
Still impossible today , especially on Tython/Korriban, there must be a Jedi/Sith created every 10 seconds lol (and a bunch of them were just me trying stuff out in the last 2 weeks for DvL).
Superdata stuff for September is out. If SWTOR is a dying game, I don't want to think about the rest of the market, lol...or why Final Fantasy XIV isn't on the list.
Like I said earlier it doesn't matter if it takes 15 years the haters (like this Dren guy) will sit and cry swtor is dead until it finally dies and they can say told you so.
Like I said earlier it doesn't matter if it takes 15 years the haters (like this Dren guy) will sit and cry swtor is dead until it finally dies and they can say told you so.
It's going to die the day a new Star Wars MMO is released. It's going to be more murder than death by lack of revenue though.
Wouldn't even surprise me if EA already started working on the "successor" which won't release until the early 2020. That would explain a lot about a few things that happened since 2015: server architect/level designer/lead designer job offer at BioWare Austin for an unnamed game, rumors of BioWare working on a new SW RPG, BioWare Austin working on a secret project that is not Edmonton secret IP (or Shadow Realms), Drew Karpyshyn coming back (he worked on KOTET, but that doesn't mean it is why he came back).
I played open beta or something, it felt like a generic fantasy MMO with a star wars skin, never touched it again. If I recall right, it started off as a very single player heavy experience as well. I don't like that in my MMO.
What mmo starts with a heavy multiplayer experience? Just like to point out that there are group quests beginning at lvl 5 if you want to try them. Heroic dungeons on every planet that require more then 1 player. Plus the flashpoints and pvp starts at lvl 10.
I never asked for a heavy multiplayer experience. I said it was a heavy single player experience. I think I was in a singleplayer instance for the first 30+ minutes of the game.
I also mentioned this was during beta. I'm sure the game has greatly changed since.
There are 4 starting planets and can start playing with people right from level 1. Been that way from beta till now.
Dunno then, I distinctly remember not seeing another soul for 30+ minutes when I tried it.
Sounds like you're mixing SWTOR up with ESO... where you start in Coldharbor... and even then... you do SEE other players, even if you can't do much with them at that point. TSW has a similar start, where you basically learn what you've just become, and get inducted into whichever order you chose.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
I played open beta or something, it felt like a generic fantasy MMO with a star wars skin, never touched it again. If I recall right, it started off as a very single player heavy experience as well. I don't like that in my MMO.
What mmo starts with a heavy multiplayer experience? Just like to point out that there are group quests beginning at lvl 5 if you want to try them. Heroic dungeons on every planet that require more then 1 player. Plus the flashpoints and pvp starts at lvl 10.
I soloed that flashpoint as powertech. Mako was op. You can also solo most of heroics on planets if you like, just wait till end of the questline on said planet.
If people want to give them money for single player quests then their buisness. But this game is not good. It survive ONLY because there is no sw game (battlefield dont counts - shallow shooter).
I played open beta or something, it felt like a generic fantasy MMO with a star wars skin, never touched it again. If I recall right, it started off as a very single player heavy experience as well. I don't like that in my MMO.
What mmo starts with a heavy multiplayer experience? Just like to point out that there are group quests beginning at lvl 5 if you want to try them. Heroic dungeons on every planet that require more then 1 player. Plus the flashpoints and pvp starts at lvl 10.
I soloed that flashpoint as powertech. Mako was op. You can also solo most of heroics on planets if you like, just wait till end of the questline on said planet.
If people want to give them money for single player quests then their buisness. But this game is not good. It survive ONLY because there is no sw game (battlefield dont counts - shallow shooter).
You can now. But the time this guy is speaking of you couldn't. But as it stands right now they did make it very much more single player then it once was. You gotta look harder to find multiplayer nowadays.
Comments
Let's party like it is 1863!
Most of Bioware games are fully modable, even KOTOR can be modded though with difficulty. You can't do the same with an MMO. Most of the "added content" are nothing more than flashpoints, in other words raids which are boring after having done them for the 50th time. The housing absolutely sucks, and runs in comparison to LOTRO which is some of the worst housing in the industry. Customization sucks.
Bioware is so good. They have delivered some of the most memorable and fun games within the last decade and a half. They did not do that with SWTOR.
I had another thought.... the crafting is some of the worst that I have ever seen. Why am -I- not involved in it? Why am paying my companions to run off and do it but also paying for the supplies when I am right there and could do it myself? I click on a node to gather and my stupid toon stands there staring into space while my COMPANION gathers it? And it can take hours to finish any crafting object during which time my companion has gone poof and I can't do any quests associated with that companion in the meantime. Are you kidding me?
If you don't live repetitive things, you have the wrong hobby. Perhaps take up golf? Oh wait, that is repetitive too! What hobbies aren't repetitive? Isn't life repetitive?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Add to that super static mobs, boring loot and itemization, arcade instanced space games, and super dumbed down rpg mechanics for bland cake served with no icing but on a star wars party plate.
The game has come a long way for sure. Yes, it has it shortcomings but imho it is one of the very best choices for someone playing casually and enjoys a good narrative.
I don't want to or have to use my time to explain each of your skills and utility points for your class and role during a HM FP or Op. Maybe this is due to buying a lvl 60 token?
I shouldn't have to explain to a sage what force barrier is, to put cleanse in their toolbar, and to put points into utility skills for example.
And before you tell me that a veteran player should be teaching these noobs how to play, tell me when was the last time anyone agreed to do what you tell them to do over the internet.
The good news is, these entitled burdens move on like locusts. The bad news is, there's a steady, endless stream of these types coming into SWTOR.
Hey, I like the game, too. But, the players make me drop my tendies. It's just not worth it anymore.
That's not to say I wouldn't have loved it if it was something entirely new. If I could have a mix of SWTOR's story + BDO's graphics and gameplay* for example, I'd be ooooone happy camper.
* Not all of it though. Fuck the endless levels and never-ending grind. I'll take old school raiding and dungeons with a nice level cap over it any day. But the combat and such? Hell yeah.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Just stopped because it looks on every world equal.
Same style, same objects, same old same from lvl 1-whatsitnow ?
Then, at least to me, the game still suffers from its pathological engine story.
It performs worse then it could do, would it not have been kicked out quick and dirty due to $$$ ..
Superdata stuff for September is out. If SWTOR is a dying game, I don't want to think about the rest of the market, lol...or why Final Fantasy XIV isn't on the list.
It's going to die the day a new Star Wars MMO is released. It's going to be more murder than death by lack of revenue though.
Wouldn't even surprise me if EA already started working on the "successor" which won't release until the early 2020. That would explain a lot about a few things that happened since 2015: server architect/level designer/lead designer job offer at BioWare Austin for an unnamed game, rumors of BioWare working on a new SW RPG, BioWare Austin working on a secret project that is not Edmonton secret IP (or Shadow Realms), Drew Karpyshyn coming back (he worked on KOTET, but that doesn't mean it is why he came back).
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
If people want to give them money for single player quests then their buisness. But this game is not good. It survive ONLY because there is no sw game (battlefield dont counts - shallow shooter).