Today is my 10th EVE birthday. I have been within this game for just a
few less than 3653 days (there were a few days when I let the sub lapse
while I was on holiday and such). Much has changed within the game - I have changed a lot since them - but more has stayed the same.
ships, new mechanics, and much more importantly, new social models and
organisational methods. There were no public NPSI fleets in 2006, there
were no large, well-run, well funded "newbro" alliances like Brave
Newbies, Horde, Karmafleet back then. Not only was the game dominated by
veteran organisations perhaps even more then than now, but there was
basically no place for the new player in most activities. The tiercide
project was years away, and there was very little that a new player
could contribute to a "serious" fleet other than fly a rifter or a
blackbird, and quickly die as soon as they were noticed.
were produced soley from BPOs, and were unthinkably expensive. At a
time when you could buy a 30-day GTC for ~90m ISK, a Cerberus cost ~300m
ISK. Imagine a HAC costing the price of 3 PLEX today - that will give
you an idea of how out of reach such ships seemed then. And that was
just the hull; the T2 launchers would be 20m each, and so on.
then we've seen the EVE economy and society evolve almost beyond
recognition. Many of the names are the same, but most of the methods are
different. The level of organisation and infrastructure that even a
mediocre 0.0 group is routinely expected to have now was simply
unthinkable back then. Likewise the abundance of, well, everything is
overwhelming. Everyone in the game expects to be able to buy pretty
much anything they want in whatever quantity they need for a fairly
stable- and low- price.
I think it would be pretty foolish to say
whether all these changes have made EVE "better" or "worse". One of the
few tings we can say with certainty is that EVE absolutely needs
continuous change, not necessarily in every factor all the time, but
there should always be significant changes occuring in some significant
aspect of the game. The greatest threat EVE could face would be being
sold to EA; after that, stagnation and predictability. Every major
change - and there have been too many in 10 years for me to even start
to try and list them - has winners and losers. And every time, the
winers have crowed and the losers have cried.
The original Forum
was the the seat of Athenian democracy, and I feel pretty safe in
saying that the debates there were probably not all that different
in type and form to the debates seen right here; self-interest,
ideology, fear, and pride, generally mixed in with incohate patriotism
and seasoned with as much rhetoric as the recipe would stand.
even though it was distilled from such unpromising ingredients, the
democracy of Athens was something new to the world, and it offered the
inhabitants world something it may have never seen before: the idea that
there could be a society where more than just will of the tyrant, the
monarch could affect the course of events.
EVE still makes that
offer to the gaming world. EVE might be violent, unforgiving,
hypocritical, oppressive, obsessed with money, selfish, treachrous and
cruel. Athens was all of those things when the Forum was at the height
of its power. EVE, like Athens, also writes incredible stories, and
offers unique glories to those she calls her own. Who would live in any
other city? Why would one live any other way? Where else would one
nevigate but to such a port? What other game sustains such pride?
Give me liberty or give me lasers