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We're repeating history, and that's sad.
"The bar was so low and gamers so excited that all you needed to become the CEO of a world-class MMORPG development firm was a website, a copy of 3DStudio and a FAQ that explained in delicious detail how your game was going to be the next big thing and just blow some “unnamed game” ... away by fixing all its problems and adding a laundry list of every feature anyone had wanted EVER." - Tipa, West Karana
That was written in 2009
about MMO gamers in 2001.
It is now 2016.
If MMO gamers are consistent in anything, it is in a hope so blindly fanatical that it defies over a decade of history and their own experiences in the genre. But it gets worse, because people do not know or remember history.
Online games like WarZ and Divergence Online ... once backed to the wall and realizing they cannot possibly deliver what is promised within the time or spec constraints provided - well, they're faced with a problem and usually come to the same solution. While not crowdfunded, Fasaria World is another example of this scenario. Here's a line from that same Tipa blog that may sound familiar:
"By early 2001, development on Dawn had already shifted to development what was once promised to be Dawn’s sequel, Dusk. Dusk, now renamed Dusk: Dawn Tactics, was to be a RTS game (all the rage at the time) built on the 3D renderings Jeff had already down for Dawn."
Crowdfunding MMOs isn't a scam. However, history has consistently proven that the majority are by people with good intentions, grand visions, and little understanding of what is required to pull it off. There is no logical or historical reason to back any crowdfunded MMO. In fact, the more amazing the MMO sounds, the more likely it is to fail to deliver on what it promised.
A walk down memory lane for the veterans, and some humorous history for the newer gamers:
Red Dragon Software's Rune Conquest - http://gbob.onlinegamers.org/dragon.html