Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Pillars of Gameplay #12 - Saga of Lucimia

SystemSystem Member UncommonPosts: 12,599
edited August 2016 in Videos Discussion

imagePillars of Gameplay #12 - Saga of Lucimia

For more information, don't forget to follow along at the website and our other social media channels!

Read the full story here


Comments

  • GdemamiGdemami Member EpicPosts: 12,342
    Such self-delusion.

    ...ever thought why there are minimaps in the first place?

  • SlyLoKSlyLoK Member RarePosts: 2,698
    Going to enjoy watching this one burn.
  • DullahanDullahan Member EpicPosts: 4,536
    Love the direction they are going with this. I just hope that in an attempt to provide maximum immersion, that they can strike a balance and err on the side of fun rather than tedium.


  • angus858angus858 Member UncommonPosts: 381
    Awesome. I remember playing DAoC before they added the map. At night you could actually get lost in a forest full of nasties. Knowing how to navigate was actually a player skill, not something coded. I was disappointed when they put maps in. Kudo's to Lucimia for leaving out the Easy buttons.
Sign In or Register to comment.