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PC piracy survey results: 35 percent of PC gamers pirate

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  • maskedweaselmaskedweasel Member EpicPosts: 10,791
    botrytis said:
    botrytis said:
    botrytis said:
    I have not pirated ANY games. I don't know where those numbers actually come from - I think they are bogus really. I mean you can get statistics to say anything really. For example, 'Did you know that 100% of the people who breathe air die? That must mean breathing air is toxic.' That is just a ludicrous example but it is one that shows anything can be said when spinning numbers. I want for a specific game how many sold and how many stolen and they don't have those numbers. It is all supposition and look who is spinning the numbers and then you can see why the numbers come out that way.
    I mean, it is possible.  Just an example torrent sites in general, almost all torrents have trackers on them, it doesn't mean they can always trace it back to you, but that isn't the point, they can garner basic numbers on certain titles based on that alone.  Are they accurate?  Who knows?  

    Not any more with keys, etc. Particularly for online games, they report back to the company all keys in use. It is hard to pirate now a days, not hard to cheat though. I can see that number for cheating in games, not for pirating.


    The publishers just want more draconian measures in place, is all.
    You don't need a key to pirate games. Even games that require server authentication can be circumvented.  For example, NBA 2k17 is being pirated quite a bit right now (no I did not pirate it) and it would usually require connection to a server to allow you to login and play, but they disable it. 

    It's not as hard as you believe to pirate.  Take a look on any torrent site, you can see thousands leeching and seeding,  and that doesn't even take into account the many, many more that likely downloaded it and didn't seed it.
    How much though? You don't know and that is the issue. Just because it is on a torrent site, doesn't mean you can use it or even play it. The phrase 'quite a bit' is very subjective and useless term, BTW.

    If we Hard and Fast numbers, like 'in X game we sold  y number of copies and have found Y+10 are playing' - that 10 would be the pirates, but we do not. We don't get those numbers, we get a lot of hyperbole. No doubt there are pirates but HOW MUCH is the question and does it really affect the bottom line for these companies or are they such bad games that they are deflecting blame. 33% seems like a ridiculous amount and almost a fake number to make people react, "OH NO, We need to regulate this better.' NOT!

    This is just like the recording industry. They keep saying there is so much pirating going on but many artists are now direct marketing their music to the market by various legal websites and labels. The recording industry , at one point, had a cash cow before (read here MONOPOLY) but, they haven't really kept up with new ways of marketing music. They want the old ways and that means total control. Them, like the diamond industry and the diamond cartel, which is another great example. The Diamond market is being hit by man-made diamonds which are lowering prices and the cartel doesn't want to lower the prices as they are the middle man and make 90% of the money. They were the ones to push, "Diamonds are a girl's best friend' marketing (as well as 'Show you love her, give her a diamond'). Those marketing campaigns were so successful that they created the demand for diamonds. Does that mean these man-made diamonds are cheating the market? No it does not but, the cartel would like you to think they are because they do not control the process and ultimately cannot control the prices.

    Until we have REAL numbers, not just supposition from the industry (all of them), I will not believe them.
    by your estimation you would never be able to get real numbers.  That's the point of piracy, its generally meant to be anonymous... gone are the days that you have a guy on the street selling bootleg copies of movies.

    It's very easy to see if those copies are working copies...  I use torrenting sites often, I do not generally download anything "illegal" in the sense that I find transfer speeds of torrents substantially faster than general servers so if I need to pick up something like a copy of Windows 10 to reload a workstation, or if I'm looking for an obscure piece of software that I have trouble finding, I go there first.

    That being said, it's easy to see what the top 100 or most recent downloads are, and a quick click on any number of games, even those that you think need to have server side connectivity to authenticate, they are listed there, usually with something in the title about it being cracked, and inside are dozens of comments usually explaining how the crack works.  

    Any statistic is generally estimated, they will never get 1 for 1 numbers.  I think that a lot of us forget that even though we personally may not pirate games, that we can't speak for the millions of other users in the dozens of other countries that we don't inhabit and know little to nothing about in terms of pirate culture.

    In western countries especially it IS easier to generally buy off steam, games go on sale all the time.. it's more of a hassle to pirate a game and follow the instructions for the working crack that usually only gives you 60 - 70% functionality,  but thats just one mans opinion.  Statistically, I don't disagree with the numbers, I think that is extremely plausible.  If they said 50 percent?   Not even close.



  • botrytisbotrytis Member RarePosts: 3,346
    edited November 2016
    botrytis said:
    botrytis said:
    botrytis said:
    I have not pirated ANY games. I don't know where those numbers actually come from - I think they are bogus really. I mean you can get statistics to say anything really. For example, 'Did you know that 100% of the people who breathe air die? That must mean breathing air is toxic.' That is just a ludicrous example but it is one that shows anything can be said when spinning numbers. I want for a specific game how many sold and how many stolen and they don't have those numbers. It is all supposition and look who is spinning the numbers and then you can see why the numbers come out that way.
    I mean, it is possible.  Just an example torrent sites in general, almost all torrents have trackers on them, it doesn't mean they can always trace it back to you, but that isn't the point, they can garner basic numbers on certain titles based on that alone.  Are they accurate?  Who knows?  

    Not any more with keys, etc. Particularly for online games, they report back to the company all keys in use. It is hard to pirate now a days, not hard to cheat though. I can see that number for cheating in games, not for pirating.


    The publishers just want more draconian measures in place, is all.
    You don't need a key to pirate games. Even games that require server authentication can be circumvented.  For example, NBA 2k17 is being pirated quite a bit right now (no I did not pirate it) and it would usually require connection to a server to allow you to login and play, but they disable it. 

    It's not as hard as you believe to pirate.  Take a look on any torrent site, you can see thousands leeching and seeding,  and that doesn't even take into account the many, many more that likely downloaded it and didn't seed it.
    How much though? You don't know and that is the issue. Just because it is on a torrent site, doesn't mean you can use it or even play it. The phrase 'quite a bit' is very subjective and useless term, BTW.

    If we Hard and Fast numbers, like 'in X game we sold  y number of copies and have found Y+10 are playing' - that 10 would be the pirates, but we do not. We don't get those numbers, we get a lot of hyperbole. No doubt there are pirates but HOW MUCH is the question and does it really affect the bottom line for these companies or are they such bad games that they are deflecting blame. 33% seems like a ridiculous amount and almost a fake number to make people react, "OH NO, We need to regulate this better.' NOT!

    This is just like the recording industry. They keep saying there is so much pirating going on but many artists are now direct marketing their music to the market by various legal websites and labels. The recording industry , at one point, had a cash cow before (read here MONOPOLY) but, they haven't really kept up with new ways of marketing music. They want the old ways and that means total control. Them, like the diamond industry and the diamond cartel, which is another great example. The Diamond market is being hit by man-made diamonds which are lowering prices and the cartel doesn't want to lower the prices as they are the middle man and make 90% of the money. They were the ones to push, "Diamonds are a girl's best friend' marketing (as well as 'Show you love her, give her a diamond'). Those marketing campaigns were so successful that they created the demand for diamonds. Does that mean these man-made diamonds are cheating the market? No it does not but, the cartel would like you to think they are because they do not control the process and ultimately cannot control the prices.

    Until we have REAL numbers, not just supposition from the industry (all of them), I will not believe them.
    by your estimation you would never be able to get real numbers.  That's the point of piracy, its generally meant to be anonymous... gone are the days that you have a guy on the street selling bootleg copies of movies.

    It's very easy to see if those copies are working copies...  I use torrenting sites often, I do not generally download anything "illegal" in the sense that I find transfer speeds of torrents substantially faster than general servers so if I need to pick up something like a copy of Windows 10 to reload a workstation, or if I'm looking for an obscure piece of software that I have trouble finding, I go there first.

    That being said, it's easy to see what the top 100 or most recent downloads are, and a quick click on any number of games, even those that you think need to have server side connectivity to authenticate, they are listed there, usually with something in the title about it being cracked, and inside are dozens of comments usually explaining how the crack works.  

    Any statistic is generally estimated, they will never get 1 for 1 numbers.  I think that a lot of us forget that even though we personally may not pirate games, that we can't speak for the millions of other users in the dozens of other countries that we don't inhabit and know little to nothing about in terms of pirate culture.

    In western countries especially it IS easier to generally buy off steam, games go on sale all the time.. it's more of a hassle to pirate a game and follow the instructions for the working crack that usually only gives you 60 - 70% functionality,  but thats just one mans opinion.  Statistically, I don't disagree with the numbers, I think that is extremely plausible.  If they said 50 percent?   Not even close.

    No - the gaming companies KNOW the numbers, real numbers. The companies know their sales numbers, how many copies, etc. are out there, they have to otherwise, they are out of business. Just like they know how many are pirated, I am sure it is a known amount. This is what I am trying to say. They need to give us hard and fast numbers, if they want gamers to believe that pirating is cutting into their profits. What they don't want gamers to see is how much profit they actually make from the game as we pay 50-60 US dollars for a game and how much of that is actual profit? I don't begrudge them profits at all, I do begrudge them getting laws changed just so they can cut into the gamers privacy (the laws out there already protect them enough).


  • maskedweaselmaskedweasel Member EpicPosts: 10,791
    botrytis said:


    No - the gaming companies KNOW the numbers, real numbers. The companies know their sales numbers, how many copies, etc. are out there, they have to otherwise, they are out of business. Just like they know how many are pirated, I am sure it is a known amount. This is what I am trying to say. They need to give us hard and fast numbers, if they want gamers to believe that pirating is cutting into their profits. What they don't want gamers to see is how much profit they actually make from the game as we pay 50-60 US dollars for a game and how much of that is actual profit? I don't begrudge them profits at all, I do begrudge them getting laws changed just so they can cut into the gamers privacy (the laws out there already protect them enough).
    How do you expect the game companies to know about PIRATED copies?  

    Let me put this into perspective..  

    Lets say we take a game -- say, skyrim...   people download them, replace the exe with the cracked one that never touches anything regarding bethesdas servers or requires a registration of any kind.  How do they know that specific user pirated the game?  It requires no serial keys, it requires no authentication, so how would bethesda have numbers on how many copies were pirated? 

    Saying that "they know" is like saying "they are willfully allowing people to pirate games, and they just don't care.



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