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Some highlights from the piracy breakdown per country: Serbia and Romania had the highest piracy rates among our respondents at close to 75 percent. Lithuania and Argentina were both over 60 percent. Russia, often cited as a country where pirating runs rampant, was right at the 50 percent mark.
In our report on the state of PC piracy we spoke to a pirate who lives in Bulgaria, who explained a new game on release day costs almost a third of a minimum wage earner's monthly income (imagine new games costing $400 in the US). “The thing is, they think $50 and €50 is the same for every country, but it's not, because the wages and economy are different,” said the pirate, who goes by the handle Overkill online.
Going all the way back to our first statistics, more than 90 percent of PC gamers have pirated games at some point in their lives, but only about 35 percent actively pirate today. Why did they stop? This was another check all that apply question.
44 percent said they hung up the eye patch and peg leg after an increase in income. 56 percent attributed quitting piracy to Steam sales. 50 percent said that buying games on Steam, GOG, etc. became easier than pirating them. About 22 percent just felt bad about pirating and eventually gave it up.
Read the two page article story and see much more here:
http://www.pcgamer.com/pc-piracy-survey-results-35-percent-of-pc-gamers-pirate/#
Comments
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
however when someone in the industry who makes a living off selling games ends up defending basically theft it makes peoples minds blown. The difference however is between the people who listen to that persons explanation as to why and the people who then leave the room.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I recall the first Call of Duty games had no matchmaking. There was no difference playing on a pirated server, to playing on an official server. I'd imagine it's much more difficult today.
Running a Minecraft server open to pirated clients is a huge hassle. You would need to expose the server to all sorts of modified clients and packets. That's why majority of serious server owners wouldn't consider it.
I suppose being a pirate is very inconvenient in a good number of games, even if you get the game to run without issues. You still face the problem of not being able to access the official servers (and the online content).
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
So the developer has the option of either A. having that region nearly completely disconnected as a fan base or B. at least having fans in the region which over time might help the region become better about legal distribution and/or have fans for events that otherwise would not go.
although slightly different there are similarities this is why many in the music industry actually are ok with piracy because it opens up huge concert possibilities that otherwise would not exist at all.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
the link to wages from EU ...lol....GL gaining more than 900€ ....but first u need to get a Job...4M on ppl w/o work around here
Also it is highly variable based on which south american country some are poor, but some have money, but things involving electronic and entertainment goods are overpriced (brazil if i recall is horrid for electronics especially anything costing over 150 dollars).
I frankly wish these companies would just say give an good demo that shows varying parts of the game, what we can expect etc, many game demos in the past literally only showed some of the best parts of games and were drags the rest of the games. I'd also feel worse if these companies weren't lining their pockets with heavy profits and literally overspending on game budgets (there is little to no reason you need to hire a celebrity to do voice acting/appearances in a video game sorry) often with the advertising budget being so massive....
The only people I feel bad for are indie developers trying to break into the scene that have their games pirated to the point it hurts them, but to them I say the same thing of offering demos and please please please offer something unique without DRM. The Witcher started out as an indie title and even with piracy has been a major success.
Also anyone else find this a little disingenuous of pc gamer to say 35% of PC gamers pirate? A - they should say out of 50,000 surveyed 35% of them pirate PC games. Given the sample size is like not even 1% of the overall estimated PC gaming market according to intel in 2014 (it has likely grown from that 711 million figure) this article by them is HUGELY misleading.
And B - even taking that into account you can never really make a survey mean for that entire base of people. It is always going to be the amount of people surveyed that it counts toward. Unless you survey the entire base you aren't going to get a solid number one way or another. Percentages with such a low percent of the gamer population is literally absurd in this situation.
I don't see it as stealing because I don't take away a limited resource.
Taking an item out of a shop means that shopkeeper loses profit because the item is GONE.
Taking a copy of an infinite resource is not stealing, you wouldn't have bought it anyway so the 'shopkeeper' aint losing sh*t.
The impact of pirates that don't buy any game is far higher then people who spend a sum on games each months and then use pirated games for some more entertainment.
And you also have people who download pirate versions of games that don't have a demo/trial version to test the game before buying it (yeah, that is mostly common for game with a small single player campaign and lots of multiplayer content but people like that exist, I know a few that actually buys the game they enjoy if they like it after 3 days).
My point anyways is that some of the pirates are worse then others so the 35% number is still a bit fuzzy.
Still, in the 80s I think 99% of all games were pirated. "Gianna sisters" were one of the most popular C-64 games ever but it was just sold for a few days before a Nintendo lawsuit stopped all legal sales. Still, everyone had it... There were plenty of people with 1000 games that owned 1 or 2 originals (or zero). Of course, the games for the C-64 basically cost as much as a modern game do today and that was a lot of money back then.
Those are musicians and bands, they generally get little from the record companies and get their main income from concerts and T-shirts Someone working at a record company would have a rather different opinion.
Still, Not really relevant here since the gaming T-shirt sales is pretty low...
'try before you buy' kind of thing.
거북이는 목을 내밀 때 안 움직입니다
Steam Sales, among other similar retailers, have been the best thing in the world. If I want to play a game, but I don't feel that it's worth the box price, then I simply wait six months to a year.
Not only that, but 10 or 15 years ago, a game would stay the same price for years. The box price of KOTOR, for example, didn't budge for a long time, as did the Baldur's Gate series. The reason is that there wasn't the same enormous glut of PC games then that there are now. These days a game releases with a box price, and unless it sells fantastically well like the CoD series, then the price will drop almost guaranteed in a few months.
Many, many others offer justifications for why they pirated a game that they took some form of umbrage with.
Many others again and again repeated major points. A game was unavailable to purchase anywhere digitally. They already owned the game on another platform or had lost the disk. The price in their region is exorbitant. Not available in their region at all. To demo a game before buying it.
거북이는 목을 내밀 때 안 움직입니다
If I was looking to pirate, a game like NMS would be the perfect one to choose though.
Hots f2p and online, HS f2p and online, OW Online , Wow Online (outside pirated servers ) , Starcraft ....ok i guess...but still has online component dunno if u are even able to pirate it .
EA i can understand ¬¬ ....and yeah DLC day 1 sucks , bugged as hell games , founder packs , and everything around that makes players go mad....
Basically you are stating you didn't like gaming much before digital distribution and auto updating became a thing :-P
Sometimes it pays off and is easier then other times. But some people find themselves buying steam sales because its cheap and you don't have to deal with all the stuff that comes with pirating. Not to mention you must look at naked girls in order to download anything.
I pirate games and I have for years. I buy the ones that are good and worth spending money on.
I have over 1,2k games on steam and if they still released demos, we wouldn't need to torrent games to try them out.
My recent piracy was No Man's Sky. Played for an hour and couldn't stomach another minute.
Demo played, game sucked, 60 bucks saved.
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But yeah, if you think a game is too expensive waiting a while is generally the smartest move. The reason prices stayed the same so long before was that physical retailers did have to buy the games before selling them so lowering the price meant little to none profits. Steam is a different matter, there the publisher lower the prices when the sales drop too much to sell more games.
But moral compasses are clearly broken these days.
"See normal people, I'm not one of them" | G-Easy & Big Sean
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.
Don't just play games, inhabit virtual worlds™
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