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Issue 14: Call of the Nameless - TheHiveLeader - The Secret World

SystemSystem Member UncommonPosts: 12,599
edited August 2016 in Videos Discussion

imageIssue 14: Call of the Nameless - TheHiveLeader - The Secret World

TheHiveLeader once again returns to The Secret World for Issue 14 - Call of the Nameless. It's all about Egypt and Genies! Cool right? For more on The Secret World, visit! For more HiveLeader, visit The Secret World is an MMORPG created by Funcom (Anarchy Online, Age of Conan: Unchained), with Senior Producer and Creative Director Ragnar Tørnquist (The Longest Journey, Dreamfall). It

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  • MitaraMitara Member UncommonPosts: 755
    I was first!! Dont really have anything else to say :/
  • kitaradkitarad Member LegendaryPosts: 7,992
    Damn Secret World always was good at puzzles. I loved solving them when I played it.

  • ZagatoMKRZagatoMKR Member UncommonPosts: 263
    At least you suck well... or good? ;)
    Keep it up!

  • koboldfodderkoboldfodder Member UncommonPosts: 447
    The problem with this game is that the developers think they have a platform game, so they include stupid movement/jumping like almost every issue.

    It takes about 5 seconds to realize just how bad the controls are for an actual jumping puzzle.....and about 5 hours of you screaming at the
  • Po_ggPo_gg Member EpicPosts: 5,749
    It was a nice recap of 14, especially in trusted context  :wink:  (and you don't need to play through 15, that's just a bundle of the previous Sidestories, plus 1 new mission)
    But why are Sentinels confusing, in (or out of) context? They even have a mission to explain the past (let alone the CotSG part of Egypt story, and the lores)
    Yep, Museum is here for a while now, go and grab the extra teleport to it (simply purchase it from the curator)

    kobold, i14 jump pads are still better than lava game champion, or the Cost of Magic mission's jumping part :lol:  but I agree, lately they're seem to be addicted to add jumping elements.
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