EverQuest II is one of the games that people sometimes cite when talking about games with good crafting systems. Having just played Elsword for about a year, I was hoping to find a game that was good at something other than combat, so I gave EQ2 a try. No such luck.
There is a crafting puzzle, as opposed to merely gather materials and then click to create a stack of items. But there's only one crafting puzzle, and it's the same for every tradeskill. The icons and flavor text change, but the mechanics don't. And it's not even an interesting crafting puzzle, as it basically amounts to whack-a-mole.
Yes, it does have an enormous number of crafting recipes, and some stuff you can craft is at least useful. But it's going to take ridiculous amounts of grinding something stupid to get there, which is not what I was hoping for. Vanguard is the nearest comparison that comes to mind, which suffered the same problem and for about the same reasons.
So it's not exactly A Tale in the Desert, where even simple puzzles could have their difficultly ramped up by trying to do six of them at a time. Nor is it Puzzle Pirates, or even FFXIV, where that one crafting puzzle is actually quite good with quite a bit of depth to it.
EQ2, like most MMORPGs, is primarily about combat. I was hoping for good crafting with okay combat, and to call the combat okay is being generous. It's not the worst combat you'll ever see, but it is another game of whack a mole, using abilities as they come off of cooldown.
The combat is really designed for grouping. But grouping requires other players, which are in rather short supply here. I did see another player around occasionally. Singular, as in, generally only one at a time.