Finally. Weapon skill lines get their ultimates with update 12. Unlike other skill lines these ultimates will unlock when you have maxed the skill line (level 50.) They will also have 2 morph options like other ultimates.
Dungeons are getting a revamp. Most dungeons currently have 2 versions: normal and veteran each with their own distinct story line and different bosses. With update 12 each story line will have a normal and veteran version so each physical dungeon will now have 4 modes, each of which will grant you a skill point the first time you run it. This doubles the number of skill points available through group dungeons.
Monster masks are also getting a make over in the sense that they're getting rid of the drop/no-drop RNG. The veteran version of each dungeon guarantees a monster mask drop from the last boss for each player. They're also adding 17 new mask/shoulder sets to correspond with the 2nd veteran version of each dungeon.
Pledges. No more gold / silver / bronze keys they're all gold now. Instead there will be 3 NPCs: 2 of those will have dailies for a set of non-DLC dungeons and the 3rd will have a daily for one of the DLC dungeons. Yes, ESO+ or those who own the DLCs will get one or two more keys per day. Also... your choice to run the dungeon at veteran or normal difficulty. Veteran runs give you 2 keys instead of one.
Craglorn getting redone to make it like all the other zones with solo quest lines and group world bosses.
One Tamriel. The bit most people know about. PVE access to all zones in all alliances as soon as you complete the tutorial. Low level players (those below CP 160) will get bolstered to CP 160 which is the level of the content.
Expected on the PTS in 2 weeks and live beginning of October.
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