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New Tree of Savior Expansion coming

KumaponKumapon Member EpicPosts: 1,563
edited August 2016 in Tree of Savior
For the 5 people who still care about this game..lol


There is a new expansion coming out in Korea tomorrow. The international servers will be getting this expansion near the end of Sept. 




- New Rank 8 classes

- The lvl cap will be increased from 280 to 330. 

- 30 new zones

- New bosses http://imgur.com/a/6gcBe

- 24 new classes in total, 8 of which that are entirely new.

- 20 new floors added to Earth Tower


New Rank 8 classes 

Swordsman

https://treeofsavior.com/news/?n=541

Cleric

https://treeofsavior.com/news/?n=573

Archer

https://treeofsavior.com/news/?n=564

Wizard

https://treeofsavior.com/news/?n=518


Post edited by Kumapon on

Comments

  • Tiamat64Tiamat64 Member RarePosts: 1,545
    What Tree of Savior really needs is a revamp of the lower levelling system, not an expansion.  Theretically re-rolling new class combinations over and over was supposed to provide the game's longeivity.  However, re-rolling classes in Tree of Savior has got to be the most painfully BORING experience I've ever had in an MMORPG, for surprisingly unique reasons that I never imagined could be a thing.

    The problem with Tree of Savior's lower levelling experience is that it's 80% non-combat quest based.  Spawn rates are too low and dungeons are limited daily so you can't rely on actual GAMEPLAY AND COMBAT to level.  Instead, most exp from levelling comes from the quests that each character can do.  And here's where the game becomes boring and the re-rolling of characters pointless.

    Basically, it doesn't matter if you're a magic-missile shooting wizard who fights entirely different from an in-your-face swordsman who's combat gameplay is entirely different from a supporting healing cleric if the levelling process for all of them involves picking 10 flowers off the ground and giving them to the NPC.

    Tree of Savior's main draw and longevity factor, which is playing different characters and experiencing different class combinations and tactics, becomes entirely moot because the levelling process plays the same for all of them thanks to being too focused on questing where the quests play the exact same way no matter if you rolled a time-controlling chronomancer or a skeleton summoning necromancer or a whirl-winding barbarian.  You're still picking god damn flowers off the ground and delivering them to the NPC.  And while the idea of so many different non-combat quests MIGHT have been a novelty the first time around, by the second time around when you're re-rolling an alt so you can see what it's like to play a bare-fisted monk instead of an out-of-body psychic astrologer, picking 10 more flowers or pressing "V" next to a monster or delivering a letter from an NPC to another NPC becomes TORTURE.

    And an expansion isn't going to fix that.  At most, it'll buy most of those who are still playing another month or so of longevity while they level up their mains (but not alts.  Most people in ToS quit instead of re-roll alts, I think).


    (as an aside, the reason why you re-roll an alt and why the longevity of ToS has to come from re-rolling alts is because there's pretty much nothing to do at end-game once you hit max level for a whole slew of other horrible reasons besides Earth Tower, which is an acquired taste)
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