Suppose you play Pantheon and reach max level. Suppose further that it takes you 9 months to accomplish that. [I am not advocating that 9 months should be the number - it's just a placeholder in my hypothetical]. And lastly, suppose 9 months is the average amount of time it takes to level a character to max [ignoring variances like class, player skill, and so on].
Now you have an accomplishment - a max level character which represents 9 months of in game effort.
Next comes an expansion, and my question related to it. Does the company keep things as they are, where it will also take new players 9 months on average to reach whatever max level was in the original game. Or, as WoW does, do you modify the game with every expansion so that people can quickly "catch up" to the players who went before? In that way every expansion is basically a reset.
Personally, I hate the reset approach. I want other players to have to expend more or less the same time and effort I (and others) spent for the same rewards - not just that it be handed to them.
Of course, the problem with doing that is attracting new players in the years to come. If you tell a prospective new player, "it's gonna take you 3 years to catch up, and when you do it will take 3 more years from there," well, it's hard to sell the game that way.
What do you guys think?
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