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This is not a knock to the game itself or the players.
In fact I would have played Black Desert Online myself but I don't like Asian grinders. I had several weak moments because "nothing else to play" adding that most are finding the game fun and charming. I love watching this Youtube guy, TheLazyPeon. I love his style for reviewing mmos. He's fun and honest. He had me convinced about BDO. But what was coming stopped me....The recent history of business models !
I have a problem with gimping myself from having instant fun. That reckless buy now and have fun while it last. I don't blame anyone who does, I really don't !......Coming from an engineering background, I tend to look ahead of all ramification's before I execute, and that's what I did here......I could have had several months of enjoyment.
Anyway, It all come to pass !......This is not about I told you so, PLEASE DONT TAKE IT AS SUCH.
It's more about the most perfectly executed plan to date. Marketing at it's finest. The people at Pearl Abyss and DaumGames really know how to read into peoples spending. All the "does" and "don't" were utilized here in re-publishing an Asian game here in the west.
First, by selling the game outright for $30 knowing " free " doesn't catch every ones money. Definitely add the cash shop because people tend to be spontaneous, this is a given.............Wait a predetermined time to add a $15 Value Pack with play-to-win features. Then, MOST IMPORTANT of all, if consumer's don't bite well enough with the sub, execute the emergency phase of play-to-win in the cash shop.
They don't care about complaining, they expected that !..........Feeling guilty ?....No. When 20 people in an office conspire, they can blame it on the other 19. Read Moses and the Golden Calf.
Brilliant, extremely clever......Best marketing to date
Is this the future ?
Comments
They delivered a dumbed down version of its origin for the western release and have been slowly been bringing the western version inline with the origin, which is what many expected them to do. I never seen the B2P requirement as anything but a few forced cash shop purchases required to play the game.
Only thing left for them to do is drop the forced cash shop purchases (B2P)? and let everyone in for free like every other region the game operates in.
Which of these KR imports haven't always tried to release as an dumbed down (none P2W) of their origin for western release and then bring them back in line few months later? Hard to sell founder packs at launch if they don't make us feel special and feel like getting a better deal than other versions.
Allowing someone to sell cash shop items in a very limited fashion is not making the game pay 2 win at all and you are making up to 100 million extra silver a week.. You can make 50 mill a day grinding sausans and just selling junk from them (not even relying on marketplace sales). Your type seem to be the type that stands their with their jaw open when they hear a word or term trying to adapt it to be whatever the hell you want it to mean.
P2W has a long established meaning and it doesn't include 99% of the shit you people think it does. In fact in this game given so many of the actual limitations, the rng, ahnd the limtations on the cash shop to marketplace sales you'd be looking at 3 weeks to do what a normal player can do in a SINGLE week if you just opened up your wallet.Nothing you can buy or sell from the pearl shop gives you an edge and an extra 100 mill a week while helpful to an extent won't actually give you any sort of definitive edge particularly if you were racing someone that can grind a long ass time (sausan's can result in 50 mill a day with CASUAL grinding)
The game has a very active player base still, the few that left can jump off a bridge for all most of the players care, and the players that are playing are THOROUGHLY ENJOYING the feature and don't find it to be a problem at all. There are tons partaking in this and many people actually prefer the kind of system that has been set up now in BDO.
Those who continue to state this is a pay 2 win title have their heads up their own asses and want a long established term to mean something it doesn't mean.
So monetization efforts have turned from long term options such as subscriptions, to multiple front end options including early and very early access, founders packs, up front purchase fees, options to pay to avoid inevitible launch week queues etc.
They also have a cash shop offering clothing and customization options not available in game.
Additionally there are items of extraordinary convenience such as auto looting pets which is functionality that should have been built into the game, and not sold as a store item. (IMO)
All of this is designed to extract as much money as possible from all customers of course, but particularly the much larger short term player base.
As the game ages and the short term players move off, they offer subcription value packs for those in it for the long haul.
They also start making the cash shop more appealing to the whales, who largely fund these games over the longer term, up to a year or so or until the next game from that publisher launches.
I've always said the greatest "innovation" or adaptation in this genre the past 10 years has been in terms of how monetization models have changed to extract money from customers, especially in light of the trend for new games to peak in their first month and go downhill from there.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This is EXACTLY what Daum has done.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Thing is they never gave us a chance to bite on the sub, and I'm sure most would have. They gave everyone that bought the game at 1 month of the sub for free.
Anyway, as far as evil moneygrubbing techniques go, I suppose it was OK. They may have a lawsuit about the p2w stuff, though. Everything they've done has been really close to the line of being acceptable, which I guess is what you want to do if you're just in it for the money. Their credit rating is sure to take a hit from all the chargebacks if nothing else, though.
But it's a shame. Game is really good and ripe for unlimited growth, and they threw it all away to grab some cash while flushing the game down the toilet and fucking every player in the ass.
I guess maybe there's something we don't know about (besides the fact that Kakao is moving out of gaming entirely). Maybe Pearl Abyss is falling apart or already transitioned to a new game or something.
Just because one changes their mind does not mean they lie.
Just because bottom line employee says something does not mean it represents a stance of the company.
etc.
etc.
But whatever flies your ranting boat, do not get common sense get in your way, I guess...
Seriously guys DMKano is right. You may think they they scammed you, and all kind of nonsense but they really didn't. They TOLD you they may do it later on, no surprise here!
I don't get the rages, this is forthcoming.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/They are trying to cater to folks more willing to spend money on the game who have fewer personal hang ups with the design.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Pay 2 win even as little back as 2012 has meant when a game company sells stuff that gives an in game advantage through micro transactions Now the trick of it is literally being that that advantage is only available through the cash shop and other definitions include
Pay To Win AKA P2W. when you are paying for advantage which normal players don't have access to unless they either pay too or will have to grind very long (weeks and months).
In this case the person wouldn't even be grinding weeks/months to catch up and supposed "whales" that only "buy their way to the top" would actually be at a distinct disadvantage if they aren't in game actually playing the thing... Again explain to me how black desert is selling anyone an edge over other players in the cash shop? If you want to see actual pay 2 win titles go play Mu, Shaiya, Silk Road etc, games that actually sell gear and real advantages that can't be obtained at all WITHOUT OPENING YOUR WALLET.
The literal term is paying to gain such an advantage through the cash shop that you basically only compete with those that have spent money as well ie the free players can never ever ever compete and even if the gear/item is attainable in game it is so rare that it is pointless. The Ghillie suit one could argue as being p2w but there are mechanisms in game to counter it that you are given left and right not to mention that anyone really relying on name tags to track a target is beyond being silly.
I repeat myself simply because I'm sick of people trying to bend the term in recent years to mean whatever the hell they want it to mean. It had a very strict meaning and has for a long long long long time until the last few years when people arbitrarily decided it should mean something else that has NOTHING to do with pay 2 win in the least.
A little extra money per week isn't going to help anyone get ahead in BDO and in particular unless that person plays and grinds n top of it (something "whales" seldom do) that person may be looking at taking 2 - 3 weeks what someone can accomplish just playing in one. They've found a fair balance where it can't be an abused system currently and it is working quite well. A few critics of them rolling it out actually went on their forums and apologized after seeing the actual implementation and stated that they over reacted as many others continue to do so with.
You got something right. I didn't play the game because I know it was scum bag
As far as Gold Farmers, I need a nap........For right now, I'll try and not figure what that has to do with anything.
So, your post is useless. Me and most of my friends knew this was coming. I've played 2 months and quit since the grind was real. Anyway, a p2w version only adds a small income considering how much you need to face the RNG and the expenses.
So, as ive said, your post is useless and your thread has 0 added value to mmo gaming. Guess what.
People will leave, 1st merge will come. People will leave again. 2nd Merge will come. At the end is 1-2 EU/1-2NA servers.
Thats the future of BDO. Thats whats up in KR and RU.
Perfectly executed plan? You dont know. Maybe they've tried to delay P2W but people were already leaving.
There are various levels of extremes when it comes to "P2W" in MMORPGs now days. While your above example is the most egregious form of P2W, it is not the only manner in which "P2WP manifests itself in MMORPGs. There are no "absolute definition" of "P2W." With the advent of the various forms of complicated versions of cash shop business models in MMORPGs, P2W has evolved to be a mattter of varying levels of extremes. They are all evil, its just a matter of picking your poison or having to put up with the lesser of the different variations of evil.
Definition of play to win is not the point. What they told the public beforehand is not the point.
The point is they pulled off the perfect plan to get peoples money, using to step by step to deceive.
I've seen more and more crap added to what p2w is based off of people's opinions and them trying to make it stick, things that were never considered p2w and would of never of been considered p2w until more recently simply because people don't feel like paying for those things anymore.
... And yet skewing the definition of pay 2 win to suit your own narrow definition is exactly what you are doing, which makes your opinion no different than anybody else's opinion of pay 2 win.
MMORPG cash shops have evolved. Your inability to grasp that what cash shops have progressed in accomplishing is that of offering different variations of P2W simply shows how far they've come in their ability to swindle and separate the average gamer from their money. The fact of the matter is that the majority of gamers would not be spending money on a game's cash shop unless it offered some type of "advantage" that would aid them in "winning" the game.
In it's most simplest form, P2W is defined as the simple use of real life money to gain an advantage, any form of advantage, over another player who is not using real life money. You are entitled to disagree with that definition, but just because you do does not make your definition of P2W any more right than someone agreeing with it.