wild star wont survive to see 2017 imo gw2 can increase revenue by regularly adding living world episodes to the game.
"Wildstar won't survive in 2015 imo" "Wildstar won't survive in 2016 imo" "Wildstar wont survive in 2017 imo"
Its still here
carbine seems to be thinking about tip-toeing into P2W with the amp/ability point items datamined to be sold in the store...honestly P2W is probably the only thing left that will save the game other than going into maintenance mode with a focus nearly solely on housing and events to sell items.
If you play current Wildstar than you know that is not really pay to win, as they are EXTREMELY easy to get in game and dont even provide much of a boost.
More of a sign of sales tapering off with the previous quarter showing the spike, seems to me that it is a fair indication of good sales of the HoT expansion in NA/EU tbh, its not a subscription game so maintaining that level of sales would have been unrealistic, the next few quarters will indicate the level of income from NA/EU, so not really an 'ouch' situation.
It shows something some might not realize:
Expansions don't grow the playerbase (as in adding NEW players) - they target existing players primarily and some former players.
They do virtually nothing for getting completely new blood into the game.
This is why over time studios face a question on how much to invest into further expansions - as they get fewer and fewer players back every time with each new expansion - so at some point it actually makes more sense to start investing into a completely new game.
This isn't strictly true. In the minds of an outsider, a new race or class necessitates a new wave of activity in low level zones - and thus presents a new opportunity to enter the game.
As this applies to Guild Wars 2, I think a new class is unlikely. They have their symmetrical 3 vlasses per armor type. They've filled out almost every fantasy archetype that can't be easily recreated with elite specializations. Any new class would just create more work with elite specializations. And, because of the mistake that is Tomes of Knowledge, a new class wouldn't help the low level playerbase anyway.
A new race, on the other hand, would provide this newcomer opportunity. New early personal story missions and a new low level map or two would necessitate low level play by veterans, if only to experience these things. Plus, players have been urging them to add Tengu - one of the most unique, long-standing, and fleshed-out races in the game - to the playable roster since before launch.
Lets also keep in mind that Lineage 1, and Blade and Soul are both propped up in sales by the Chinese market, GW2 is not widely played in China. The US market is an extremely small portion of NC soft revenue. Wild Star is also slightly higher than average because of the Steam launch injecting a bit of action to it's numbers, but I doubt that holds steady in future quarters.
Also, if you want to take into account direct competition, during the time these numbers were being recorded many players were taking a break from GW2 to try out BDO. My guild in particular went from 90 per day active players to 30 during BDO's peak. Now that BDO is dying with it's P2W fiasco, many of those players are flocking back to GW2 since they have much more invested. Most of the guys I was playing BDO with are now back in GW2 this month. So that may be part of what happened with these low numbers as well.
That's not to say Anet doesn't have a fair amount of work on their hands to bring players back into the game. I'm sure decisions Anet has made recently played a large part as well, so they have much work to do, but it's not the only reason for the sales drop I think.
First off, Im not a Wild Star fan at all. I tried it and it wasn't for me. Now,I see people are talking about it being on the chopping block, so I was curious about how South Korean currency compared to the USD, and according to google its still making a 2 million dollar profit for that quarter. Now,I know that is not as much as the other games, but I still think that doesn't put it on the chopping block.
If at first you dont succeed, call it version 1.0
Lets also keep in mind that Lineage 1, and Blade and Soul are both propped up in sales by the Chinese market, GW2 is not widely played in China. The US market is an extremely small portion of NC soft revenue. Wild Star is also slightly higher than average because of the Steam launch injecting a bit of action to it's numbers, but I doubt that holds steady in future quarters.
Also, if you want to take into account direct competition, during the time these numbers were being recorded many players were taking a break from GW2 to try out BDO. My guild in particular went from 90 per day active players to 30 during BDO's peak. Now that BDO is dying with it's P2W fiasco, many of those players are flocking back to GW2 since they have much more invested. Most of the guys I was playing BDO with are now back in GW2 this month. So that may be part of what happened with these low numbers as well.
That's not to say Anet doesn't have a fair amount of work on their hands to bring players back into the game. I'm sure decisions Anet has made recently played a large part as well, so they have much work to do, but it's not the only reason for the sales drop I think.
It is not propped up by the Chinese market it is carried by the Korean market
First off, Im not a Wild Star fan at all. I tried it and it wasn't for me. Now,I see people are talking about it being on the chopping block, so I was curious about how South Korean currency compared to the USD, and according to google its still making a 2 million dollar profit for that quarter. Now,I know that is not as much as the other games, but I still think that doesn't put it on the chopping block.
That's 2M in gross revenue. CA isn't the cheapest place to live or maintain an office so if you figure their loaded rate to be about 100k (low) they're losing money @ ~100 employees. (unless my maff is off, ofc)
First off, Im not a Wild Star fan at all. I tried it and it wasn't for me. Now,I see people are talking about it being on the chopping block, so I was curious about how South Korean currency compared to the USD, and according to google its still making a 2 million dollar profit for that quarter. Now,I know that is not as much as the other games, but I still think that doesn't put it on the chopping block.
That's 2M in gross revenue. CA isn't the cheapest place to live or maintain an office so if you figure their loaded rate to be about 100k (low) they're losing money @ ~100 employees. (unless my maff is off, ofc)
The best that can happen to WS is keep one server alive with no updates. The worst is a shut down.
Comments
As this applies to Guild Wars 2, I think a new class is unlikely. They have their symmetrical 3 vlasses per armor type. They've filled out almost every fantasy archetype that can't be easily recreated with elite specializations. Any new class would just create more work with elite specializations. And, because of the mistake that is Tomes of Knowledge, a new class wouldn't help the low level playerbase anyway.
A new race, on the other hand, would provide this newcomer opportunity. New early personal story missions and a new low level map or two would necessitate low level play by veterans, if only to experience these things. Plus, players have been urging them to add Tengu - one of the most unique, long-standing, and fleshed-out races in the game - to the playable roster since before launch.
Also, if you want to take into account direct competition, during the time these numbers were being recorded many players were taking a break from GW2 to try out BDO. My guild in particular went from 90 per day active players to 30 during BDO's peak. Now that BDO is dying with it's P2W fiasco, many of those players are flocking back to GW2 since they have much more invested. Most of the guys I was playing BDO with are now back in GW2 this month. So that may be part of what happened with these low numbers as well.
That's not to say Anet doesn't have a fair amount of work on their hands to bring players back into the game. I'm sure decisions Anet has made recently played a large part as well, so they have much work to do, but it's not the only reason for the sales drop I think.
거북이는 목을 내밀 때 안 움직입니다
If at first you dont succeed, call it version 1.0
maybe we should set up a cage match between it and World of Warcraft. . .
The worst is a shut down.