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You stay sassy!
Some of the best fun for me has been taking a low level character into a high level zone. But it has to be for a reason. In ESO it was the Vampire quest. In GW2 it was to catch some rare pet. It's thrilling knowing that one wrong move can get you one-shotted by a mob or set you a great distance back because you didn't mark a port. It's also a nice change from regular leveling.
There Is Always Hope!
Rithwis, Righteous Golem of Camelot | Skritha, Orc Archer of Tamriel | Bloodwod, Sawbones of Auraxis | Thrumdi, Blue Norn of Tyria | Gwidwod, Spider of the Ettenmoors | Gideon Slack, Hunter of Alsius
The biggest plus of scaling is that it allows you to play with friends no matter what level they are. In my opinion that more than outweighs diminishment of the sense of progression.Modern MMOs need more things that make them social, not less.
HoiPoloi said:Modern MMOs need more things that make them social, not less.