I just wanted to bring this to a topic because I think its worth talking about.Iselin
This is good illustration of the balance problems to come when they make all zones max level with One Tamriel and bolster low level characters up to the zone level... for all zones everywhere. Low level players with less than half of a full ability toolkit on top of being inexperienced with the game will just plain struggle with some routine solo quests.
I did that quest on my CP 200+ (essentially max level +) stamina sorc with my AOE DPS + passive self-heal off my damage done soloing load-out and it was a cakewalk.
Bolstering a low level character to do solo content in high level zones has its issues. Most experienced players will tell you to wait to do Orsinium and the Thieves or DB quests and zones until you're at least level 40+ and have a comfortable solo build that can handle mini bosses + adds easily.
But that's not the way the game is advertised. ZOS is interested in selling the concept of "go anywhere anytime" and holding new players back until they're actually ready for it would go against that concept.
Now imagine when ALL zones are max level this fall and low-level players get bolstered up. New players won't even have the opportunity to go level up and get their skills sorted out in easier zones -- it'll be this way everywhere: you'll be puttering along doing just fine with random mob packs in the open world... and then you'll run into a solo-only instance that will own you repeatedly... fun?
Are you onto something or just on something?