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On August 1 it’s time to reset the clocks: Albion Online from Sandbox Interactive goes into the Final Beta phase and includes exciting new features and improvements.
Comments
But Albion Online is getting wipe after this beta before launch...
(sigh)
March 9, 2011: http://androidcommunity.com/vendetta-online-for-android-motorola-xoom-review-video-20110309/
A little bit of history here, folks.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
very sad....
No way the launch will be Sept 1. Thats not enough time to grind out and see how the end tier balance works out. This is almost a whole new game since the beginning of this beta phase. There will inevitably be dozens of more problems. This Beta phase will be extended numerous times for new content updates. Plan on this beta lasting at least 6 months.
I understand your points, but I can understand DMKano's sentiment as well; titles like the perpetually Early Access H1Z1 have led to a bad taste in many gamers' mouth regarding the often superfluous "stages" developers are using to make profit without actually ever providing an experience that could reasonably be qualified as gold.
I'm not a fan of these kinds of superfluous labels and the way many developers have taken the opportunity to milk cash from gamers while delivering a relatively sub-par experience, continuing to claim the title is a work in progress. It just screams "avoiding accountability" to the playerbases that bought in expecting leaps and bounds in feature development when they really only make baby steps.
At some point, we have to stop taking these labels at face value and hold the developers accountable to what they're offering players all the while enjoying profits on the same level as games that are, in fact, in an adequately completed state.
With that said, I agree it's not black and white. However, since developers seem to be continually abusing (in my opinion) the grey area offered today, I think it would be in the best interest for journalistic sites such as this one to create a line that, once crossed, enables us to hold developers to the kind of accuntability they should rightfully meet when they market and profit off of titles in a manner consistent with "release" state products.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
As to Albion, taking a wait and see about the game.
I think I recall @BillMurphy doing so for Pantheon a while back, but I don't remember what the criteria was for his article on the game.
We all know Early Access and the marketing of beta access is here to stay. And we all know that there are titles that use those labels responsibly and those that do not. That's why I admitted it's not black and white. To me, it's more involved. Take a look at the developers own words, their advertised vision for the game. Include any features they've downright stated won't make it into the game by release (or at all) due to limitations. Then, compare that to how they monetize their games. If they monetize like a release product (B2P clients and subscriptions would be included here); then it's free reign to judge the title as a release based on its merits.
That would obviously require updating said judgement if major updates and fixes happened for the game, and I understand this is a lot of work. However, since Bill and the gang have been including many other genres in their coverage for lack of news in MMORPGs, I think they would have time to consistently update EA/"fool's gold" titles.
More importantly than that, prominently and publicly detail what the journalistic sites classify as "release state" titles and why they choose to judge those games as they would a standard release title.
With that said, I played it the current beta and wasn't all that impressed which means I was stupid enough to pay for an unfinished product. I was unimpressed enough that I'm not all that motivated to even see the "finished" product so these perpetual betas are a double-edged sword for the developer. I judged it in the state it was when I purchased it and I deemed it unworthy I will likely not take another look at it.
Seaspite
Playing ESO on my X-Box