Anyone here who seeks and enjoys playing 100% skill/action type games like MOBA's, FPS's, RTS's, racers or even WOW arena where gear is almost equal these type of games are not the future for gaming.
I've been playing competitive games like these for far longer than most here and I've dominated some of the most popular at the highest level one can. The younger, newer generation has yet to realize that vets like me are already realizing and that's the cost of being 100% on alert and focused for prolong periods leads to high level of stress, blood pressure, tremor in hands, heart related issues and far more other negative health issues. If you want to live long you'll just see how negatively they impact your health in the long run.
This is exactly why I focus more on balanced games where the "win" is divided with 50% tactical/gear/item and 50% action based. This also allows me to relax far more in the process, play longer and still feel like I'm "winning" as long as I do the right actions. This is another reason why MMO's which are all about core progression on your character allow you to separate yourself over the long run against individuals who have simply no knowledge on the world and allow me to play in a "relaxed" environment. You also don't have to be on alert non-stop, you can do other activities.
Bottom line, these newer and younger players in the gaming market will have yet to wake up and realize that their health, their lives worth far more than bragging rights vs some online players on the internet. I've also found out many of the players who play these type of games do it because they have yet to accomplish and feel that feeling on being the best, on top, so they have this complex to do whatever it takes to get there.
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But of course no its the video games right? Its the stress right? Not to sound like a jerk but your statement is lacking a TON of research. Did you know stress is not always bad? Its highly dependent on how the person deals with it, and how a person reacts physiologically to stress. I mean this is Psych 101 stuff right here.
I also don't know where you get this idea that you have played some of these games at the highest level. Unless you have played in LAN tournaments and gotten top 10 sorry to burst your bubble, your not even close. You are completely missing the added pressure of playing on a big monitor in front of thousands of players. If you haven't gotten close to that level, you haven't competed at the highest level.
You could be Global Elite in CS:GO and if you don't have a regular team you run with your still not even close to being on the level as CS:GO pros. Not to mention Competitive runs at 64 server/client tick rate which for CS:GO is regarded as trash.
So please show me this evidence to such claims. Because E-sports are growing, and there is a crap ton of money behind it. Unless they somehow stop making money, but that is not happening. Check out EVO 2016. For a single game there are 4000 sign-ups. And Signing up isn't free. Also Traveling and booking a hotel in Vega in a prime weekend with an event like EVO isn't free either. Hotels close by the event hike up their prices because they know they can and people and sponsors will pay. This is for one of the smallest competitive video game genre's out there too. Fighting Games.
http://www.eventhubs.com/news/2016/apr/26/street-fighter-5-reaches-over-4000-entrants-evo-2016-numbers-continue-rise/
Gear and RNG rolls ain't gonna save you from that bruv.
This might be one of the most nutty random correlations I've read in a long time though.
¯\_(ツ)_/¯
Young people still want to play actual sports knowing the risks. Money and fame and all that.
As long as someone can make a buck off of "esports" then it will be popular. When they figure out how to make more money it will be be even more popular.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
I somewhat agree with you. Playing games endlessly causes major health problems. At 34 I had carpal tunnel release surgery for my wrist, I also gained 100 lbs over the years of playing WOW 20+ hours a week. Now you can say well I am an IT guy and also was on the computer for work and for my classes online. Thats true however the stress of trying to compete at a high end put more stress on my body than playing floor and roller hockey nearly 10 times a week. The problem with Esports is you have to do repetitive actions over and over for hundreds of hours and it will lead to worse health problems than I have/had.
People say there is no medical proof. But look at brain injuries from sports, people still say there is no proof but if you look at it objectively with some medical information you can say yea there is a problem. Take carpal tunnel for example people who type all day at work are highly likely to get it from being on the computer. You can easily come to a conclusion that playing an Esport for more hours than a person works will cause carpal tunnel.
Here is the problem with Esports. How many people who play them that will get carpal tunnel will get paid for playing like they will get paid for being an accounting which will get carpal tunnel? less than 1% of all Esport gamers. So how is the other 99%+ going to pay for carpal tunnel surgery if they get it from playing games all day and dont have a good enough job that pays well and has health insurance?
so what? you think that if you do nothing all your life you will be have the body of a 16 year old in your old age? you are dreaming. no matter what you do, getting old will suck, and your body will go to shit regardless.
the point is, if you love gaming, and you are talented enough to be part of a professional esport team, and actually win things, then do it and be grateful . there are millions of gamers that get carpel tunnel (me included) at age 35 and never even close to top 1000 in anything. even less win money playing video games.
if you dont like gaming, then go do something else. try to excel in anything else and see if that doesn't take some kind of toll on your body. trust me, e sports have it easy when it comes to long lasting bodily trauma.
I don't see major networks or websites promoting e-sports over these other sports. The advertising and promotion just doesn't compare in terms of mass appeal.
ive seen darts on sports networks.......darts.......like......old guys....throwing darts......for hours.......
i think there are networks out there more than willing to gamble with some of their....shall we say "less exciting" time blocks. lol
Everyone, who lives in a semi-democratic society where they may vote freely, be reasonable and put in place a system in which the 100 % pay for the carpal tunnel surgeries they collectively need in their competition. =;)
One size must fit all, its either 'the future of gaming' or its 'not the future of gaming' its never 'its big but other things are bigger and oh by the way there is no majority in the world of gaming.
Please do not respond to me, even if I ask you a question, its rhetorical.
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Spoken with true ignorance. There have consistently been more concurrent viewers of e-Sports finals since 2013 than the vast majority of professional sports, saving only the Super Bowl. In 2014 there were 75 million viewers of the LoL finals, which was double that of the NBA finals.
Honestly, I wouldn't be so quick to pump up professional sports which are floundering when it comes to attendance numbers. When you're failing to put barely 20,000 fans in the seats for each game, it's not really a great thing. The fact that live e-Sports events are actively putting more fans in seats than most professional sports events is actually hilarious. What's funnier is people claiming that they are dying when they have been growing consistently, as far as viewers go, for the past 4 or 5 years. Not to mention revenues growth.
As far as the OP, I'm highly skeptical of your credibility, so I don't believe a word of it. If you were "that" good, you wouldn't be mucking around with as many MMORPGs as you apparently do. Also, the life of a "professional" e-sport athlete has never been long. Look back to Fatal1ty. The once-godly gamer lasted a mere 7 years. It's no different today. If you last beyond 30, it would likely be a miracle. They don't have "old man" games in e-sports yet. The largest contributing factor is the decline in reaction time. I read an interesting article once that showed that reaction time began to decline at the age of 24, so that's your peak, lol. There are lots of other studies surrounding peak performance in athletes that supports this, putting their peaks at 26-29 years old on overall performance. The biggest difference is that e-sports places much more strain on continued peak performance, peak reaction time, over strategy. Whereas, someone in baseball could play into their late 30s, even with decreased overall performance.
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But back to the point of the topic, this seems purely opinion and speculation based. I don't think e-sports are the future of gaming myself either, as I think it's something that (ultimately) only appeals to specific genres in the first place. You would never see a "competitive" Civ 6 player, for example. With any activity, moderation is key. It's the reason why pro pitchers only pitch a handful of games a season; it's so their body doesn't break down. With gaming, there are far more people capable (In my opinion) of making a sick play in Overwatch then there are people who can throw a 95+mph fastball perfectly. As such, to be recognized as a pro gamer, you have to try a lot more, which requires more time commitment, to even be noticed. If you are a pro athlete, people *will* start to notice you if you've got the skills; with gaming, many people have the skills, they just need the exposure.
Waiting for something fresh to arrive on the MMO scene...
1. in my view Athletic Sports are less than not 'valuable' they actually do harm in society.
2. That said 'value' isnt even in debate here, its not even a question and its far to much of a subjective word to begin with 'valuable'
3. esports doesnt ever have to be as popular as real sports in order to have a very serious and meaningful impact on gaming.
4. epsorts doesnt have to be 'the future of gaming' in order to have a very serious and important impact on gaming.
5. twitch skills at young age DO matter
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Steam: Neph
I think you touch on a very interesting point, and back it up with a societal example. Why is it that you believe that all it takes is practice to become a professional gamer, but you must be some sort of exceptional human to run a 4.6 40? If you're saying that with enough time, you could be a pro gamer, then the same would be true for running. However, I think that the illusion is that "anyone can do it." Realistically, there are plenty of factors at work that you're not taking into consideration. I think that people are generally like, "they have fingers.... I have fingers...." and feel like that's the only factor. There is plenty at work beyond that. Cognitive abilities, eye tracking, fine motor skills, ability to process multiple channels of information. Also, during a match, a professional gamer's heart rate can reach levels of professional sprinters and marathoners up around 180 bpm, so you must be physically fit or you could run the risk of starving your body of oxygen, passing out, etc. So heart health is actually quite important.
Again, with regards to your second point, I tend to agree that you are unlikely to see pro Civ 6, but who knows. It could be as popular as Chess, I assume. However, I think it will revolve more around the quick, short games, like Overwatch. With regards to your fastball example, I would be willing to bet that the number of people being able to "make a sick play in Overwatch" is likely aligned with the number of people who can throw a 95mph fastball, if the sample sizes were similar. I actually throw an 80mph fastball and many people are amazed at that, and think it's much faster than it is. Point being, there are plenty of gamers out there who are mediocre when compared to the top tier of gamers, but 80% of gamers see them as being exceptional.
With professional sports, the difference is in that there are, maybe, 4000 players selected for all of baseball (including minor league teams). You're assuming that they've sourced out all the talent in the world, that the best of the best has been recruited, but the talent pool is much deeper than you might expect. 18 years ago, I was throwing mid-high 80s and was recruited to play in the NCAA, but I hurt my shoulder and never went. However, my bat speed today is still better than many major league hitters. However, I will not be making my MLB debut any time soon. Point is, if we were to say that there was only allowed to be 600 major league gamers, you would get the exact same impression as we do with professional athletes, "Wow! He must be awfully special, he's in the majors!" For the record, I used to play against someone who is now in the majors and I fucking OWNED him. Again, doesn't make me a major leaguer.
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"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Without quoting the massive blocks of text, I disagree about pro sports and e-sports being the same.
While it's true that not everyone be a pro gamer, for the reasons you've mentioned, the ratios (in my opinion) are far higher of people who could train to be a pro-gamer vs. people who could train to be a pro athlete. There are lots of exercises players can do to get better at an e-sport; there are far less options for say, a 5'3 person to become an NBA center, no matter how hard they practice and train. Genetics plays a part in athletic sports that is not necessarily a factor in e-sports. Nearly everything related to e-sports can be worked on and improved (reaction time, actions per minute, knowledge of the game, etc). Physical health is also a far more limiting factor for physical sports than e-sports. As you cited in your own example, you can pitch a ball pretty quick, but your health betrayed you. Rarely, if ever, do you hear of a pro gamer resigning due to health problems. Frequently, usually dozens of times per season, do you hear about professional athletes resigning because their bodies simply can't keep up anymore.
@SEANMCAD
I'm quite curious to hear how athletic sports are harmful to society. Unless we're referring to physical injury, which harms the individual, I'm not seeing it.
And while e-sports can impact gaming (and has) I'm not sure where that even came from. The topic was asking about being the future of gaming. I don't think it is, and I think several games are learning the hard way (Evolve) that just because a game CAN be an e-sport, it doesn't mean that it SHOULD be an e-sport. This has been an important discovery, in my opinion, because a few years ago it felt like games that weren't e-sport capable were going to start dying out.
Waiting for something fresh to arrive on the MMO scene...
Height is a lie, too. I am 5'7" and I was throwing nearly 90 mph. Spud Webb was 5'6" and he was in the NBA. Also, are you saying that if you were 5'3" and you hit a shot from anywhere on the court, 100% of the time, that you would not get a shot in the NBA? I think that's highly unlikely. Anyone would take someone who could shoot at 100%. So, are you saying that a normal person could not practice every day, all day, and become good enough at shooting? Shooting is a practiced skill, isn't it? Same way that playing a game is, apparently? It's one aspect that you can control.
I also fail to see how you can work on your reaction time. There will be some who are simply superior or have to work less to achieve the same level that you can. If you could control this sort of thing, then why are Diamond players in Starcraft consistently higher in actions per minute than others? There are also physical factors, such as hand injuries, pre-dispositions to injury, muscle health, etc. that you may not directly control.
I have no idea about e-sports athletes and injuries, but there is obviously well-documented cases of it. Again, I'm assuming that, like me, you're not wildly familiar with e-Sports. Like if I were to ask you to tell me your 10 favorite e-sports athletes, you'd probably struggle. I know Navi, and that's only from watching "Free to Play" on steam. Oh! And Fatal1ty, because I'm old and I remember him.
I'm not trying to argue that they are equivalent. I'm sure that professional athletes are superior physical specimens. I would probably choose them in a fight. However, I don't think that becoming an e-sports pro is as cut and dry as you think. It's an unfortunate misconception. However, I would openly challenge anyone here to prove me wrong. If you're just a regular Joe, go ahead, become a pro gamer, then post your story here. My guess is that the number of stories we'd receive would be much closer to zero.
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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